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Kafriel

Feb. 24, 2011

Under rating threshold (show) If you are still having trouble with Archers, here's two important tips: 1) NEVER spawn units if they are sure to die before reaching the archers. You're just wasting gold and troops. Sometimes it's better to just take some damage, that's what you got all that HP for. 2) Know your enemy. Archers are 1HKO'd by mages and fall fast to scouts or skeleton warriors. Two or three of them can take down a group of 4 archers. If you see the opponent rushing archers, get a mage set and protect him with a few mooks.

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(2)

Eillious

Feb. 24, 2011

Under rating threshold (show) just realized peppe has the same deck XD

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(0)

Eillious

Feb. 24, 2011

Under rating threshold (show) this deck i call power of the people its simple all you need is the basic holy paladin deck take out every card expect the gold mines the peasant parting gift 1 crystal mine and the siege engine cards keep drawing till you have all your gold mines and the crystal mine put the peasants ready to summon and put parting gift into play wait till you have about 700 gold then start summoning and watch as your peasants are killed and damage to his or her portal is dealt keep it up long enough and the peasants will break though :D i win with usually 2 peasants and the siege card in my hand and 50 peasant's (10 each slot) left unsummoned

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(5)

Delmoroth

Feb. 24, 2011

Under rating threshold (show) Elder Gornash on difficulty 2 spawns a unit that seems to be bugged. It stands half way out of his portal, does not attack and can not die. No matter how many units are attacking it you can't win because they wont walk past the bugged unit to damage the portal.

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(1)

kolombok

Feb. 24, 2011

Under rating threshold (show) the game need some tweaks before getting a good rating. Archers are overpowered, so are the enemy units, also there needs to be a way of deleting unwanted cards or being able to stack same cards. Cant think of anything else atm but those are the basics. It seems like whoever makes these kind of games (same creator) never pays attention to the user feedback, like he thinks if he made the game its the best as it is. Never so, you gotta shape your game into something really good by testing and modifying based on user feedback/tester feedback.

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(15)

chris9752

Feb. 24, 2011

Under rating threshold (show) anyone notice the hacker on the highscores?

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(1)

aznpaladin00

Feb. 24, 2011

Under rating threshold (show) You know you've beaten the game when you have Greg's Card.

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(2)

hallt

Feb. 24, 2011

Under rating threshold (show) 50 peasants=death!!!

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(1)

aall

Feb. 24, 2011

Under rating threshold (show) needs a "speed up" button 'cause waiting for resources to accumulate can be abit of a bore.

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(2)

vI_Timinator_Iv

Feb. 24, 2011

Under rating threshold (show) An over powered deck to use is a "Kamakazie" deck. Put a kamakazie, 2 peasants, about 4 gold mines, 2 crystal mines, and what ever instant gold cards you have and just send 10 peasants in to gain 10 souls, use kamakazie and get 10 of your peasants killed. Game won.

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(4)

Tatical_Assassin

Feb. 24, 2011

Under rating threshold (show) Ranger girl is the hardest, all she does is send elite archers on me, the ones that do 150 or so damage.

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(0)

Gtzk

Feb. 24, 2011

Under rating threshold (show) Oh, and "Sacred Pact" mentions +2 gold generation; but I gain +2 crystal generation. Might want to change that, either the text or the mechanic. :) Thumbs up!

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(2)

csniker

Feb. 24, 2011

Under rating threshold (show) I'm usually automatically a fan of any undefined game, but this ain't my cup of tea. I chose not to rate it instead, out of respect for undefined's other great games, and the fact that I'm sure this is a great game for people who enjoy this genre.

