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Comments for Little Protectors

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SuperDanceParty

Sep. 04, 2010

Under rating threshold (show) I really hope you're the type of developer to update a game, rather than just wait all the problems out...

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(13)

OpTicGuy

Sep. 04, 2010

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(-12)

SethKnightblade

Sep. 04, 2010

Under rating threshold (show) Love the protector series, but this isn't what I wanted it to be. It has some cool ideas it brings to the regular formula, but a lot of things aren't executed as well as they could be *cough harvesting cough cough*

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(3)

JroslavK

Sep. 04, 2010

Under rating threshold (show) ддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддддд

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(-1)

apollonianking

Sep. 04, 2010

Under rating threshold (show) I had hopes for the game, but the difficulty curve killed it almost instantly. Four maps in and I am totally stuck.

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(4)

littlegrim

Sep. 04, 2010

Under rating threshold (show) The game is fun but i think they should change the upgrading system a little to make it a tad bit easier and that the harvesting process should also be changed, not sure exactly what, but there is something that needs it. Fix some of these annoying aspects of the game and i would give it a 4/5 but for now it is a 3/5.

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(2)

senfmann

Sep. 04, 2010

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(-3)

Bonifacio2

Sep. 04, 2010

Under rating threshold (show) The map music is great!

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(-1)

cleanbrain

Sep. 04, 2010

Under rating threshold (show) u gotta upgrade it in the game for each unit

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(-1)

Diabloste

Sep. 04, 2010

Under rating threshold (show) z7master: "Replaying maps doesn't give you any skill points or new equipment, what's the point then ? and how do you level yourself up when you're too weak for a map ?" No one is too weak for a map, I do every map with normal starter towers without upgrading them ('part from giving them several rings from drops) and I do alright. It's just about finding the right tactic.

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(0)

Diabloste

Sep. 04, 2010

Under rating threshold (show) Towely: "If i change the equipment of my little protectors in the "known blueprints / little dress up" it does not save!!! after selecting another menu, the equipment is been set to the crappy start equipment!! what am i doin wrong?" I lol'd, did you really believe that you could start with all the "uber" gear? In blueprints / dress up, you can SEE how it fits. Thats why its called Dress-Up, not Gear... Use that brain of yours.

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(1)

Towely

Sep. 04, 2010

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(-5)

JroslavK

Sep. 04, 2010

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(-3)

Deusamatte

Sep. 04, 2010

Under rating threshold (show) Lol, Non-Existent Special Level 9. "...should be removed. If you see it, I suck" Hey, at least 1 of the groups are non-element on this drainage map

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(-1)

DarkIslands

Sep. 04, 2010

Under rating threshold (show) Love this game!

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(0)

Welce

Sep. 04, 2010

Under rating threshold (show) Wow, rating my comment as bad when I am trying to help the developer catch a glitch. That's going to help him do bug fixes when he can't see it. -_-

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(-1)

oreguru

Sep. 04, 2010

Under rating threshold (show) nevermind. with infinite skill resets it becomes part of the build for particular map, thus making it individual for every map in some way asd you just max either craftsman or mana..

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(-1)

Welce

Sep. 04, 2010

Under rating threshold (show) Huge Glitch! I maxed the Surviver skill and went to map Non-Existant map level 9(waves 15, drainage map) and it's a blank map with my lives going nan(not a number) I reset my skill and it works fine.

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(0)

galatea91

Sep. 04, 2010

Under rating threshold (show) needs badges!

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(2)

Post2394

Sep. 04, 2010

Under rating threshold (show) Damn you Pigman!

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(0)

cleanbrain

Sep. 04, 2010

Under rating threshold (show) i beat smunchtastic first try dude, almost the whole map is physical weakness so its one of the most simple maps

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(0)

oreguru

Sep. 04, 2010

Under rating threshold (show) Smunchtastic map is impossible, wasted good 4 hours trying to figure out the right pattern. Same as Scarcity map, where you basically end up with 1 of each class without any upgrades, and with magic as it is, it helps survive maybe 1-2 waves, no more. Basically you are getting raped over and over, thus making most of the game content(which im not sure excists? anyone? besides 5 grey maps and 3 color ones?) . Make a difficulty choise option or something. FUN, VERY FUN, but impossibly hard at some points. Cant be bothered to play again before any balance updates are out. 5/5 in hope of future updates.

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(0)

Cyber7

Sep. 04, 2010

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(-3)

shoespeak

Sep. 04, 2010

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(-8)

FORTACHON

Sep. 04, 2010

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(-5)

Drolem

Sep. 04, 2010

Under rating threshold (show) is anyone having a problem leaving the game and then having the game not saved?

