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Same bloody dungeon bug as the last one -- keeps trying to move in the same direction after you press a key. Yes, I know how to cancel that. It's still annoying, it racks up stress without doing anything, and there's no reason for it. Fix that, and the game is much more enjoyable.
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double strike doesnt seem to work... i normally only use auto attack but i couldnt get it to function when not auto attacking either
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No to sound like everyone else, but this game has the same problem the first one did. Miss, miss, miss, -17, miss, miss. You never land a damn hit, and you die all the time, then have to waste 2 or 3 weeks getting your stress down, all to di it again. 2/5
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try making a class for enchanting and all the other crafting skills (I know you already have most of them but It would be nice to have an enchantiong or something class, or maybe add enchanting into the magic class bonuses instead of bravery why is bravery for a magic class)
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One more thing: It would nice to have another way to gain building materials, aside from dungeons; in the last game you could get a decent score without setting foot in a dungeon, but in this one you have to if you want to actually build anything. Maybe include an incentive to master jobs, too.
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So even if you master enchanting (which takes foreever) and smithing, you still only have a 50% chance to make something, and a 50% chance to enchant it? Weird. Also, it would be nice if enchanting was included in one of the school sets for abilities, as opposed to only through librarian and apprentice work.
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If building mats are going to be a key part of your economy you need additional ways to earn them besides random dungeon drops. Cutting down trees or working in a mine, for example.
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Also, I have a Suggestion. How bout Making you have to click where to go in dungeons? That way even if the Keys sticking happens you would move where you click instead.
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lol i'd recognize that dungeon wall screen anywhere you took that script from crypt raider lol i don't care just making an observation great game 5/5
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I don't get how any of you like this, I can't even get started. I can't explore, I can't fight, I die no matter what. I miss, miss, miss, maybe a hit for 10 damage, then I get hit for 40dmg in one go. 1/5
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Mental Strife indeed causes mental strife. I used it and the game got bugged :-D By that I mean the game engine goes on just fine, but the only buttons that can be clicked are the Autocast/Autoattack. My guess is that it is the enemy's turn and he just does not take any action, that would explain why only the Auto buttons respond.
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The stress system is annoying - spending 4 weeks to drop it down is just plain ridiculous, as is having to go into a dungeon for three weeks in a row because every step jacks up your stress. Fail.
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so... no one bothered to train before going into combat? don't expect to hit anything without having a decent skill in it first (Combat Skills increase Hit Chance)
the missing is because you went for adventuring first...
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Alright man, you GOT to make better ways to get Enchanting. The percentage of success is ridiculously low, and the only way to boost it is as a Librarian. WTF? There needs to be a School or another job or two that boosts Enchanting.
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omg...most areas are eay to defeat..but 2 are imposible..and what to do? and a half of a game i was walking with the same items
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85 in Magic Defence and attack, + lots of wisdom/intelligene...And 0 combat attack/defence and low strength still deals more damage, even with magic inreasing abilites...
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There is a music / SFX decrease nob in the lower right corner at the menu screen, REALLY easy to miss. (Just a tip for people like me, although it'd be nice to mute the music entirely)
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when you continue playing after the main weeks are up how come the dungeons start to dissapear as more weeks progress?