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The computer clearly has no cooldown to summon as it can summon a clump of units of 3 different types and since it only has 5 slots to summon clearly it couldn't simply have more than one slot per unit. Too much luck and the computer doesn't have the same rules. 1/5
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it is hard to fight an AI that don't need ressources ! i have been powned because AI sent verry strong units at the beggining, i tryed to survive, but it was impossible they was too strong, two of them was able to kill 5 of mine ! solve this plz T_T
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There is a VERY simple way to win at this game... With your Paladin base deck, only keep the gold mines, peasants, siege engine, parting gift, and ONE crystal mine. play all the mines as soon as you get them and load your summon bar with peasants. when you have banked a good amount of gold (100 or so) play the parting gift card and send your peasants out to get slaughtered. Every time one of your peasants dies, its -1 life to the computer. Use siege engine to speed it up. Keep sending your peasants at a pace that they will not overpower the enemy. as soon as 90 peasants die, you win!
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Two words - golem rush. If you just focus on gold and mud golems and send 60 off at once you'll either steamroller the opposition or crash the game.
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Completed the game with peasants as my backbone. Nothing over-powered about the archers. (the beholder is insane though). Seriously, if you can't win this it is you at fault, not the game. Please don't change the difficulty.
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For those of you getting killed by archers. Use magic type cards. It will destroy them.
I love this game, its fun, but has a few things that make it hard to keep playing.
I think that the base cost of drawing cards should be dropped, if you don't start out with a gold mine card, you will have a very hard time winning.
The opponent has no wait time or material restrictions...
The Killing Moon card seems, at least in the games I have used it, to favor the opponent when creating the skeleton warriors, and it works against me more often than not.
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it seems when you pause the game for too long it gives you like 400 gold and it makes it a little too easy when your constantly pausing please fix this
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One thing i absolutely hate about this game is the ability to "stack" groups of units, so they all can attack one enemy simultaneously. Since, once a stack has killed it's opposing stack, you are only able to send one unit to attack it at a time. Leaving the stack nigh invulnerable.
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Great game, some buggs are still there but hell it is great :) i like it.
Would be nice to see a multiplayer version of the game if it is possible
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There is a nice glitch were a Skeletal mage within firing range of the enemy portal will not move any further. Unless your opponent is swarming, this single mage can hold off an attack for an arbitrary amount of time, or until you decide to send in a wave of high cost siege dudes.
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Is it at all possible to nerf how many beholders you opponent can send? - I counted on the last Elder Gornash level I faced (10 beholders - 17 lizardman wizard - 12 orc champions - and a countless number of archers) and thats just what I counted before I ran out of cards and died. - I was doing pretty good right up until the beholders came. then another. Then another.
My point is that the enemy needs to follow the rules also and not spam an endless number of powerful enemies.
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For those starting out, the best thing to do is play the first level over and over again until you can get a 20-Card Ultimate Booster for 2300. You will see your deck immediately improve and It doesn't make sense to spend money on the lower packs and it definitely does not make to sense to spend 2000 on a legendary card. In the Ultimate Booster, I've gotten a legendary card almost every time, sometimes 2 or 3.
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I like the game but more often than not I can't open up the deck menu or the buy cards menu. Great game but gonna have to rate low until these issues get fixed.
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3. A a better and combined deck-builder/browser. In every other card game, they're in the same tab thingy, which allows us to check things while building a deck without having to exit the deck builder, going to the browser, finding the card, exiting the browser, clicking on the deck-builder, and choosing the deck we were using. And your organization system, quite simply, sucks. It seems like the cards are just put in any random order. I want to have all my, say, orc scouts together in the same place. And maybe add options to sort by race (orc, royal, skeleton, etc.), type of unit (archer, mage, scout, etc.), or something like that.
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Some things people have asked for:
1. Less over-powered archers. I don't really think that archers are over-powered. Sure, a large group can kill just about anything, but it's very expensive. Besides, what do you think scouts are for? There are many types of scouts, and each one of them is very powerful against archers.
2. Hotkeys for the summoning box. These would make our lives a lot easier. You can't have a "real time "game without hotkeys. Please add them.
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On further testing: The legendary Kamikaze card owns all other decks.. just get 50 of your own peasants killed by the enemy and the portal goes booom.
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Lol... I FOUND THE ULTIMATE ANTI ARCHER CARD: Kamikaze.
Kamikaze + Peasants = Enemy wished he didnt summon archers.
The archers just kill all the peasants before they even attack, so only your troops die. And since kamikaze does 2 damage to enemy portal for every troop lost, the enemy portal dies fast as soon as u play the spell.
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@camnui... You realize they're made by the same account right? I just checked. Also Arkandian Crusade, which is where I recognize them from.
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Too much luck involved. The actual chance to incorporate strategy to attain victory doesn't exist. It's extremely obvious that your opponents do not have to worry about resources.
I am normally very, very proficient at these sort-of games. Not this one. There is nothing but luck to it. This could be slightly amended if the opponent also had to adhere to resource pooling. But the fact of the matter is, resources are tight and gold is heavily dominant over others. You don't start off with a couple cards to help gold production, you're SoL. This is worsened by the fact you need gold to even draw more cards.
Really, really could use some work.
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if you think archer is overpowered, take a look at "bandit scout" and its special ability. bandit scout is a really cheap card comes with starting deck of demon. Just one bandit scout can kill 10 of archers.
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Well I love these games but I can not even complete the tutorial. Twice I have gone through it and I get stuck on the first battle. I can not choose a deck to fight. Firefox Browser....
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i dont know what everyone's problem is, i found the game to be rather easy. I do agree that we need to be able to stack cards, but i dont have a problem with the archers or the difficulty. higher difficulty= more fun.
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Archers......they have the upper hand in EVERYTHING, please fix this. 2 reapers +3 orc warlords shouldnt die from a couple of archers
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You know, you should make the game just a little more balanced. Allowing the deck to hand you worthless structure cards one after the other while your enemy has a neverending horde of units is bullshit.
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1. While browsing Cards there should be an option to exclude saved decks - i in example dont want to remember all cards i have in a deck to scrap unwanted ones.
2. No warning after starting new game, that it will delete previous save - i lost my progress that way.
3. Same type cards need to stack.
Good game anyways =)
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really awesome game i love card games. i really like how you can buy packs to help your deck, and i love deck building in general. lots of flaws though the AI counters are to intense, and the lag is ridiculous low/med/high quality would be great.