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lvl1 endless Wave 78 units can't target, ok I've got the whole room filled with traps, the mobs take only half damage and kill me, complete horse shit. "Try harder next time!" really? how?
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Are the numerous bugs fixed since this was released on Armor? Negative gold, monsters reversing direction when slowed, paths inaccurate, monsters passing thru towers? My bet is that the dev drops this and ignores all comments, the same feedback was given at Armor.
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Possibly done to prevent exploiting like on the old "Madness Tower Defense" games, but, not being able to place barriers during combat is lame. Also, barrier placement in general is a really lame mechanic. Give us hte path, the spots we can build on, and let us decide how to best defend. It is tried & true. Not a bad game, but way under its potential. 3/5 to be generous.
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These really aren't 'fresh new ideas.' All this stuff is stuff which has been done before. That being said; it's not bad. It's just too slow.
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how about a restart option? im tired of having to end the game and go all the way back to the main menu every time i want to try a new strategy.
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Needs:
-Hotkeys
-Higher speed up buttons
-Shorter but more numerous maps
It looks like it's a draft, but I think that if you improve it, this game could become one of the best TDs on Kong.
+ If you agree!
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its could be a great game but i don't want to spend years in this game.. as others, well everyone has said already, for me maybe a x100 speed would be nice.. auto-send units also.. at least you didn't make 30 waves with 50,000 creeps each wave but absurdly weak.. i made 30waves for my 1st try in the 1st map and i got scraps, x1 of each only.. i played the hard map available and it gave me 5 scraps only.. upgrades are hell also.. x1 requirement x2 x3 x4, for what? for a +0.5speed or -1/-2 cost of building?.. i tried to grind but these waves, normal waves but seems like your playing endless.. its too loooooooooooooooong.. way loooooooooooong....
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people who cast lots of spells should get necromancers(we always need more mana).as they are pretty good and grant you mana per attack(it's MUCH quicker then waiting for it).
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The menu-interface of this game is a big disappointment and keeps me from actually playing this game. The sounds become annoying real fast and the titles and stuff jumping around after each click, too. The actual TD-Game is nice but takes forever. I played for a bit and it felt like i was actually playing on endless-mode. I really enjoyed the Protector series A LOT, played every game like 3 times so maybe i expected too much from this game .. idk.
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This game is way 2 easy!!! They havent gotten to the pumpkins yet and this is my first time playing this game and im on wave 13!!!!
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I guess I expected too much from such an esteemed developer. I won't bother resaying the speed up and auto wave suggestions because I figure if you don't listen to all the top comments shouting it at you, one more little comment won't make any difference. Despite being a demo, Defender's Quest beats this into the dust. A disappointed 3/5 from me.
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There really needs to be more info about what type of creatures are in waves. Sometimes troops wont shoot at them and only traps work and I feel like I should get to know that in advance.
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I see that everyone seems to like Sanityfairies comment but the game is designed to build up your defenses in a way that changes enemy tracking and coming up with your own path over a period of time. Making the game short would screw up the whole theme and idea of the game. It is to be enjoyed the way it is.
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Please add a higher speed button (x4 or x5). This game would be greater with a "autosend" possibility. Moreover, the path could be shown even when you add towers. Seems nice but need more "tools" to be really funny
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since when do time boms not explode when time runs out? skill says. "turns all enemies into ticking time bombs". so I thought.. hey, they are getting past my defenses. activate the time bombs.. *click* little death heads start ticking over their heads. i'm sitting there anxiously awaiting the explosion. nothing happens. turns out they only explode when you kill them.. WHY CALL THEM TIME BOMBS?! they are just plain bombs.. not time bombs.
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Well im noticing a bad bug that if i run Pandora in the back ground and the game at the same time as soon as i break 30 enemies on the screen flash over loads and crashes the game is it possible to limit the flash player power sucking that causes this said crash. I use firefox cause im not giving up my Pandora for anything.
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Yeah, definitely a bug. 7 metal reward from endless, checked my inventory and I only had one. Such a shame, undefined, I was always a big fan! Hope you update this, it really could be a fantastic game.
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I read the comments about long waves, and still for my first fight I wondered if I was in endless. It wouldn't be as much of a problem if the waves were actually different, but at least on the first map there's no significant difference between different enemies that's obvious, some have more hp, some are faster, some come in a big line.
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I would like to know how many waves are remaining when I play. The game tells me what wave I'm on, but that information is useless without knowing what wave number is last. Also when upgrading on the field, show a comparison of what the unit can do now vs. what I get for my upgrade money.
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There's an issue with the pathing math.
On the first level if i were to block the path then sell the barricade that blocked the path, the path is not the same as the one before i put the barricade.
I understand the recalculation if i were to block the path, but once i remove the block the path should be the same as it were before, not another new path. This completely throws any strategy you had out the window.
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Well the top ranked comment from sanityfaerie says what there is to be said. So much active effort required for almost no progress results in sucking the fun out of any redeeming feature. Sure there's interesting mechanics like the classes and pathing, but meh..... too much boring effort.
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Would be nice to see hero range after you place them, since the path changes I want to know where I should run it to stay in range of my guys.
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Dark Sprites are supposed to be immune to traps, yet none of my many units attacked them, and instead, my 2 spear traps tried to take out the whole wave.
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This is a decent game, but hat is as far as it goes. It could be better though, just in it's current state it feels unfinished and was maybe just thrown out there. Several things need to be addressed and fixed. When playing on Endless mode, where are the resources you are supposed to gain? Units decide to stop attacking and will let a whole wave walk on by without ever being touched. What happened, did my units get fatigued and decide that they need the time off? The gaining of resources in normal game mode is just kind of lame. There ends up being no difference between completing a level perfectly and if a few enemies slip through. The wave length and speed up seems to be fine to me and should only be worked on after the other issues have been addressed.
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Also, enemies should be introduced before they enter the wave. It would be nice to know that an incoming enemy will ignore traps, or if an incoming enemy has more speed, etc... So that players can actually adapt instead of getting screwed over.
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too many waves, too much grinding. Wave 23 and I am still on Level 1? Too time consuming for me. Cool "Core" game for a TD but I am too ADD for grinding for eternity.
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I refuse to play this game until there are faster speed buttons, I gave up on an endless run last night because of how slow it was going after 60 or 70 waves. Rewards should be better for endless. Also, making a no hit unit with 60 or more numbers on only the second level? You force us to replay the first level and grind on it to get new units, very sad. This game has potential.
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wow, each map takes so freaking long. and then i love having the final wave freeze! and only a x2 speed option? might as well have no speed option at all.
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Most of the comments here sum this game up pretty well. This is an unpolished game with many flaws. Upon seeing who created this, I had high hopes. Then I actually played it and was very let down. For anyone new to this guy's games, you should know that this guy did better work on other games. Just check out his Protector series if you need proof. Undefined, we know you are better than this.