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Oh, I did forget to mention that clicking on the Scorching Desert location will actually give it its correct color, but if you cancel, it's back to the same old issue.
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I've found a small error on the map. After clicking on Adventure, the text for the Scorching Desert location defaults to white if you don't mouse over anywhere else (which is itself an issue, with the whole green/red scale), but if you mouse over another location and then back to Scorching Desert, it'll adopt that location's text's color.
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There's an age requirement on a lot of dungeons, as well as some dungeons (specifically the line leading to finding the person that assaulted your village, as well as to hell) that require other dungeons to be completed in order to access. It's not just bravery, or just the buildings you've unlocked.
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For some reason the game will not respond to the arrow keys when I am trying to move in a dungon. I heard it may have to do with using internet explorer. How do I fix this?
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Congratulations! You just won the Big Blue Box Bounty Badge and 30 points!
Big Blue Box Bounty (completed)
Badge earned
20 unique treasures found – This must be accomplished before you turn 19.
Game completed
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be careful when you go to the easiest dungeon as you have to fight your way to the end but the skeletons there will never be able to defeat you anyway
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theres alotta options when you begin and your mostly in charge of town in the game as you get materials, fight and get to build and upgrade structures 5/5
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its not bravery borggn because believe it or not i managed to get full bravery athe age of 18 with all buildings unlocked before i got full bravery and the bravery didnt make a difference. i still had some places i couldnt explore
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Congratulations! You just won the Big Blue Box Bounty Badge and 30 points! <- this was hard to get until i did demon mines without any crafting..i didnt craft anything...idk how u craft stuff lol
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I think that the system for tailoring is off. My failure rate is too high when I have both Tailoring and enchanting maxed out. With smithing I have a pretty good success rate.
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Game's been out a while, but some suggestions for a third maybe... make it obvious what training and work does what, explain the luck stat, give a way to make combat faster, make a difference between walls and unexplored tiles.