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(1)

Gtzk

Feb. 24, 2011

Under rating threshold (show) I would like to see hot-keys for summoning units or putting the summons bar on "auto-summon". Either would greatly increase gameplay. It would also be nice if I could tear up multiple cards all at once. Perhaps a multiplayer but I find the game much satisfying. I like the mix-up like "age of cards". 4/5 from me. :)

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(1)

darkershaes

Feb. 24, 2011

Under rating threshold (show) parting gift plus peasants beats everything

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(0)

Kriegstreiber

Feb. 24, 2011

Under rating threshold (show) Dear undefined, I really think that you are a great game designer... but a confirmation button for starting a new game... is that really too much to ask for? I accidentally clicked on "Start New Game" and now my previous save game was blasted into the data nirvana -.-

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(8)

darkgeminiguy

Feb. 24, 2011

Under rating threshold (show) I know my score my look crazy and unthinkable, but it's not. It does take a right set of cards. Mr. 1 Billion thought? WTH

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(1)

JordanAlixander

Feb. 24, 2011

Under rating threshold (show) for me this personly worked oh and also for my lil deck helping tip be sure when fighting baguys to get all your gold increaseing income items in play as fast as possible

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(-1)

JordanAlixander

Feb. 24, 2011

Under rating threshold (show) if you chose the demon starter deck then heres soem help on makeing a deck with it 1 go to decks 2 click open deck 3 click deck 2 deck 3 deck 4 or deck 5 (depending on how many decks you have) 4 put all your cards that give you better gold income in that deck 5 put all your Summon cards that only cost soul and gold in that deck and 6 test it to see if you like

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(-1)

PeppeArcus

Feb. 24, 2011

Under rating threshold (show) Start with Paladin Deck. Take 8 Gold mines, 1 Crystal mine, 1 Parting Gift, 2 Siege engines, 6 Peasants. Build up gold income -> Get Parting Gift out -> Sacrifice 100 peasants -> Win

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(3)

gotsumpie

Feb. 24, 2011

Under rating threshold (show) It would be greeat if you get a legendary card when u pay for one i opened the back i didnt get one also whats with the chances of not getting gold mines i get 0 most of the time and i have 10 in my deck

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(0)

jacksonas

Feb. 24, 2011

Under rating threshold (show) omg!! my save got lost! :(

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(1)

DarthTalon

Feb. 24, 2011

Under rating threshold (show) @yourmajesty18 actually for all the units that survive more than 2 hits you use crystal and iron alot.

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(0)

Desdinova85

Feb. 24, 2011

Under rating threshold (show) I wish when you made a deck the cards would disappear for when you made a new one. Deck building is very annoying when you have a lot of cards.

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(2)

Ziren

Feb. 24, 2011

Under rating threshold (show) Dark Merchant is a straight upgrade to Sacred Pact and also a more common card...

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(0)

mrlousy

Feb. 24, 2011

Under rating threshold (show) Game could use a speed-up button

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(7)

Evalis_1

Feb. 24, 2011

Under rating threshold (show) Just wanted to point out a bug: When you use kamikaze it inflicts 10 damage per unit killed not 2

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(0)

DINPE

Feb. 24, 2011

Under rating threshold (show) 3 legendary cards in a 3 rare cards pack :D

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(0)

Flood15

Feb. 24, 2011

Under rating threshold (show) Great game ,but alot of things need fixing. Archers are too overpowered, the AI will just attempt to match whatever you send regardless of resources. You should be able to "browse" your cards when you are building your deck and maybe set a couple of cards for your first hand.

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(2)

Hermis0

Feb. 24, 2011

Under rating threshold (show) There are a bzillion different unit cards in the packs, but few resource cards. Concer with a few other comments here (archers of doom).

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(0)

Wolfaux

Feb. 24, 2011

Under rating threshold (show) DO NOT use The Killing Moon unless you love eternal stalemates and uber lag.

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(1)

Derek_Lemieux

Feb. 24, 2011

Under rating threshold (show) The "Tutorial Time... nice work the mini map will display..." thing is stuck on the screen

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(-1)

GregarFalzar

Feb. 24, 2011

Under rating threshold (show) Was that the League of Legends Announcer saying "Legendary"? It sounded a lot like it

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(0)

dragonblaz9

Feb. 24, 2011

Under rating threshold (show) Don't buy the legendary packs. They're a waste of money. Ultimate packs are much better, as they still give a good chance at getting a legendary and usually have other good cards, making them far superior.

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(0)

Hakkapeliitta

Feb. 24, 2011

Under rating threshold (show) You hire some peasents with gold, and they can't even beat some puny skeletons.. And why do I need gold to get a gold mine?! Good try, but has many things that need to be fixed... 2/5

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(0)

jclements

Feb. 24, 2011

Under rating threshold (show) What's the special ability of the Ascended Ones?

