Under rating threshold (hideshow)
cant rate this game any good as long it has stuff like "age" "time" or anything alike , as long this things are present this game wont get anything higher than 1 star , even if it rly good.
Under rating threshold (hideshow)
Wow, just got the hard badge with 96 weeks left on the timer... This game is really imbalanced towards warrior classes. Just focus on constitution/bravery/tactics and this is a breeze.
Under rating threshold (hideshow)
Very boring overall. Lots of things that would really help:
First: A decent tutorial. I had no idea what I needed when and wasted alot of time doing adventures I couldn't finish.
Second: Give an option to run from a fight in dungeon. But it leaves the whole dungeon. Spending ages fighting something I know I can't beat. Total waste of time.
Third: A list of how to get certain stats increased. I need dex. Can I get it? Not without wasting ages trying to find out what kind of training/work may have a small chance of giving it.
Fourth: An option to leave a dungeon immediately via the shortest path. I must have spent a good 10 minutes just walking back to an exiti I couldn't reach.
Fifth: Combat. Why give so many options if I can't use half of them for most of the game? An auto feature would be good. Auto-hit with weapon for example would save alot of the slug fests with things I know I can beat.
Oh and finally health potions seem to totally suck. Make them better!
Under rating threshold (hideshow)
19 dungeons unlocked and completed, but not getting the 20th... 29 weeks to go, no idea how to open the last one I need.
Under rating threshold (hideshow)
*Searching through a treasure hoarde." A chest filled with gold? Meh. A suit of invincible armor and a legendary sword? Whatever. HOLY SHIT YES! A bale of old wood! F*ck yeah man!
Under rating threshold (hideshow)
The concept for this game was interesting. The execution of it though.... It was out right horrible. I'd give it a 0/5 because of how bad it is. The attacking mechanics of this game need to be fully reworked. the equipment need to actually do something besides just make you look like you are on drugs half the time. And there needs to be a proper balance with the characters skills.
Under rating threshold (hideshow)
went through all that bs at the start of the game and the game turns out to be lame. And by the way whats up with the skeleton at the start menu? Looks like he has a boner.
Under rating threshold (hideshow)
Yanno, getting close enough to tap the skeleton with your blade might actually help you hit him. Maybe consider it, since he's hitting you every turn anyways?
Under rating threshold (hideshow)
I'm in the dungeon that's in the shape of a spiral, and I had 50-something Stress when I reached the Blue Chest. I walk aaaaaaaaaaaaaaaaaaall the way back to the entrance. When I reach the square right next to the entrance square (one more step to exit) stress reaches 70 and it says the usual "stress too high, time to go" message... wow XD. You know, I'm curious as to why stress can go up to 100. When it reaches 70 you exit a dungeon; when it gets too much more than that you can't do Work or School. I'm doing dungeons thinking "Oh comeon! At least make it so that the Stress meter being able to read to 100 can actually mean something."
Under rating threshold (hideshow)
If attacks miss more often than they hit, then your combat system is in dire need of an overhaul because nobody likes watching MISS MISS MISS MISS for 4 minutes.
Under rating threshold (hideshow)
As our hero, Legen Dary, Walks across the creeking floors of the ruined tower, he spots a chest in a corner. He walks to it and exclaims out: "Yes a chest!" As he was just about to open the chest, he suddenly turns around and leaves! "Its just too stressful to open a chest with good loot..."
Under rating threshold (hideshow)
This game honestly needs a do over. Almost all the traits are useless unless u keep playing after he is 19. The game is biased towards Warriors and exploring dungeons hoping ur stress lvl doesnt get too high is just ludacris
Under rating threshold (hideshow)
Nice concept but poorly executed in a few places. It sure would be nice to see an RPG balanced enough to not favor Warriors over Mages over Rogues and so on. Game also plays quite slow at times too.
Under rating threshold (hideshow)
Adventure time ! Day 1 i found some gold it was sooo stresful. Day 2 another gold .Day 3 i found some..... Day 6 i found treasure chest full of gold. i dont know if i can take this stress anymore! Gold everywhere !
Under rating threshold (hideshow)
You know actually how about add the stat Accuracy to a weapon, so lets say a longsword has accuracy of 20%, that means it has a 20% chance of hitting the enemy. This also may put a bit more thinking into getting weapons, because maybe a better weapon may have a lower accuracy then a weaker weapon. Also accuracy or anything related to it should be a character stat that can be learnt from going to school, cuz one things for sure there is no point having a high damage weapon but you keep missing. Lots of improvement needed, but i'd still give it a 4/5.
Under rating threshold (hideshow)
*BANG* "FEAR ME EVIL ONES!!!" *what seems to be a human barges around the corner of the dungeon garbed in a purple helm, silver disco blouse, yellow gloves, pink striped leggings and red shoes wielding a red wicker broom and then deals 6 crits in a row* what is more embarrassing? Being the moron dressed like this, or the monsters at this clowns mercy?
Under rating threshold (hideshow)
you know what sucks about this game? MISSING, it´s amazing how full health can turn into a loss because the character misses so much...
Under rating threshold (hideshow)
This game is not well balanced. If you want to be a Mage, you have no chance...
There are NO items for mages in the shop and I maxed it.