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Fantastic concept and excellentexecution! Still has bugs but listen to the comments of your players and this game can be made incredible...
Online Server with Multiplayer would be awesome!
Bugs>>> Sacred Pact provides +2 Gem, not gold.
Blessed Heal does not heal, used several times to check and non of my units ever received the health.
When drawing a card your gold production reads "1" for 1 sec (script only, does not effect your production)
Fast clicking your cards to tear them up can result in a lag bug causing you to only receive strips for the last card clicked (Didn't happen all the time, but I was able to replicate three times out of 10 tries)
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the game strategy i've read the most with "kamikaze" or "parting gift" is really good, with kamikaze you can even kill the enemy within 10-20 seconds because "Kamikaze" deals not 2 but about 10 dmg per killed unit (BUG, reported it already)
as some suggestet it would be nice if there would be PVP but the Cards are to view in my opinium to build many stratagy's.
Also selling the cards is a pain.
as said nice if the same cards would stick together maybe with a number that indicates the number of the cards (^^)
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The big boosters are definitely the way to go, the last 2 i bought gave me 2 legendaries (but only 1 gold mine so far)
It's a shame that iron and crystal arn't more involved. Gold is obviously really powerful. Maybe iron and crystal could be used to active the units instead of more gold. Structures could centralize around Iron(if you added more, as well as a display for your structures and perhaps a limit to them?) The game could use more spells and they could centralize around crystal.
Right now I just have 3 iron/crystal mines in my deck, and +1 income is more than enough.
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Ok, there should either be multiple save slots, or a confirmation when I click on the Start New Game button before it deletes my progress. Can't tell you how many times I've lost my data from a single misclick.
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I swear this ai is hacking.I would like to see his cards and resorces because he can seem to send an infinte amount of units at any time.
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Tip to complete every enemy at every level (espescially the later ones) Deck with kamikazee + parting gift, peasants if you have it or demon worshippers, maybe some of the weaker skeletons. Maybe 3-4 crystal producing cards, lots of gold producing cards, no need for any iron. I call it "ENEMY SUICIDE"
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when you start you have a 50 cards deck: too much... just set it to 25 good cards, all gold mine, then choose one between iron or crystal and other units accordlyng.
every game you'll get a lot of gold mine: draw cards and play them unless you have 15 gold/second, then create a giant swarm wave of all your monster
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I think the biggest weakness is the organization. It is hard to determine which cards to rip up, which are in play, how they are organized etc. If that was fixed this game would deserve a 5.
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Cardian rox, but you know what would make it better: - - 1) Stacking of cards of similar type in the browser or in lower row on deck builder - - 2) button to sort cards inside the deck - - 3) Sorting cards should always sort cards of same type together (though if you make them stack, its pointless) - - Option to have more than one saved game (so new game does not delete your main game). - - 4) Add portals Health to game interface, so we dont have to scroll in order to find out. - - 5) summons should blink of flash when ready.
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The real problem I have with this game is the very very very bad deck builder and browser.. Things like same cards stacking together and marks on cards you have in a deck can really help.. what if I have 20 peasant cards and I want to throw 15 because I have only 5 in my deck? which ones do I throw? do I really need to destroy my deck?
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F****************************CK i had an awesome game then i slipped and clicked "start new game" and my old one is now deleted. please please please please please ADD A BUTTON TO GO BACK INSTEAD OF FORCING YOU TO CLICK IT.
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Did anyone else get a legendary card with their first pack? Anyways, good game, but gold is too important. If you have 2 or more recource increasing cards at the beginning, you win. If not, it's going to be a long, bad battle.
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the deck builder could use some improvement, like having a way to sort the deck. also in the shop you should be able to buy specific starter cards like the gold/iron/crystal mines.
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The game rubber-bands a bit too hard when reacting to your units. Against the Elder or Sultan, going with a weenie swarm strategy of many small units results in them producing just as many units - but EACH of those units costs three times as much as yours! It artificially punishes any attempt at "quantity over quality." What's worse about this is that each of the decks is filled with weak creatures that you can summon a lot of, which naturally lends itself to doing that! If you want the game to be "quality over quantity," THEN BUILD THE STARTING DECKS APPROPRIATELY.
