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Comments for Little Protectors

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thestunter

Sep. 03, 2010

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(-7)

cleanbrain

Sep. 03, 2010

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(-5)

megaghost

Sep. 03, 2010

Under rating threshold (show) I can't get passed the 2nd level. Anyone have any advice?

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(0)

bentup123

Sep. 03, 2010

Under rating threshold (show) I think that you should lower the drop rate of items but make them stay between levels. This would give a slight incentive to replay levels to earn more items. Also make achievements do something. Even just a 1% increase in something would be nice.

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(1)

DeathSt33l

Sep. 03, 2010

Under rating threshold (show) The resource gathering needs to be faster it takes way too long and you still need your guys to fight. up if you agree.

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(3)

boondocksboy2012

Sep. 03, 2010

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(-5)

Cursive227

Sep. 03, 2010

Under rating threshold (show) Emm harvesting? there's very little point as its sooooooooooooooooooooo slooooooooooooooooooooow

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(2)

venturesome

Sep. 03, 2010

Under rating threshold (show) I think if you replay a level you should be able to get another skill point. This would make it easier for those of us with enough patience to play longer.

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(3)

babyIzzy

Sep. 03, 2010

Under rating threshold (show) played it for bout 40 minutes....got past one level...and i know how to play tower defence games. the "resource" gathering takes too frakin long to do and takes all the fun out of the game. while i do like the concept. it's too, shall i say "difficult" to want to even put more effort than i did to begin with.

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(2)

Krb686

Sep. 03, 2010

Under rating threshold (show) the resource gathering system in this game is the most retarded system ive ever seen

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wisemage

Sep. 03, 2010

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icebeing

Sep. 03, 2010

Under rating threshold (show) Uhm.. i don't understand the blueprints thing. It never stays on my character. i go back to it and its not on him. :(

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Crossillian

Sep. 03, 2010

Under rating threshold (show) Lolz this is hilarious, its so accurate but still very fun.

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venturesome

Sep. 03, 2010

Under rating threshold (show) If anyone knows how to upgrade the units besides the skills I would like to know. Maybe I'm missing something and that's why I'm struggling and not enjoying the game?

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(1)

BitTheif

Sep. 03, 2010

Under rating threshold (show) Great game. 5/5 But perhaps the "owned by" on items could be removed and if we gained a percentage of resources after every wave.

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(1)

venturesome

Sep. 03, 2010

Under rating threshold (show) I love tower defense games, but not the ridiculously hard ones. It is nice to be able to actually beat the levels and progress to a definitive conclusion rather than replaying the same levels and dying over and over again. Kinda takes the fun out of it after a while.

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(2)

Delalcon

Sep. 03, 2010

Under rating threshold (show) Well, ofc it isnt copying when you make the same KIND of game (Like a TD in this case) but this game looks SO much like another on this site (which I wont mention). The looks are different but the whole game is based on that other, well known game.

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Shman15

Sep. 03, 2010

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homegood

Sep. 03, 2010

Under rating threshold (show) I had a warrior called jesus

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Stendus

Sep. 03, 2010

Under rating threshold (show) I love it. If only you would make the resource-gathering aspect different. Having to click every single hero and harvest/unharvest is waaaaay to cumbersome....

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Nicholas98

Sep. 03, 2010

Under rating threshold (show) awwwww the lake of blood seems to stop just above the rock.

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(-1)

pereirak

Sep. 03, 2010

Under rating threshold (show) I think I spoke too soon. I'm having a lot of issues with this game. Not being able to mouse over maps to see information on them. i.e. what kind of enemies to prepare for, etc. Achievements don't offer any global buffs like previous games. Enemies are in too great of #'s and move too fast for slower attacking. I'd rather have a few really awesome "towers" than tons and tons of weaker ones, but this game doesn't really allow that. At least, not initially. Resource system is a little tedious. upgrading is overl complicated. Man, overall I'm a bit disappointed, and I was so exited too. I'll still probably get a few hours of play time, which is good for Kong these days... but nothing like the old Protectors that gave me days of fun.

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(5)

cleanbrain

Sep. 03, 2010

Under rating threshold (show) pretty hard game o.o i love it now. THANK u for not making the exact same portector for the 5th time in a row

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(1)

Nicholas98

Sep. 03, 2010

Under rating threshold (show) wonder what happens if you wait long enough for it to engulf the protector...

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(0)

flamertamer14

Sep. 03, 2010

Under rating threshold (show) Did anyone sit there and notice that the sea of blood at the main menu is rising every time the little axe dude kills a lamb? I'm gonna keep watching til he drowns in blood!

