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charge my army of 25 peasents charge!! *5 real minutes later* finally they made it to the portal *computer explodes frrom too much number swicthing*
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great game but could be better
race specific recources
more speciic races. . .all in all great game
a little bit like mana
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Please add a high/medium/low quality option...with tons of units on the battlefield it definitely affects performance and it's not important that everything is in high-res, especially since you're not watching the battle most of the time... +1 if you agree
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After playing a bit this game in a bigger depth i can say you created a diamond here but you did a major mistake. You balanced enemy's moves and summons around what player draws and summons. So in order to progress,player must stack a lot of expensive units to counter AI's defense (wich follows by a counter attack). This game can be 10/5 if you make AI act like he actually draws cards as well rather than countering player's draws. ty for this awesome card game.
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"Dark merchant:" common- adds +2 gold. Cost: 15 souls "Sacred pact:" Uncommon- Adds +2 gold. Cost: 20 souls. The two cards do the same thing, but the rarer version cost more? That's just messed up. This game really needs some rebalancing.
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Fun little bug, apparently the enemy sometimes summons a generic unskinned invincible body. So now I've got my whole army beating on this one guy and not entering the portal.
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Does anyone know how to get more gold mines? I've bought almost 100 cards and haven't gotten a single one. (Also, does the starter deck disappear from your pile of cards after removal from the deck?)
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@ King_kid64: It's all there: Browser (top of the screen) -> click the card -> mouse over whatever symbol you want explained.
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Deck building sorter needs to be enhanced, most preferably, cards to stack, secondary ABC order, or maybe the ability to search for card types. When you have a card, such as say, Mana Storm, it can become tedious to sort through everything, expecially when you're a new player and trying to get through level one, when you don't even know what anything on the cards mean.
Second, you need to tell us what the things on the cards mean, it's not in the tutorial, so what the heck. How am I supposed to line up 'telescope' with 'ranged unit', or '5' = 'about the distance of your screen'.
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Is there some sort of guide that can help me understand what all the symbols on the cards mean?
It'd be really helpful.
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FULL OF SHIT.... the AI sends units that are WAY FRICKING overpowered against my units. Where's there balance?? fix it!
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LULZ, perfect strategy. Parting Gift + tons of massers and gold, no need for iron whatsoever. Just activate parting gift and spam spam spam, when they kill your unit, they take 1 dmg, when you kill their unit (which you don't because massers are weak) you take 1 dmg. Easily beat an opponent in under five minutes by spamming.
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To best fight archers, use scout units--they move quick to close the gap between them and the archers and do tons of damage to them. A single scout can destroy 3-4 archers. It's really a rock-paper-scissors thing, at least early. Certain infantry can wreck scouts, at least for their cost, archers wreck most infantry, and scouts wreck archers. The best thing I've noticed is to send a good mix of unit types all at once, like burningwings said. But make sure you have a mix, or one opposing unit type will just destroy you.
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from what i know the deck packs are like this holy paladin cheap units but weak necromaker strong untis but more money and the middel pack is balanced
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YAY HERE IS OUR HERO HE KILLED THE GREAT DARK ONE hero: yay i beaten him for i second
master of the hero:yay son but you only get 4 gold due to your low score move on now....
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Good basis but they'll need to read these comments if they ever think of making another one.
Badges? Not a hard game to make them for. 3.5/5
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As fun as the game is when things go good for you, it is in desperate need of balancing. The AI clearly doesn't follow the resource rule (as many have pointed out) and it leads to imbalanced rushes at the beginning of every match which can drop you to less than 50% Portal Life in one go because they sent out a spam of powerful units. Archers and Mages are incredibly overpowered, especially when used together, the only counter is to use BETTER mages and archers or just wait for them to hit your portal (or vise versa). All in all, while the game is fun, it has a lot of problems that detract from it. An update on the issues here and the others in the top comments would make this a 5/5. However, as of right now it's a 3/5 for me.
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the game is to easy if u pick the demons
i will rate it 4/5
few cards it must be maybe 100 cards so
and there no time pls
it making the game sucks
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Agreed,...what good are legendary cards if an archer can pick them off in two shots. Game needs tweaking. Love it though.
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the cards are badly balanced. i think that you did not realize that, every card cost +50 gold what is the cost to draw them. with this in mind lots of cards are way too overcosted.
i like these kind of card games so still 5/5.
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All you need to put into a deck to win are peasants, parting gift/kamikaze and gold mines, though you probably need 2 copies of the global enchantment to ensure a win against the level 2 or 3 opponents