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-.- The computer can send out a Beholder after only 1:30 min ? It cost 60 souls and crystals. There is absolutely no way a person can gain 60 souls in 1:30 min, even with the globe enchantment.
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Archers are overrated, peasants is the way to go. Go to your deck, remove everything that costs mana crystals and all crystal mines, then stock up on junky units. Once you have all five slots stocked up with peasants and a pleasant income save a bit of coin then send everything. You can send up to 100 peasants per wave, and by the time they're finished the opponent is likely dead.
You use all the non-peasant units for defense to keep the enemy at bay while you build up an economy. It's so easy, it's almost not funny.
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Ok, it's "not bad" for a BETA TEST.
Now please show us the real game O_o"
It's the first "card game" that I see which has no REAL sorting system...
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The strongest card in this game is dwarven boom,even coin purse is also strong.
Gold mine is backbone,so you should buy card box to collect it.
A combination of peaper's bounty and dark merchant is also good choice.
If you have enough card,you should decide what element deck you make.
ie.use only money,money and crystal,money and iron, or money and cystal and iron.
My recommendation is maney-crystal deck or money iron deck.
Money-crstal-iron deck is instable. Only money deck is very stabl but bit powerless and hard to collect gold mine(you mey need over 20 gold mine)
If you decide to make crystal deck,you shouldn't nse unit which can be summoned with only money.
And you should soul-crystal unit too.
Of course,you can make other deck. such as,
soul deck with soul syphon or the killing moon,bandit deck with bandit blade,
parting gift deck with parting gift and cheep unit like peasant,
archer deck with Velocity.
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Is there a way to tell if a card is in a deck on the browse screen? That would be nice for when you want to tear up a card.
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The computer's also always get the global enchantments that are key to their victory. Even when you play your own over theirs, they have another in their hand just waiting to cancel yours out.
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By far the best deck: 10+ gold mines, 2-3 iron mines, 2-3 crystal caves, two kamikaze cards (In case the computer plays one on top of yours) and 5-6 of the cheapest fresh skeletons. Have them run at your opponent one by one and die. Each skeleton dead causes 10 points of damage to your enemy portal (A bug, should be 2 points). Beware though not to send too many at the same time, because each enemy you kill does 10 points of damage to your own portal.
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The computer shouldn't be able to summon more units than you at once with greater cost when there was clearly no way they could've gotten such a high income and still gotten all of those creature cards that cost a ridiculous amount of gold or whatever other resource they might cost.
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Good concept, bad game.
Make AI follow same rules as you, and balence the power of some/all of the cards, as well as making it easier to look at your cards and what they do, both in and out of battle, while not blocking the screen at all. Then you might have a good game, but only if you do everthing i said correctly.
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When fighting Mechanic, always bring zombies... they rape... hardcore, I was like "no way they're going to win" and then they all escaped alive and continued crushing the golems.
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wtf!!!! A giant floating ball with about 7 Eyes killed instant 5 of my archers at once... so i send another 6 units at the same time against it... instant down.... so i decided i don't bother wasting units against that thing.... dealt 14 dmg
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Would be nice if something like three cards of the starting hand could be choosen, since you have to restart quite often if you dont get your key ressource cards. Also for an eay in on any difficulty use kamikaze with necro starting deck. Wait till a strong enemy is close to your base and send in fresh skeletons one by one :D any unit that dies damages the enemy base.
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love the game, just a couple of issues...once you summon a unit it is no longer possible to see the card stats, and the archers seem overpowered, the spell casting units don't seem to be half as affective and dont have the same range. 7/10
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ARchers are not overpowered. a bunch of scouts will do them in and teach them who is really overpowered...
which would be nobody.
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Definately needs some balancing. The computer doesn't follow the same rules as far as resource generation, so if you don't get a lot of gold mines early you may as well quit and try again.
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Wonderful game, but with one major flaw: it lags a lot when there are a lot of units on the field and ironically, the only way to win (not really the only, but the simplest and most effective) is to stockpile gold and then send out huge waves...
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If your having trouble against an enemy that uses archers, try and stock up on scouts as they do 250% damage to them and only receive 33% of the damage inflicted by archers, plus their movement speed makes them ideal for battling archers.Also sniper units do the exact same as scouts.
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Decent premise but has a few problems, which most people have already mentioned. First, the AI doesn't follow the rules. There's no point in having cards and costs if your opponent just sends out whatever it wants depending on what you do. Second, the sorting is horrible. It's an eyesore and a PITA to find the cards you want when building a deck. Not to mention when going to "rip up" cards you have no indication of whether a card is in a deck or not. So, even when ripping up things I have extras of I end up ripping up the one in my deck instead of the on that isn't.
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Battles are TOO MUCH long, archers are owerpowered, opponent doesn't follow the rules, but i like the idea of buying cards like a pack anyway. If you seriously manage this game, it can probably became a really good game; 2/5 for now
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1/5 undef. and in my own opinion your worst game to date, sorry. The Ai doesnt play by the rules yet im adhered to them, almost every enemy has archers that they spawn about twenty of every lvl. Make the ai more fair, the started decks SLIGHTLY more powerful and then you'll have my original vote of 3/5
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right. for a REALLY cheap way to win just get parting gift, 5 peasants (for 100 total) and hidden siege. send out 2 peasants to get the 2 souls to play parting gift and then slowly feed all the peasants into a storm of death. you could unleash them all at once but it slows the framrate to nothing. use hidden siege to make up for the first two peasants not doing any damage. this is a stupid way to win and i hope it gets fixed.
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Bad name but pretty good game, though a few tweaks would be nice for cards and such example; the demonologist pack has mostly orcs and things wheres the demons? sort of a let down if you were expecting little crazy imp guys screaming EEEEEE!!!!! and going all kamikaze on everything, also archers a bit overpowered.. some healing/ mage style units would be a good add-on to balance, or some tank units (low atk, high def/hp, send them first kinda idea etc etc) Plus the layout for choosing an opponent could use a few touch ups, its easy to navigate but its a bit unclear before clicking, 2/5 good game with some updates and tweaks it can be a great game
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This game, although with some flaws, is very addicting even for those who are not into this type of game. It would be nice to have a way to lower the quality for those of us with 4 year old computers.
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Altairis you found the point if people don't care about lagging:
5 peasants card, 1parting gift, 8 gold mines are good but 9 or ten would be better, 2 crystal mine, 2 iron mine, some cheap but good cards and anything that increases your ressources (don'tplay 50 cards, more like 30-35), in game play your cards to increase your ressources, your defensers not to lose until you have at least 10+ or more gold income and at least 40 crystals. have around 500 gold then engage all your 5 peasants (suicide ur last defenders if needed), activate parting gift and summon the dudes in chain (1->2->3->4->5->1->2 and so on). they will swarm the field and eradicate any opposition. If they get killed? parting gift inflicts damage to your opponent. 100 life, 100 peasant, just enough and since they're so weak, even an opposing swarm cannot counter that