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It would be nice if the chosen (pre-summoned in the top left) had data on them when you hovered over them. So many different skeletons look the same up there.
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Good strategy: defend with middlling units until you have about 13-16 gold per second income. Then just wait until you have 5 mid to strong squads, and save up until you can release 2 of each (or more if you wanna win in 1 fell swoop),then release them all at once. This actually makes the battle last less time. Also, since the enemy will release units 1 by 1, you can just swarm them with said squad. Works EVERY time.
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Not quite true. The trick is to release only powerful units- just plain out ignore peasents- and lots of them. This means defending til you have like a 13-16 gold income then releasing everything you got, in swarms. Works every time.
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Needs to be completely rebalanced from the ground up, and the AI needs to stop cheating. I would also reccomend a finite starting amount of Iron and Crystals in addition to a complete unit stats overhaul (like 10 Crystals and 20 Iron). Might want to add an extra Gold Mine or 2 to the starter decks as well -- if your starting hand doesn't have at least 2, you be dead.
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It would be nice if duplicate cards stacked on top of each-other when they are not in a deck as it is rather easy to miss a card when there are so many all spread out one by one,
or at least an option to allow something like this.
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I sold a lot of cards.... and then it would not let me select my deck to fight... what`s up with THAT!! Is there a minimum number of cards you must have or something? Bug??
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1) Card sorting needs some work when I press sort my same cards don't end up close to each other.
2) I would like to know how many cards I am missing. I have already finished the game and I would like a card progress bar something like 125/205 cards acquired.
Other than that I love it 5/5!
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Definitely needs to be properly balanced. Just had a game where the comp immediately played Killer Moon.. which requires 40 crystals and 20 SOULS. When there's been no deaths at all!
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Here's some advice for some easy money/very high scores.
12 gold mines,6 crystal mines, 10 growth portals, 5 mud golem/fresh skeles, and 2+ coin purses, 1+reaper bounty(+25 souls) , 1 surplus requirement(+30 iron needed for repair), 1 kamakaze and 1 repairs.
Just restart till you get a lot of gold mines and coin purses at the start build up your gold and crystal mines. Don't summon anything till your down to about 15 cards when you need souls for the growth portals. Run out your deck and summon all gold mines and crystals and +(souls and iron) items. Use all 10 growth portals. After this you should only have Kamakaze and repair on the bottom and some monsters in the top bar(at least 10). Use Kamakaze and send out 10 units. When 8th or 9th one dies use repair, to get full 200 hp building. Game time is only about. I use it on Hakeem lvl 3 since he only has one global enchantment. This gets gets me 2.5k gold for one round that last about 8 mins so more cards!
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I love the idea, BUT I agree with everyone's comments so far - this will never work without more balance being done. I miss by siege bow (that's in every other 1v1 defense game like this)
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WTB a proper shuffle. Have 4 of a card in my deck (Iron mine). For 5 games in a row I went through 30 cards without pulling one.
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Enemy portal has 5 health left? Lets send 50 billion people so the player cant win!
Lower the health of the bases and remove that feature, then it'll be 5/5
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The game lags when lots of units are in play, even if they're off-screen. Don't waste processor cycles and memory on animating off-screen units.
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I like my deck. I dont care if they have walls of archers, I will just send one unit at a time against them, letting my puny units die while getting the last laugh with parting gift.
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I don't believe it, Undefined has made an even worse game than Arcadian Crusade. F'n incredible. Stick to what you're good at guys--the Protector series. This other crap is just lame.
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would be kinda neat--if when you played a structure card ......it showed a structure in the background.....gold mines ect
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if you guys are saying ARCHERS are overpowered, try bandits. their health is incredibly high and even though they are a natural counter to archers, they counter EVERYTHING.
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Focus on massing gold, you can allow them to waste resources in the begining and let your base get to about half hp without worrying, focus on resources and big troops and wait till you have a buncha gold to launch.
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A speedup option would be nice, but what really makes the game unplayable is that excruciating lag as soon as you have any decent number of units on the field. Looks rather promising otherwise.
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When I sent Wolfpack Mages against their wolfpack mages they started to randomly turn into all the character types and the game froze . Please thumbs up so this will not happen to you.
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What's the point of making it a card game when your opponent doesn't follow the rules? AI clearly doesn't send units based on cards and resources.