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(0)

Nicholas98

Sep. 03, 2010

Under rating threshold (show) In the menu,as the guy kills sheep a big blood lake thing grows.

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crosancollosus

Sep. 03, 2010

Under rating threshold (show) personally I would like to see a sell button for the minions... sometimes I place one in the wrong location at a critical moment.

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(1)

Yuallica

Sep. 03, 2010

Under rating threshold (show) Love it! It took a little while for me to get the hang of the crafting, but now that I understand what I'm doing I'm loving it. 5/5

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(1)

Aoshido

Sep. 03, 2010

Under rating threshold (show) The only "bad" thing i see its that you can't harvest more than 1 resourse at the time, and perhaps you have idle little defenders in diferent places... GREAT GAME!! 5/5 Still!!!

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(14)

Liagan

Sep. 03, 2010

Under rating threshold (show) well not what I expected from a game that has protector in its name but atleast it's a TD.Stil needs a few thing.

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nincek

Sep. 03, 2010

Under rating threshold (show) Is it me or are those Jew signs on the tombstones on the Harvester level?

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Quixzambundu

Sep. 03, 2010

Under rating threshold (show) 3/5 for 3 sec harvesting time between levels. 5/5 for 5 ...

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Caad

Sep. 03, 2010

Under rating threshold (show) so... why goblimz say "MILF" when they die??

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Dzambor

Sep. 03, 2010

Under rating threshold (show) Badges please [-:C

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(1)

greensoldier_

Sep. 03, 2010

Under rating threshold (show) wow... pinguins in a forest o.0

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(1)

pereirak

Sep. 03, 2010

Under rating threshold (show) Yay, a new Protector-style defense game. I'd just been commenting that it was time for Protector 5. THis isn't quite what I was expecting, but I'll settle for it! 5/5!

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skeithslayer

Sep. 03, 2010

Under rating threshold (show) how do u apply blue prints

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(2)

Thatguy176

Sep. 03, 2010

Under rating threshold (show) Forgot to include this in my prior comment: The new artwork and 2D tiling system are much more appealing than previous Protector games' visuals in my opinion. And I hope to see more of this style. These visuals and the suggestions to include some of the features from other Protector games (while keeping it simplified) would make a sequel to this spin-off a masterpiece game.

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(5)

C00lness

Sep. 03, 2010

Under rating threshold (show) When your editing your spellbook, if you click an empty square and there is still room in your spells to memorize....well theres a bug there, which results in NaN/1000 mana for me. And a pretty cool graphic :P

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(6)

wefal

Sep. 03, 2010

Under rating threshold (show) Kinda boring...

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danielsobocinski

Sep. 03, 2010

Under rating threshold (show) what the HAX is that

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(1)

Ofdenson

Sep. 03, 2010

Under rating threshold (show) A few things: 1) Almost all the buffs are explained in the buff section of the unit info. Equip a weapon with smunch, then hover the mouse over the smunch buff. It weakens the enemy so they take more damage. 2) Selecting items on the blueprint menu doesn't mean they'll be equipped on the unit when you go to a map. You have to craft items on the map.

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cadb8

Sep. 03, 2010

Under rating threshold (show) what all the different things do is explained in the "buff" screne when u click a unit...

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(0)

cadb8

Sep. 03, 2010

Under rating threshold (show) for harvesting, it only works if ur units are in range! they can't harvest a block 10000 pixels away

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(1)

Thatguy176

Sep. 03, 2010

Under rating threshold (show) Good game. Light-hearted new twist on the Protector Series. My only complaints are: 1)Achievements no longer grant bonuses like they do in the rest of the games; basically makes them pointless and removes the compulsive need to play longer to unlock them all. 2)You can't keep loot after the map ends which pretty much sucks where as the other games you could. 3)No explanation/tutorial on how to properly use blueprints to give units good gear since you can't keep loot. 4)Enemies move too fast/Units attack too slow; allowing us to upgrade attack rate like other Protector games would solve this. I look forward to a sequel of this Protector spin-off and hopefully you'll take some of these suggestions into mind. :P

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(8)

OldMiner

Sep. 03, 2010

Under rating threshold (show) For those who don't read Russian, the Cyrillic comment roughly says "This is shit, like the other games in this series." Real nice there, fella.

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(3)

sytil_95

Sep. 03, 2010

Under rating threshold (show) i lik this :)

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Loongkee

Sep. 03, 2010

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Tzunami_1_Duo

Sep. 03, 2010

Under rating threshold (show) good game but the units need to attack faster.....

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(5)

ESTkaspar

Sep. 03, 2010

Under rating threshold (show) lol little fighter 2 (game) and little protectors

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(2)

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