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(-2)

Weretrout

Sep. 04, 2010

Under rating threshold (show) I quite enjoyed this game, despite the many negative reviews that people have offered.

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(13)

RogueBalog

Sep. 04, 2010

Under rating threshold (show) I really want to like this game, I really do. But a lot of the changes suggested would make this game go from, somewhat fun and somewhat annoying to just fun. Harvesting needs a fix and so does gaining exp even on defeat. I want to be able to max that skill tree and if I waste enough time playing I should be able to. Those two things would make this game 10x better.

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(4)

Springy

Sep. 04, 2010

Under rating threshold (show) So simple, yet so much fun. The concepts are very basic but have been put together very well. This seems to be a game that you can just pick up and play. You sometimes need to re-pick where your skills have gone to beat certain levels and that adds another dimension to the game. It seems that if you don't/couldn't be bothered playing one of the other protector games this gives you that same experience just in a slightly different way. The one thing that I would change/like to clarify is the difficulty rating.

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(1)

llukkass

Sep. 04, 2010

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(-16)

xGufox

Sep. 04, 2010

Under rating threshold (show) people are scared of new things...once you get the hang of it, this game is great!!!

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(-1)

cleanbrain

Sep. 04, 2010

Under rating threshold (show) got right to the end of a 30 wave level and then died and i got nothin for it, this really needs to go by exp not 1 skill per level

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(1)

Farkss

Sep. 04, 2010

Under rating threshold (show) This would be a better game if the soldiers could harvest a part of a selected ressource after each attack by each soldier and not all ressources when the resource is destructed. And better if we could launch more harvests at the same time. (Select more than 1 resource)

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(3)

uoyllik

Sep. 04, 2010

Under rating threshold (show) Most of the enemys should drop materials. Don't be stingy!

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(1)

retrorocket1

Sep. 04, 2010

Under rating threshold (show) i have a question. is tough or difficult harder?

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(1)

tomblifter

Sep. 04, 2010

Under rating threshold (show) I think the resource collecting would be better with a specific class of minion to harvest, maybe cheaper than regular units.

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(2)

undefined

Sep. 04, 2010

Under rating threshold (show) The Known Blueprints / Little Dressup is simply to let you browse your current Blueprint collection. To equip the items you have to build them during gameplay. It's just an interesting way of letting you see how they all look together.

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(2)

Tenen

Sep. 04, 2010

Under rating threshold (show) how do i save the blueprints to my little guys? it always resets when I change screens

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(0)

cnoevil

Sep. 04, 2010

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(-4)

Megamonkey24

Sep. 04, 2010

Under rating threshold (show) i love the game, but i don't know about the armour you can give to your units before hand, does it stay on them? because it doesnt show it on them in battle and when i go back to the screen its not equiped anymore....

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(3)

craftsman465

Sep. 04, 2010

Under rating threshold (show) Sadly a step DOWN from the other protector games. Some people will find this actually impossible. 3/5 because of the creators other good games.

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(0)

retrorocket1

Sep. 04, 2010

Under rating threshold (show) "MinsEcho Under rating threshold (hideshow) help me understand attack speed - is it the frequency of attacks (attacks per unit time) or the period length of attacks (units time per attack)? a / t = f or t / a = T" its the period between attacks.

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(1)

gamerboy2000

Sep. 04, 2010

Under rating threshold (show) die sheep die

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(1)

Red12ps3

Sep. 04, 2010

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(-4)

teny

Sep. 04, 2010

Under rating threshold (show) Needs a Endless mode and you should be able to play 1 level and level up other than those few moderate tweaks Great game 4.5/5

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(0)

cervantes01

Sep. 04, 2010

Under rating threshold (show) Inability to strengthen up before maps is a massively frustrating downside.

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(1)

Wilfiams

Sep. 04, 2010

Under rating threshold (show) A great game! love the concept!

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(-1)

Castef

Sep. 04, 2010

Under rating threshold (show) Very nice and good improvement in graphics - i like the new style! The game is very easy and not that much challenging (well... at least it is harder than Protector IV...).

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(3)

Utahraptor

Sep. 04, 2010

Under rating threshold (show) Equiping in the map is just for dressing up your little protectors, you have to craft the items on the field for them to use it.

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(5)

qspy

Sep. 04, 2010

Under rating threshold (show) what a stupid comments this great game has, its difficult when you use wrong tactic on specific map, first time see players want change mechanic of game to be easier when its perfectly ballanced almost, warriors are fast enough etc. etc.

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(2)

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