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I found a glitch in the game. If you press Continue, and click on an unused slot, you can still play a game, but nothing will work and such.
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No hospital in the village? That could add a job that gives you First Aid or Magic Affinity (or two jobs with each one giving you one).
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There should be an action where all your stress goes away, but it costs a little gold,some building material, and a loss of fame/pity. Like a tantrum
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That's because old boots is a weapon... Also, don't get fooled by better building training. It only trains construction although it may say it trains you in a different skill as well. That's a bug.
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So um, what did that potion of power do. The one that cost 1000... Kinda feels like I wasted so much on it for nothing...
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About the stress system: One *HUGE* improvement is the fact that now you "pay" a certain amount to enter each dungeon and then you're free to do anything you want. Kudos for that! OTOH, I still have the feeling that the job/rest stress are a bit unbalanced. Make the jobs less stressfull (or at least get more money from them) and quicker to heal when you rest.
You DO have to spend a great amount of time just resting.
In other words: KEEP the stress sytem. But make a better balance, please. Thanks!
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This game shines about midway through. Getting going is a little rough due to the myriad choices presented. As you understand the balance and can sustain yourself without working, (only selling unwanted loot), it picks up a lot of speed. Unfortunately, the entire thing closes too loosely. After you've cleared out the map, there's no dramatic reward.
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Oh thank god I can keep playing with the same character after time is up. To bad the youth potions cant turn back time itself so that you can go back in time and still sumit your point
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The rest system appears to be bugged. If I'm at 85%, and the mana well is supposed to take off 37%, then after resting there I should be at 11%, not 15%.
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@robotking98 (re:cost for dungeons/exploring)
Supplies (food, torches, whatever) and travel expenses? Just off the top of my head...
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While the stress system is unrealistic and somewhat odd, it is a game system approximation (it would be far too complicated and unwieldy to try to mimic real-life or anything approaching it). That being said, I think it could be improved upon: Lower the stress for days when work goes well (I don't care WHAT job you have -- a good day will always be less stressful than a bad one); maybe have stress reducing potions/herbs, or equipment stats than can reduce stress or recover from stress(?)... Please also re-introduce experience gain from battles, and have some general battle control. I don't know about everyone else, but the dungeon crawls are the biggest reason I like to play these; at present, this one feels like I have to be way too far along before I can get through any but the very first dungeons.
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I feel like this game favors a warrior over a mage, considering that I found one good staff and tons of swords and crap.
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The game is awesome, but my guy keeps using magic even if he is really bad at it. I would like to control the battles and decide if I wanna use melee or magic, in turns. Sorry for my bad english.
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There is a bug in the dungeon with the 6 red skulls, when I entered it gave me a message that I had completed it but in fact it did not even let me enter it, please fix that I really wanted to play that dungeon!
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well you wasted my day thankyou very much *pout* i loved the game, several things i would like to note. not knowing if you have found all dungeons is alittle frustraiting. a compare weapon to the one equiped would save so much time. Being able to see how many potions you have before going to a dungeon. A never ending dungeon or having some with several floors rather then cramming loads of monsters in one little place. thats all ive got for now ^_^
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The stress system is so unrealistic... "OK, just finished sweeping the streets and I did well today! ... RRGHHHH! I AM SO STRESSED! HOLY S*** I AM NOT GOING TO DO ANYTHING TILL I COME OUT OF MY SHELL OF SELF-PITY!"
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If you're not worried about score, you can keep playing after the end of the ascension period. So don't feel too pressured for time.
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Honestly, it doesn't make any sense that you have to pay money to go exploring or go into a dungeon. What is there, a little goblin at the start of every explanation that demands a fee before you go wandering around in the wilderness or in a dungeon? It doesn't make any sense.
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There needs to be a job that raises First Aid. Every other skill except for the 4 directly involved in combat (Melee, Magic, Armor, Magic Resist) has a job for them, but not First Aid. Could certainly make a hospital or something to give you the job.
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You STILL haven't fixed your inventory bug with disappearing items. I just had some really good gloves disappear on me. 1/5.