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frogspit

Jul. 12, 2012

Under rating threshold (show) Hey, Beegum - you will find that even with 2x speed, the game slows (and sometimes even crashes) in the "endless" mode, when the entire screen is filled with monsters and defenders. I believe that it is a fundamental design problem that would require a major rewrite to correct. (That ain't gonna happen). So get something to read, or listen to a newscast while you wait. As another poster so aptly put it, "Anonymous games tend to be a grindfest".

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(0)

Beegum

Jul. 10, 2012

Under rating threshold (show) undefined, I have played and enjoyed many of your games. Some of them need a super speed button for people who would otherwise play your game much longer. After running a level a few times it gets pretty boring and you're making microchanges to your setup. At this point people would still play if there was a super speed button. When you resist, you close your game off to these people and only retain the super hardcore.

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(0)

Beegum

Jul. 10, 2012

Under rating threshold (show) 5X SPEED button would make this game far more playable.

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(0)

Ponts

Jul. 09, 2012

Under rating threshold (show) just crashed at about wave 130 again

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(0)

Krakilin

Jul. 08, 2012

Under rating threshold (show)

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(-3)

Desaw

Jul. 06, 2012

Under rating threshold (show) Great game, 5/5

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(0)

JThizz

Jul. 05, 2012

Under rating threshold (show) like the change form your protector games, but like others have mentioned please update provide a download link as well

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(0)

diphycue

Jul. 04, 2012

Under rating threshold (show) What's with the enemy types that my units won't attack!?

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(-1)

Ellsworth

Jul. 02, 2012

Under rating threshold (show) D:! Just finished a endless mode of 99 waves and got none of the spoils D: Please Fix it!

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(0)

Ellsworth

Jun. 28, 2012

Under rating threshold (show) "Boss, why are we sending hordes of weaklings to die and let them put barricades and stuffs?" "Population Control... besides we WILL win either way"

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(1)

JackM30

Jun. 12, 2012

Under rating threshold (show)

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(-3)

imogenheap

Jun. 09, 2012

Under rating threshold (show) Ow mai god, how long do these waves last!?

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(3)

JadeStern

Jun. 03, 2012

Under rating threshold (show) I would love if there was an 'undo last barrier placement' button. Right now you have to guess how a barrier would affect the path and not all of us are good at solving optimisation problems in our heads.

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(9)

Villain93

May. 31, 2012

Under rating threshold (show) one little bug: after finishing level if you click on place where your barricades were placed you will get a message saying that you can destroy them only between waves

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(1)

mnbtfd

May. 29, 2012

Under rating threshold (show) Good game. Either I pressed wiped data accidental-like or it wipes data automatically when you complete the last level in normal mode. Would be nice if there was an 'Are you sure you want to wipe data?' after button..

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(1)

Doomgunner98

May. 24, 2012

Under rating threshold (show) there might be a bug in the tutorial I cant place the barricades

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(1)

TyranHoward

May. 20, 2012

Under rating threshold (show) THIS GAME NEEDS ACHEIVEMENTS

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(2)

Janiedoe

May. 13, 2012

Under rating threshold (show) Nice little game. It would be even nicer if we knew how many waves to expect per level.

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(0)

frogspit

May. 12, 2012

Under rating threshold (show)

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(-5)

nynniva

May. 08, 2012

Under rating threshold (show) Agree with other comments. Another great concept, but is a bit of a Slog in terms of speed of gameplay.

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(2)

44982

May. 06, 2012

Under rating threshold (show)

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(-4)

ryder555

May. 03, 2012

Under rating threshold (show)

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(-8)

blacklight110

May. 02, 2012

Under rating threshold (show) well, its a new undefined game, for sure. just wish he would work on making some of the other games better rather than churning out more. i can think of a few that wouldnt need much work and would get a much higher score for it. all i want is some updates and patches like other people seem to be more willing to do. if you take time to listen to us players, we wouldnt be so bitchy about your latest games.

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(3)

DarianWulfbane

Apr. 28, 2012

Under rating threshold (show) Something I can't help but notice is that a lot of the sprites you use come from Enterbrain's RPG makers, Undefined.

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(-2)

frogspit

Apr. 21, 2012

Under rating threshold (show) News Flash: the "Endless Mode" isn't truly endless.... There are 300 waves on the first map. When I got to wave 250, I looked to see what was ahead. The final wave was Shrooms with over 800 MILLION hit points. I made it only as far as wave 261 when I was wiped out by a wave with the infamous "Anti-Magic Field". Score for map 5.47 million. Reward: pitiful.

