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Comments for Hordes of Hordes

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spamtrap

Nov. 05, 2012

Under rating threshold (show) Suggestion: make them level up on their own as they get XP, make them movable, and the expense of moving one around should increase by the level of the moved unit. So one would need to place the new units where they can level up, but moving the high level units away from there would be costly.

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(1)

joemama1512

Oct. 28, 2012

Under rating threshold (show) GUIDE: As said, the PRONE spell negates ALL immunities from monsters, even though it lies and says only trap-negation!!! This makes it mandatory for any map past the first one.------There are only a few viable strategies in the game, so grind not needed. WARRIORS are key! Huge DPS, hard hitting to get thru armor and cheap. Spend all manuals on warriors. PALADINS are the second key. Upgrading them has no real effect so don't bother. Place them at the end of an endpoint or pier, where monsters have to go past them, around them, and past them again. The Mana Drain traps are by far the best as they generate tons of mana mid-lategame. Use Midas Touch spell on high armor foes to get extra cash out of them(and make it easier to kill). Dont bother with long mazes, the 5% regenerators and high barrack cost make these bad. Instead focus on upgrading that main Paladin, then some warriors.

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(0)

frogspit

Oct. 27, 2012

Under rating threshold (show) Hey, Joemama... that is what the "prone" spell is for. Prone and Oiling are the two ABSOLUTELY ESSENTIAL spells.

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(2)

joemama1512

Oct. 27, 2012

Under rating threshold (show) Ok, these wraiths (unhittable by ANY of your units, only the worthless traps can hurt them), are some total BULLSHIT. What a terrible terrible idea, and not even a spell or unit to deal with it in any way. No good direct damage spells either. Bad design.

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(-1)

woksmen

Oct. 27, 2012

Under rating threshold (show) I agree with many of your comments, this has the makings of an extremely good and addictive game. Sadly, it was poorly made so there aren't as many features as we would have liked and it often lags. I believe that if game developers decided to make a Hordes of Hordes 2 and fixed all the problems this would be a fantastic game.

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(1)

lucasx2

Oct. 22, 2012

Under rating threshold (show) it will be good if on the loading have an mini game of the archer shooting monsters(+ if you want too)

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(0)

Deathzwei

Oct. 10, 2012

Under rating threshold (show) Some serious bugs with "Rain" spell, especially when used in conjunction with bombs & slow, made my game run with heavy lags and super slow. You can just remove the graphics effects for those spells.

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(1)

Anarchie

Oct. 03, 2012

Under rating threshold (show) Anyone else got a flash player crash on wave 78?

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(0)

Growing_Hand

Sep. 27, 2012

Under rating threshold (show) Oh well, after a little time its still quiet adictiv - good game

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(0)

Growing_Hand

Sep. 26, 2012

Under rating threshold (show) Its far to hard - I dont want to play the first 3 levels more then twice just to be strong enough to beat the last wave of lvl 4... needs to much time.

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(1)

relaxrelax

Sep. 25, 2012

Under rating threshold (show) The prone spell removes more immunities than just trap immunity, BTW. Plenty of things like that are not mentionned and must be discovered with costly and slow trial and error.

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(1)

amigopen3798

Sep. 20, 2012

Under rating threshold (show) the game seems to use RPG maker VX sprites e_e

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(1)

JackMcFist

Sep. 13, 2012

Under rating threshold (show) Kinda sucks that you can't upgrade your troops without beating new levels or somethin apparently, at least at the start. This makes beatin even the second level just a liiiiiiittle bit hard.

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(0)

JackMcFist

Sep. 13, 2012

Under rating threshold (show) OH! A 'retry' button too. PLEASE add a retry button.

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(1)

JackMcFist

Sep. 13, 2012

Under rating threshold (show) Hm...dark sprites, completely unable to be targeted but there isn't enough cooldown time for traps to kill the condensed line of them. Might need a bit of rebalancing on that.

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(2)

JackMcFist

Sep. 13, 2012

Under rating threshold (show) Amendment: Perhaps a little tooltip that says what the upgrades will do as well. I like the game so far, will play more.

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(1)

JackMcFist

Sep. 13, 2012

Under rating threshold (show) Some suggestions: Trap cooldown reset on Send Wave button hit, possible 'alternate path' line that shows where the path will go when you block it, when you upgrade the litlte menu to sell/upgrade stays until clicked away from. Other things: Perhaps upgrade 'trees'.

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(1)

maxthebest

Sep. 07, 2012

Under rating threshold (show)

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(-3)

crazyani

Aug. 12, 2012

Under rating threshold (show) Was it me... or was there a group of monsters that can't be damaged?... none of my units attack them, they just run right through the path... lost 30 Life in an instant... can't do a thing, not even Spells work...

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(-2)

Dudenator2

Aug. 05, 2012

Under rating threshold (show) this is the first tower defense game I've seen with a path that the enemies defy.

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(-1)

FunDoggo

Jul. 28, 2012

Under rating threshold (show) badge it

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(3)

IemoIkidI

Jul. 28, 2012

Under rating threshold (show) Just a small thing, but trap cooldowns should be reset each time the "Send Wave" button is hit.