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stop complaining and suggesting that if you don't have 2 mines at the start you should surrender
it still is very easy to win this, just don't mass up on troops, keep a few cheap to hold enemy off en draw cards!!
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It is pissing me off. It is fourth time i accidently pressed "new game" instead of continue.
There was no possibility to come back and continue.
I have to start egain from beginning. It is sooo wrong if interface doesn't let you come back to previous viev.
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Kamikaze(10dmg to enemy portal when they kill mine unit) + lots of low level units is the best and fastest strategy in this game i think :) i finish that with this strategy in less than 50 minutes :)
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when fighitng with the tribe leader, the one who playes with lizards i encountered a strange bug - at one point i summoned a huge amount of minions and, for someunkownreason, the opponet was sometimes summoning blank minons - they werent moving nor dealing dmg - just standing with running animation - when i swarmed opponets portal one of the blank summons seemed to have infinite health - i kept dealing dmg to him but he just stood there all the time. To make things funnier, my kill counter (or soul counter) was very quickly rising, as if i kept killing him and he instantly respawned. Please fix this if possible, blank spawns happen often but didnt couse any trouble to me until that infinite lifes bug.
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(Continuing earlier comment) Still, I think it's a great blend of two different types of game and it is a great start. It just needs some tweaking. Even with its flaws, I played it to the end, and I rated it 5/5, though I think that was a teeny bit generous. Here's an idea: Allow player to buy a card with any resource -- so the 'buy a card' becomes 4 separate buttons (the 4 corners of the card) for 'buy a card with gold', 'buy a card with iron', 'buy a card with crystal', and 'buy a card with lives'. The other improvement I want is for the AI to have to play under the same rules I do. There were too many times when he is sending guys that he couldn't possibly have afforded, yet. It seems to me that you've just preprogrammed what he sends, and are not giving him random cards like I get.
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This game is broken in so many ways. One example - after I'd finally got enough gold to start winning a battle, everything froze except the soldiers, which stood still but rapidly cycled through the graphics for every different kind of soldier. I had to refresh to get away from it. I didn't want to come back. I usually love undefined's games, but this is horrible.
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One thing I keep seeing is that links for menu, browser, etc don't always work. Otherwise fun, though I agree with the idea that AI doesn't seem to follow the same restrictions.
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I agree with all the comments about gold being too important. There should be more creature cards that don't require gold to play, just some other resource. Those should need minimal or no gold to summon. And how about a different resource, or just time, to draw cards? I have to admit to using the strategy of just surrendering if I didn't start a game with two +gold cards showing -- it's just too frustrating to play with gold only at +5/second. Even at +7/sec, I would abandon a game if I didn't get a third gold within the first few drawn. Finally, once I got a Parting Gift card, the strategy of just using a small deck (to ensure getting it out early) and cheap soldiers is too effective but not very interesting. Fortunately, I had beaten the game before getting it, so I don't feel 'dirty.' :-D
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For fast grind:
Choose Necromancer starter deck.
Take out every card except:
-the goldmines
-Fresh Skeletons
-a few other units that only need gold
You should have about 30 cards in the deck.
Duel Walker Jared(this trick works on all 3 difficulties).
Spend every gold on goldmines and draws from the deck for more goldmines.
When that's done, swarm with Fresh Skeletons and all the other cards you have left over.
A match usually lasts 4 minutes this way, meaning you get about 1800 gold on the hardest difficulty, even though it's not harder at all this way.
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A fun alternative (and very cheap!) strategy is to use all fresh skeletons (because they are cheap) and have a couple of kamikaze cards. Just let the enemy kill 50 of your skellies and BAM, you win :)
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actually gold is the most important thing in the game....a good hand is an hand with 3 gold mines... crystal and iron only need 1 mine each....this bust be balanced.
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Best decks are parting gift/ kamikaze if you have it, you'll need to get more than one of them if its against more than level 1 enemies since they use those cards. Have a lot of income cards and use demon worshippers, and then let the enemy kill their own portal