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Hurrah, 10,000 Gold. Now I can go buy the medium badge with the addition of 100 new random cards. Or I could just buy 30 rare cards.
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I like the battles...once you get good cards, it's fun to destroy everything your opponent summons! I noticed that every time I rip up a copy of a card that's included in my deck, even if it's extra, the game removes one of that card from my deck. It's cool to be able to get rid of things that you have too many of, but it's tedious having to go back and sort through everything to put that one card back in. Pretty enjoyable overall, though.
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lower the prices dang... you have to pay to get the card, then pay to raise them up, then pay to summon them!!! 3X paying
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I found out the key to this game is to just ignore one resource entirely. I threw away any cards that used magic, and I won easily. No more getting stuck with cards I can't use.
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Krilinater, i think that the surprises of the opponent make this game funner, and if your units get close to there base, they will counter attack, so get prepared for that.
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yes yes im going to win oh wait he just summoned a million soldiers whats this he used seig engin to oh well now he won thats just some bull i wannah be able to see his resourses develop to othere wise good game
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to counter the beholder just use a bunch of seige engines, and believe it or not...i got a beholder from a scrap pack =P
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A DISCARD button would be awesome. I just played a game where I got stuck since I didn't have any units that used gold and I didn't get any iron or crystals. There was absolutely nothing I could do.
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Easy way to get the hard badge, especially for taking on the Beholder: Use Parting Gifts with Peasants and only Peasants. Spread them out so they don't take down the enemy too quickly unless an enemy is close to your portal. I also threw in 4 Siege Engines just in case. ALWAYS WORKS!
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Dang. So close to the hard achievement. 17/18. And yet, Elder Gornash's final battle always kills me. I could be massacring him, but as soon as he places one of those evil eye things (which kills EVERYTHING. Not just my weak units, but even the most elite ones I have can only take a couple hits, whereas even things such as zombies--historically my damage absorbers which saved me from archers picking off my grunts before--were killed in a single hit!) I lose DOZENS of units within SECONDS. And it's kinda hard to recover from your entire deck being wiped out by a single unit. >_<
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you know what would be VERY usefull?
if you could be able to stop your units so they dont run automaticily forward
for example the sniper unit: it can fire over the whole map and runs forward to die
would be nice if you change this
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undefined should stick to tower defense games. Everything else he creates ranges from just OK (My Pet Protector) to terrible (this).
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Parting Gift + Peasant spam easily beats any level, and without the massive lag you get from trying to beat it normally. This game has potential, but it currently has too many problems keeping it from being a good game.
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just got the legendary card "Greg"..... cardboard box armor and broom ftw... 100 gold crystal and iron and 50 gold to summon.
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On Gornash 3, the ennemy sended me 2 Beholders (60souls / 60 crystals) at the beginning of the match ... is that logical ? Ok I let them passed, 2min later, again 2 "fu**ing" Beholders ... Ennemy have an illimited deck and no ressource, that too bad !
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One more suggestion that might be worth mentioning, having a max limit on a single card amount would be worth it, because really, who needs 99999999999 gold mines?
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Also I thought it was the Martoo The Sinner battle that was glitchy/buggy but have just now found out that it's not the battle but the stupid card that is causing all the lag/freeze/firefox crash. I tried using the card in a different battle and found out that it is the Killing moon card that is causing it and it has only happened in that battle and if you are using that card. Most times you end up having to kill ff and start over. What happens is when you spam your cards and people start dying is mass spams the skeleton warrior non-stop for both sides. I had soul count up to over 1k and it will keep spamming them till ff fails/locks up/lags followed by action script errors.
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I played this for awhile and I would like to see separate color storage decks that hold 1 of every so card for each color that we can put them in so it is easier to find them and to keep them separate better. It's really hard trying to look for that 1 card you need or even to go through 390+ cards looking at the cards. More then 1 card of the same type should be stackable just add a number to the cards top part for number of cards in the stack. The sorting is good it's the placing cards of the same type beside each other that sucks. Would also be nice to know how many cards are in each color so we know so we know if we are missing some or not.
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Very very laggy. Seeing all the units on screen is nifty, but makes the game run far too slow. If a sequel is in the works I recommend finding a smoother/faster way to display units, or emphasizing few, powerful units rather than zerg rushes to win.
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It took all of one game to figure out that weenie hordes win the day. If MtG were balanced like this game, the only color that would ever win would be red.
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explodingferret is correct but i found a better enchantment than parting gift its called kamakazi same effect but double damage
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Great game, had a blast playing. Also I discovered that solely melee decks came out to be much more effective against all opponents than any other combination. Hope to see another one out eventually 5/5
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so.... I've been playing for a while now(weeks) but I cannot get to the final three battles (third rank battle on Elder, Sultan, and Mechanic) Which is odd... it will let me fight the 2nd battle, but then I fight it over, and over, and over... (which is fine... I like cards... and they cost gold to get!) but I won't be able to get the hard award for some strange reason... anyon else with this glitch?