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there is a way to get infinite money... just get the "stained glass" upgrade in the church, then you wll be able to do the altar boy job with no stress, repeat as many times you like for infinite money =D
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Beats 1: YAY I WIN! *sees 2* crap..... *beats 2* YAY bu t there needs to be a 3 *sees 3* O F*** YA!!!!!!!! *beats 3* NOOOOOOOOOOO NO FOUR YET
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The six red skull dungeon was broken for my game. You entered it and it was all black. Press a key and it says you completed it but get no reward.
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I hate how you can't control when you use magic or normal attack, because my character has a attack about 5 times bigger then magic attack, but uses magic so much it's really hard for me to win, even against enemys i could take down in 2 meele hits.
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hello you probably have never heard of me and might not care but i have a suggestion for your game pet protector 3 if you were to make a sequel would it be possible to tweak the stress system yes i know im sure youve heard this from several ppl but i have an idea for how to tweak it not to remove it but to make one of our skills the ability to have a higher stress cap say you train your stress level it goes up from 100 to 105 and like the other skills it will have a cap that can be increased for example 150 would be the first cap and if a certain building is upgraded as it is in the game it goes up to 175. i hope you consider this i will also make this comment on the game itself. thank you for reading and considering my suggestion and it is still a fantastic game either way
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I've been wondering why when it says i should lose 23 stress for resting at home after I've gained a certain amount of relaxation stat, and yet i still lose only 21
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The combat system is god awful. I'ma mage and there are not ANY good mage weapons. The best i've seen has 4 physical damage and 4 magic damage. So yeah it gives the most magic damage, but if my dumbass character decides to melee, im fuc.ked. Let us CHOOSE their actions, god damnit
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I love the fact that you don't gain stress when your moving around in the dungeons but i think it's stupid that you cant choose the type of attack you want to attack with.
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Hey man, I like this game a lot. One little thing I'd like to see is if you're comparing items in the shop, it shows not only the base stats, but the perks as well so you can compare them more easily. Thanks!
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Stress works, but it takes forever to get skills anywhere... took me ~1000 weeks to train everything to max (small thing, First Aid goes over 1000).
An improvement that would be nice is a 4:1 or 2:1 skill gain to skill loss when doing jobs. 1:1 is way too much... Character "I worked as a librarian for a week, all those spiders scared me a whole bunch...." Anyone see the sarcasm?
Some of the green indicators don't show....
The learning skill should effect the improvement of skills more, and should also reduce loss in skills.
Ability scores need to be explained, and should effect how much you learn from doing something. IE: Intelligence should help your skill as a librarian, and strength should help skinners....
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for some reason if I'm in combat and click on the armor games symbol that appears in the scenary it seems to kill my character and i end up getting "owned".
Dunno if thats a reset buttpn or a bug, just thought you should probs know
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There are 3 types of hero. 1: Warrior pure melee training no zeal and no mana training (this keeps the hero from using any magic). 2: Magic: Put everything into mana training and zeal but also train physical defense. 3: Hybrid which is my fave by training both melee (make it the most powerful of the two) and magic this boosts your holy rank and allows you to easily fight both type of enemies and dodge both magic and physical attacks. Surprisingly I get a much better rank at hybrid than the other two!
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Perhaps a solution to the stress system would be to have different classes stressed less/more by different activities. Examples: A warrior can sweep streets for a long time before becoming too stressed but maxes out quickly when stock taking, and the opposite for a wizard. Or, priests should relax more easily but suffer penalties to combat. A diverse system will add replay value as well as make the stress system less cumbersome.
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I love this game. I've played it through twice now, once as rogue, again as a mage, and I must say, the balance of weapons for a mage in the shop is dismal. As I played, I noticed close to no weapons of any use to a mage, even the staves were suited towards melee (which makes frankly no sense).
So Undefined, while random stats may be all well and good, at least keep some sense in how the weapons themselves work.
Love, Doomsdave. :3
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I'm kind of disappointed that combat was downgraded from the two My Pet Protecter games before to automatic. You have no control over anything. This makes dungeons full of walking and nothing else. And it doesn't really make sense how you're an ascended being and a previous hero, and people still make you pay. Other things that were kind of bad were that almost everything in this game costs money. Resting anywhere besides home. Exploring. You name it. It adds up to a lot more weeks of work. I couldn't get very far in the game because of all the time working... And a last little nitpick, I found it disappointing that all exploration is beneficial. What about the monsters? The Stress + adventures? It's still a fun game, but it's missing some things from it's prequels.
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GUIDE: Sweep till 250 explore. Exp till u find Ranger. Do Animal Skinning job instead till 500 exp. Explore some. Buy big phys weapon. Train 10x so you can do the first 4ish dungeons for Materials. Rebuild RANGER FIRST to raise explore cap, boost skinning job. Explore like a mofo for 50+ weeks, maxing ranger buildings, skinning,stats. Train more, raise ArmorUse/WpnUse, do more dungeons. Use 2500 prestege for ANCIENT BLADE, then you Own all. Use mad prestege/piety for YOUTH for more time. I did all dungeons with 109,000 score.
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Good old Battle for Wesnoth, good old pet protector.
But why did you changed the font? The new handwritten font looks weird somehow.
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BUG REPORT: The 800 bravery dungeon in far right bottom corner is bugged. It says NAN (not a number) for the percentage of loot and baddies still in it. When I went in, it immediately completed it and map was blank.
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Is there anyway to stop my character from using magic attacks? I trained in magic because I wanted the magical resist, but now my character uses spells that don't do any damage instead of using melee attacks.