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(0)

deszczowiec

Feb. 24, 2011

Under rating threshold (show) is there any reason for invicible Beholder icon?

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(0)

Suuljin

Feb. 24, 2011

Under rating threshold (show) @ TBTabby: Just surrender if you get a bad starting hand. You'll want at least 2 gold mines in the initial draw.

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(1)

Eidenhoek

Feb. 24, 2011

Under rating threshold (show) I didn't lose. I tied!

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(0)

gabrielbressan

Feb. 24, 2011

Under rating threshold (show) Those archers are WAAAAY to strong,if they have only two of the green caped archers they kill the entire army!!! This is just frustrating DAMN!!! I have to wait until they get near my portal to overthrow then!!!

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(-1)

playah99

Feb. 24, 2011

Under rating threshold (show) Archers are clearly overpowered.. 4 normal archers + 2 scouts > 10 orc grunts.

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(1)

TBTabby

Feb. 24, 2011

Under rating threshold (show) The problem with this game can be summed up in three words: NOT. ENOUGH. GOLD. The vast majority of battles are spent watching helplessly as my opponent spawns unit after unit, and I can't do anything about it because I only have enough gold to sparn one unit who'll get cut down almost immediately, and I didn't get dealt any gold mines. Too much luck of the draw here, and WAY too much emphasis on resource farming.

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(1)

nwolf

Feb. 24, 2011

Under rating threshold (show) Step 1: get as mush income as possible, I used 10 goldmines, 3 dark merchants, 2 dwarven mines and 1 dwarven bone, after clearing the deck I had +35 gold at a second. Also 2 iron mines and crystal mines will suffice. Step 2: Use golems, scouts and variety of mages/archer you find useful. I also found fire storm incredibly useful (used 3). Step 3: Get and income of atleast 9-11, get some units to hold the enemy, upgrade to 15-19 and build some more units to hold him. then clear your deck and save some money. you are now good to go, blast the opponent and win. You most probably won;t win with 100 health, but you WILL win using this method. Protip: You don't have to use 50 cards when building a deck. Hope it helped anyone.

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(1)

flameboy101

Feb. 24, 2011

Under rating threshold (show) I read the "Forestkin" Card as "Foreskin" Was weird...

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(3)

547843

Feb. 24, 2011

Under rating threshold (show) i accidentally clicked on the "start a new game" so i lost my whole saved game... what an amateurish game. now it is 1/5 (form 5/5).

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(-1)

JonHand

Feb. 24, 2011

Under rating threshold (show)

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(-3)

gabrielbressan

Feb. 24, 2011

Under rating threshold (show) First time i read, " Sultan Hakeem, These Desserts are mine" WTF XD

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(0)

yourmajesty18

Feb. 24, 2011

Under rating threshold (show) removed a card from my starter deck to view it in the browser (since you can't examine the card's icons directly in the card builder) and now it's just gone... buggy buggy bug bug... the game seems pretty cool otherwise, except for the fact that it is pretty much the same over and over... 1. get as much gold as you can, one iron mine and one crystal mine (more iron/crystals are just a waste since you rarely use them), 2. queue up some guys and save gold. 3. spam all your guy buttons as fast as you can, 4. return to step 2 until you win .... and if you don't get two or three gold mines at least right out of the gate, you might as well restart.

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(0)

MAT86

Feb. 24, 2011

Under rating threshold (show) why when archers are so powerful are there none in the starting decks?

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(0)

CaptainCoolGuy

Feb. 24, 2011

Under rating threshold (show) If you think archers are overpowered you are doing it wrong. Scouts plow through archers like they are nothing. It's just a matter of playing them at the right time. The lack of multiplayer and the fact that opponents play impossibly unbalanced units (or unbalanced amounts of units) make it lame without making it hard. I know of a single, inexpensive strategy that works against all but 2-3 of the battles. The beholder-esque units are insanely overpowered, as are any like them. A single beholder can take out an army of any size. There are only two counters: an even more insanely strong unit, which will probably die in the fight, or Kamikaze/Parting Gift. And if you have Kamikaze or Parting Gift, it's just way too easy to win against a beholder. Either you have the card and it's ridiculously easy, or you don't and it's near impossible.

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(2)

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