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(5)

hooverboy

Apr. 19, 2012

Under rating threshold (show) woah glitch, i only got half the amount of resources i should have in endless mode. i should have gotten 10 but only got 5... this is really retarded

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(1)

MetalMario64

Apr. 15, 2012

Under rating threshold (show)

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(-5)

Rideps1

Apr. 13, 2012

Under rating threshold (show) Hrmm.... I suppose it isn't bad, though it is not Protector. It's got some serious targeting flaws too, I had units ignoring the weakened things that were almost to the target to attack things that still had to go through the rest of my winding defenses. Work that out, and maybe some other things, and I think i could boost this up to a 4.

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(0)

mtiedeman831

Apr. 08, 2012

Under rating threshold (show) The reason the path shown turns off after each waves starts is because it slows the game down, even with low quality. By the way, why it the "unit ignore" skill for the monsters necessary???

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(3)

St_Satan

Apr. 05, 2012

Under rating threshold (show) there should be an achievement for click "show path" in every wave XD

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(4)

amigopen3798

Apr. 05, 2012

Under rating threshold (show) great. now games for armor games -.-

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(-2)

xathil

Apr. 03, 2012

Under rating threshold (show) Need 10x speed!

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(1)

aptalgazi

Apr. 01, 2012

Under rating threshold (show) Graphics failure leading to crash occurs after a short while because of some animated traps and spells. Disabling animations option or lower graphics choise possibility?

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(-1)

Lassander

Mar. 31, 2012

Under rating threshold (show)

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(-3)

seikokk

Mar. 30, 2012

Under rating threshold (show) I actually like how the game has a massive grind in it. What I don't like though is how long each grind session is. 10 minutes a map for a random 4 pieces of loot. It takes way to long to start leveling anyone up seriously. A 5x or 10x Speed Feature would sell this game a lot better, as well as a auto send feature. Those two negatives are enough to make me stop playing, but if they ever were fixed, I'd be back to playing in a heartbeat.

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(6)

gatherer818

Mar. 27, 2012

Under rating threshold (show) yogsloth - no sell function? Click the unit or trap you want to sell, and click Sell or press S.

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(2)

yogsloth

Mar. 27, 2012

Under rating threshold (show) The core of a very good game is in place, but there are some major problems. As noted by many others, each level takes way way WAY too long. The visual interface has some real issues. (Don't turn off pathing if I turn it on. If you have ranged units, display the range after placed.) There's no sell function. A few basics needed to make the game engaging aren't there. Shame to put so much work into so many interesting ideas with traps/development, but the game grinds so pointlessly the player never feels engaged enough to try it all out.

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(2)

azmondiel

Mar. 25, 2012

Under rating threshold (show) need badges

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(1)

skeatz

Mar. 25, 2012

Under rating threshold (show) wow i had to play for almost 5 minutes per map... too much grinding...

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(-2)

goofygoofy55

Mar. 24, 2012

Under rating threshold (show) i would HIGHLY seggest that scince we get to build our own pathways you be able to sell un wanted towers seriously if you mess up making a very complicated path there goes all your hard work.

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(2)

CaptC

Mar. 22, 2012

Under rating threshold (show) OK. undefined's games are always big on grinding. I get that, I'll live with it. But the design decision to keep the monster path secret is infuriating. I realize it's "my fault", but the third time I lost an entire wave because the monster's path changed on me, I decided that life is too short to play a grindfest with a poor interface.

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(2)

twig_man1

Mar. 22, 2012

Under rating threshold (show) everyone quit complaining bout undefined, he is workin on a few games atm...

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(2)

wpatter6

Mar. 20, 2012

Under rating threshold (show) This game is great, but it needs a way to save when you're playing eternal, so I can get the most out of my creation

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(3)

raggedmouths

Mar. 18, 2012

Under rating threshold (show) It would be nice if I could send multiple waves out at the same time. otherwise lovely

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(1)

simon13666

Mar. 18, 2012

Under rating threshold (show) Could have been a great game with some minor modifications. 3.5/5

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(0)

Erinlove

Mar. 17, 2012

Under rating threshold (show) I love all your games. I think it is time I made a donation.

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(1)

SomeCallMeCuba

Mar. 17, 2012

Under rating threshold (show) It's a pretty big let down that there's not even a single note from the developer on any of this stuff... this game could be pretty good but we seem to be stuck with what is clearly a beta version...

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(3)

joshysters19

Mar. 15, 2012

Under rating threshold (show) my game keeps going to an advert in the middle of a game when I NEVER pushed an advert

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(0)

weeweeboy2

Mar. 14, 2012

Under rating threshold (show) boring

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(-2)

joshysters19

Mar. 14, 2012

Under rating threshold (show) ever since a monster stole one of my pumpkins, I usually plant explosives in my treasure and harvest...

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(0)

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