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Gave it a good go again. Needs a lot of little fixes to polish it up. Otherwise quite good. I really REALLY REALLY hate that I can't know the path before I drop a wall. I also hate the no-confirm selling. Click on unit, oh.. it's maxed (should have a star), click off unit.. unit is obliterated. I'll just re-load, oh wait there's no load. Well I'll restart. Oh wait there's no restart. Adding these nicities would help a lot.
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"Customize your hotbar before each level with a huge selection of upgradable traps, spells and units knowing each time you play you will earn resources you can use to unlock even more or improve your favourites." Why didn't I earn resources the last time I played????
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You need partial rewards for doing maps because going through 29 waves then getting killed on the 30th wave (happened on the second map) feels like wasted effort and time for all the trouble one went through.
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This has a lot of potential, but I have some suggestions:
1) Auto-send next wave
2) Stats and immunities/weaknesses for the current/next wave
3) Tell me what achievement I just earned when I earn one
4) Maybe make the upgrade points a little better from 1 level to the next
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More freaking bugs with this game... Still kinda shocked nothing has been done to fix any issues players have mentioned... I've noticed in a few cases now that I pay for upgrades, and only the speed of attack goes up and the damage does not. This is horrible, since I'm paying 2300 to level up a paladin from rank 2 to 3 and all that happened was .5 seconds came off attack speed and the other 56 damage did not add on. Makes it a HUGE waste of money on the paladin upgrade when that happens, and it happens often to multiple guys during my endless mode games. I've seen it happen with snipers and warriors as well... not sure about other units, since they are pointless to use.
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Overall, a good game. Needs a bit of fine tuning to be great though. Also, the spell holy rain should be called holy lag. Nearly crashed the game for me.
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Had to rate this 2*, easily a 4* game with few upgrades. All of which have been mentioned as endlessly as the waves lol.
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If it weren't for the unit ignore enemies, you could pretty much just build levels full of snipers ftw... as it is, you need snipers + holy traps on every square. Everything else is fun to play with but kind of unnecessary...
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Alright, Ive tried to report a bug, and that got me no where, So maybe if I leave a comment and others watch, they may see the same thing I am. Now 1st off, I started playing this one over on Armors site, as a matter of fact, armor is how I found this site, and now I find myself here wayyyy more then over on armor, I was really hoping that the bug had been fixed when I saw this one come here, but it has not... Here what Iam having a problem with, when you do a long game, say 85 waves plus (and ya, Ive pushed it too 143 waves) at the end it said its going to give u all the resources, but as soon as u go to spend them, you have no where as many as the end screen shows, this has happened many times over and its made me stop playing the endless modes... why bother if its just going to give u the shaft afterwards.... anyways, if anyone else has had this happen, plz speak up..... thanks...(other then that, its not a bad game at all. I love TD games)
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The game is good, but it's far too time-consuming and needs lots of improvements (a drag n drop for army modification screen, path modification preview, a Quit to Menu that wouldn't be a Defeat, permanence of Show Path option, needs Restart Map and Restart Wave options, some kind of reward for spending one hour on one map and getting defeated still, and most of the other players' recommendations). As a result, I don't think I'll go past map 2 for the moment.
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Yet another game that can't seem to cope with a lower horizontal resolution. People DO use widescreen monitors and TVs.
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its frustrating to see such a beautifully polished game (graphics wise) failing with such basic requirements for a tower defence.
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1st Skeleton: Oh man, why are we engaging on the same path again and again? 2nd Skeleton: Shut up and trigger that speartrap, dude!
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Undefined pretty much stated on his forums that he screwed up with this game. The way it has been coded makes it impossible to add additional speeds without making it more difficult.
Heart was in the right place. Brain just wasn't operational.
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A very nice TD-game (favorited), but the things we all need:
* A speed 5x button (minimum), because it is still slow.
* Bonuses after every achievements.
* More rewards, because upgrading takes a LOT of time.
* Monsters with less HP, especially when they are "Unit ignore" ones.
* AND of course, some badges =)
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i actually really like this the grind doesnt bother me too much but i would REALLY like to target select for units (first, last, strong, weak, etc.) + this please ^^
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I'd settle for a 3X button. Heck, at this point, I'd settle for some word from the developer...even if it's just, "&*#% you, this is the game I meant to make."
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YAAAAAY!!!! I got 6 items from beating the city streets flawlessly,let me just say archers are the bomb Ive just been upgrading them with my papers, I make a strip of archers with mages on each end and frosties behind the archers but archers seem to be key though
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as some people have said, this game has good potential but its WAY to much of a grind. you need to put a much higher speed multiplier in there, at least like X5 or something. an alternative would be cutting down the amount of monsters per wave, though then you would need to adjust all of the xp ratios
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OMG UNDEFINED ACTUALLY HAD A NEW IDEA INSTEAD OF MILKING THE PROTECTOR GAMES SOME MORE!!!!!!!!!! I MISSED YOU UNDEFINED!
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i dont have enough time to eat sleep work and play this with the lousy 2X speed needs at least 5x at 2x there is more waiting than actual playing and as great as the game is it snot worth it. add 5x or 10 x and i rate 5 out of 5
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yeah...I missed 1 guy on the ancient temple useing archers and a couple mages because I clicked on the debuff trap instead of the prone spell while the wraiths attacked,it would be kinda nice if the debuff trap would let my guys attack wraiths and take fire/ice resistance off guys
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No real loot improvement from wave 65 to wave 120ish. Only two more pieces for almost double the waves survived in endless mode.