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Nothing like 37 consecutive misses vs a dark knight as 30 seconds of the theme song to NBC's smash hit sitcom "Wings" plays in the background. Jaw-dropping! Had potential. Need more of the beginning... and why stop at 19? Was it lunchtime?
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I agree with Spectre, but the reason he stresses out so quick is coz he's just a little fella. Everything stresses kids out.
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This game reminds me a lot of another, DOS generation, game called Princess Maker 2 (much less fruity than the title makes it sound btw).
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Consider redoing stress in dungeon environments, make it more like encumbrance, go past a certain stress level and you suffer battle penalties, not automatically go home when you're standing right next to the chest you worked so hard to get to.
Consider a "get me out of here" button from dungeon maps that exits at the current stress level without having to walk all the way back to the exit. Useful for when you exited a dungeon almost completed.
Otherwise a fantastic game, keep up the good work!
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Skills are too hard to get and do too little. Consider making them easier to obtain and more useful in battle so that using them is a choice. Making them more useful should increase the depth you're able to present in battles.
The game feels like its a choose your own path, but is tailored for str or int dungeon crawls. Consider paths for jobs/skills, develop your agi path better.
Constitution is too powerful, but maybe because its effects are exactly known when the effect of other stats aren't. In general, consider making more things "known" what stats do, what the next dungeon req's are etc.
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I loved this game, managed to get the Tier 1 Hero of Legend result after a week with a pad and paper.
That said, there are several flaws with the game I'd like to note to the developer.
Dungeon fights trigger way too much stress, you get double hit, once on stepping onto the tile and again after the fight. It ends up triggering about 10 stress, which is kind of excessive.
Change how the "secret" rest areas are available from the adventure locations. It's really painful to have to grind the adventure locations for 10+ weeks because you were are out of favor with the RNG gods. Especially as they are the key to a tier 1 result.
The game by far favors the caster more than other advancement routes. With two early dungeons, an initial job that increases stat, the best damage in the game and enchanting synergy, you really put the other advancement paths at a disadvantage.
(cont'd)
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How are the different rest areas unlocked? I got the forest right away but can't get the other from the other adventure spots.
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HOW ON EARTH DO YOU TURN THE MUSIC OFF?!?!?! I WANT TO FREAKING DIEE!! (That was extreme over-reaction but it's almost how i feel.)
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DID upgrade all the locations, got check marks on EVERY site, and I'm still missing about 5 sites. Something's off...
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Very nice port of PM. Bit easy; went dex/str/con and by week 200ish nothing could hit me or break through my leech tank. Fatigue for just walking in a dungeon is and will always be wack. Got T5 with 280,521 pts.
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You have a typo in your badges. They say you have until you turn 19 to earn them, but you can't earn them anymore after 18.
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WTF?
When I first fought Satan I expected more. Like what?
A giant red devil? Maybe.
A giant beast? Maybe.
Something red with the numbers 666 on his body? Maybe.
A little cute BUNNY with a HAT and a CARROT? HELL NO! How the hell does a bunny be Satan, be so strong and how did you come up with that?
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My smithing is at 1000 points which is the maximum. Now I need 1000 gold to try to create an item that has 50% chance. Is there any way I can increase my chances even more?