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I love these games, however there are a few things I would like to see different. For starters, the difficulty cap should be higher imo, it just feels too easy most of the time. Maybe make difficulty settings? Also there needs to be more of a punishment for dying like severe stat reductions or loss of progress.
I also think that you should not be able to leave dungeons and return to them, They should have to be cleared in one go or they reset and you lose items / experience / money you earn if you fail to complete them. Make it more challenging for people who really like hardcore rpgs, or at least make a higher difficulty plz. P.S. there is a glitch where many of the guards appear as bearded men with boobs, that needs to be fixed as it is quite disturbing.
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I think I found a bug in tactical. After finishing pretty much everything, going back to fight the 5 skull repeating tactical has a guy with my main character's sprite, all attacks against him miss, chance to hit says NaN, and when his turn comes up it freezes. Has happened to me three times now.
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This was far better than the older Arkandian games, but it still feels slow. Here's where things could be improved: If I'm using an auto-fight then speed up combat. I don't need to see the full animation each time. (Incidentally, let me pick the auto fight at the start of each fight; don't carry it over.) Don't show me a chest if there's no actual loot; just tell me I got gold. Let me automatically pick up the items from loot if my backpack has at least 5 empty slots left. Let me use potions from the loot screen! Show me a screen when I start a new game showing me which bonuses I received based on previous games; it'll encourage me to get those achievements. Give me a "Sell all" button in the shop. Give me a little potion icon down near my HP/MP if I've got one in my inventory and let me click it to take the biggest one that won't overfill my HP/MP if it gives me the max possible.
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I always complete the previous Arkandia game to get the bonuses I'm entitled to, but by the time the next game comes out and I play it years later I've switched computers or browsers or something and don't get the bonuses :(
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Good game, but I would much prefer the pickaxe and the sledgehammer were charged items like the sacks. It gets rather annoying to enter a dungeon with two thirds of my inventory unavailable because of those two items. (no joke, I take at least 10 sledgehammers into every dungeon)
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Have you ever considered color coding "artifact" items? Make them like bright green or RED or something that looks different from normal items?
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would it be possible to add a stat that shows how much fame you have collected over your adventure? i cannot tell how close or not i am to earning my achievement. plus it would be cool if there was a shop item that allowed you to re-texture a weapon you consider "ugly," and make it look like a sword or change its color, and be able to name your weapons. ex. king arthur named his Excalibur (or something like that at least...).
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Cant understand how this game can get a rating of 4. Crafting takes way too long, Lvl 5 Dungeons are just annoying (95% light attack - about every 2nd hit is missing), the "mini" game in the game is really boring. I cant see that much changes for calling this a new Arkadian Game. In my opinion (maybe im the only one who cant handle lvl 5 dungeons over 10 floors) the game experience while developing is missing. I dont wanna spend hours for a flash game for crafting 1(!) good item. 2/5
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About Dungeon movement. Its Way to slow. the 1 sec delay is horrible. add it to flash creep and it makes the game almost rage quitable. Id suggest removing it entirely. Also a working link to a guid on crafting and other not so straight forward stuff would be nice.
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It's very frustrating to have an attack that is labeled as a 100% hit be blocked. You should consider a different way of presenting the information.
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I had the whole game almost completed and still have the first 2 badges but my save no longer exists. NEVER playing this again. Wasted a lot of hours to not get the final badge. It was pretty fun up until now.
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I like the game, I just wish there was a quality setting or you could at least turn off a lot of the animations. This game just runs way too slow. The end of battle "celebration", the treasure chest moving, the items "popping" out of the chest, etc. It bogs everything down.
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Yes, Koala, that's how damage works. 3d10 means 3 dice with 10 sides, or a total damage range of 3-30. Also, the more dice involved, the more likely you are to hit in the middle of that range; 22 damage can come from a variety of different numbers, while 3 or 30 only occur if all the dice are 1 or 10.
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May I suggest ADDITIONAL ARTIFACTS in the fourth one?
I collected all of them during the first game and even though I now have an awesome planned loadout, I'd like to see some new stuff :D
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Hy. I have read some things about damage, but there is still something i would like to comfirm. So 2d12 and 4d6 weapons offer a damage of 24, so 3d10 weapons should offer a max damage of 30?
Oh and here is the guide:
http://www.kongregate.com/pages/arkandian-explorer-guide?haref=ark-explorer
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is it just me, or are the alchemy, blacksmithing and tailoring recipe dungeons not auto-scaling? i'm fighting the same enemies in difficulty 5 as for difficulty 2
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I just don't get why are you doing this, undefined.the game is almost exactly the same over the 3 sequels, with bugs in second, and less bugs in third, while first had no bugs.why did you NOT improve the memory leak?it existed from the first game, and this is the 3rd game, and it' still here.....we all loved arkandian crusade when you first made it, making a sequel was ok, but this is exactly arkandian crusade with almost no difference, and the same goes for revenant!why are you doing copies of the same game with different dungeons?just why?
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I am not receiving the in-game badge "spelunker". It says to get to lvl 50 in the unfinished dungeon -- I have completed all 100 (very anticlimactic, btw). What do I need to do to get the badge?