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(9)

Beegum

Jul. 25, 2012

Under rating threshold (show) I did note a critical point of slowness as the level numbers crept up. I don't think that that would make a much faster throttle undesirable even if it had little impact in the late game. Also, perhaps some setting could exist to make the computer think faster. However, this is only likely to work if the problem is graphic... which, I suppose it could be in some cases... rather than mathematical...

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(-1)

rjdjdaw

Jul. 20, 2012

Under rating threshold (show) potential fun but for the boring grind. i don't altogether mind grinding so long as it isn't boring but this grind is too slow for such a small reward

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(1)

frogspit

Jul. 12, 2012

Under rating threshold (show) Hey, Beegum - you will find that even with 2x speed, the game slows (and sometimes even crashes) in the "endless" mode, when the entire screen is filled with monsters and defenders. I believe that it is a fundamental design problem that would require a major rewrite to correct. (That ain't gonna happen). So get something to read, or listen to a newscast while you wait. As another poster so aptly put it, "Anonymous games tend to be a grindfest".

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(0)

Beegum

Jul. 10, 2012

Under rating threshold (show) undefined, I have played and enjoyed many of your games. Some of them need a super speed button for people who would otherwise play your game much longer. After running a level a few times it gets pretty boring and you're making microchanges to your setup. At this point people would still play if there was a super speed button. When you resist, you close your game off to these people and only retain the super hardcore.

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(0)

Beegum

Jul. 10, 2012

Under rating threshold (show) 5X SPEED button would make this game far more playable.

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(0)

Ponts

Jul. 09, 2012

Under rating threshold (show) just crashed at about wave 130 again

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(0)

Krakilin

Jul. 08, 2012

Under rating threshold (show)

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(-3)

Desaw

Jul. 06, 2012

Under rating threshold (show) Great game, 5/5

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(0)

JThizz

Jul. 05, 2012

Under rating threshold (show) like the change form your protector games, but like others have mentioned please update provide a download link as well

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(0)

diphycue

Jul. 04, 2012

Under rating threshold (show) What's with the enemy types that my units won't attack!?

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(-1)

Ellsworth

Jul. 02, 2012

Under rating threshold (show) D:! Just finished a endless mode of 99 waves and got none of the spoils D: Please Fix it!

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(0)

Ellsworth

Jun. 28, 2012

Under rating threshold (show) "Boss, why are we sending hordes of weaklings to die and let them put barricades and stuffs?" "Population Control... besides we WILL win either way"

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(1)

JackM30

Jun. 12, 2012

Under rating threshold (show)

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(-3)

imogenheap

Jun. 09, 2012

Under rating threshold (show) Ow mai god, how long do these waves last!?

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(3)

JadeStern

Jun. 03, 2012

Under rating threshold (show) I would love if there was an 'undo last barrier placement' button. Right now you have to guess how a barrier would affect the path and not all of us are good at solving optimisation problems in our heads.

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(9)

Villain93

May. 31, 2012

Under rating threshold (show) one little bug: after finishing level if you click on place where your barricades were placed you will get a message saying that you can destroy them only between waves

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(1)

mnbtfd

May. 29, 2012

Under rating threshold (show) Good game. Either I pressed wiped data accidental-like or it wipes data automatically when you complete the last level in normal mode. Would be nice if there was an 'Are you sure you want to wipe data?' after button..

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(1)

Doomgunner98

May. 24, 2012

Under rating threshold (show) there might be a bug in the tutorial I cant place the barricades

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(1)

TyranHoward

May. 20, 2012

Under rating threshold (show) THIS GAME NEEDS ACHEIVEMENTS

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(2)

Janiedoe

May. 13, 2012

Under rating threshold (show) Nice little game. It would be even nicer if we knew how many waves to expect per level.

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(0)

frogspit

May. 12, 2012

Under rating threshold (show)

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(-5)

nynniva

May. 08, 2012

Under rating threshold (show) Agree with other comments. Another great concept, but is a bit of a Slog in terms of speed of gameplay.

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(2)

44982

May. 06, 2012

Under rating threshold (show)

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(-4)

ryder555

May. 03, 2012

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(-8)

blacklight110

May. 02, 2012

Under rating threshold (show) well, its a new undefined game, for sure. just wish he would work on making some of the other games better rather than churning out more. i can think of a few that wouldnt need much work and would get a much higher score for it. all i want is some updates and patches like other people seem to be more willing to do. if you take time to listen to us players, we wouldnt be so bitchy about your latest games.

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(3)

DarianWulfbane

Apr. 28, 2012

Under rating threshold (show) Something I can't help but notice is that a lot of the sprites you use come from Enterbrain's RPG makers, Undefined.

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(-2)

frogspit

Apr. 21, 2012

Under rating threshold (show) News Flash: the "Endless Mode" isn't truly endless.... There are 300 waves on the first map. When I got to wave 250, I looked to see what was ahead. The final wave was Shrooms with over 800 MILLION hit points. I made it only as far as wave 261 when I was wiped out by a wave with the infamous "Anti-Magic Field". Score for map 5.47 million. Reward: pitiful.

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(5)

hooverboy

Apr. 19, 2012

Under rating threshold (show) woah glitch, i only got half the amount of resources i should have in endless mode. i should have gotten 10 but only got 5... this is really retarded

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(1)

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