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love the game. Just have one amendment i would like to see...it would be nice to know how many health potions you have before you enter a dungeon.
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Great game! I really loved the second one and I see improvements here. So far the best resting place I found is the forest cause you get bravery and prestige at the same time.
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Always a big fan, but I'm still feeling like you haven't responded to one of the biggest complaints since game 1: It looks like you've simplified the fight mode, and that's okay- but there's still no "fast forward" button or skip fight button so we don't have to watch the animation Every time. I also feel like the game takes sooo long to pick up. I tried to be wizard but there are no wizard weapons, and I can only beat two dungeon baddies at a time. It's feeling like melee is the only way to go. I work and work to get a small amount of gold (after 100 weeks about 112 per work week) but with everything so expensive, I'm having trouble spending the money.
s
The wizard actually starts with a wand, what you want gear wise is mana generation loot rather than damage dealing stuff... Mages are more reliant on training so work on your magic skill as much as you can. You'll find that even one training session in the beginning can boost damage by 1 point or so. Mana regeneration gear and skill are REALLY useful, eventually you can end up casting spells for free. The Piety rewards are the best for mages, convert Prestige to Piety to afford them early.
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I think you should add an option to where there is no time limit. You can max out your character to literally max to have a godly turn based, choice strategist godly character.
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I seem to be stuck. The only dungeons I'm finding are all 6 skulls or red skulls. I can barely kill 2-3 monsters before needing to flee. Then a couple weeks spent free-resting, to go back to a dungeon I can barely handle. I have almost 1000 building materials but I'm struggling to get enough gold even to explore to keep finding dungeons I can barely do. I'm on week 197. I shouldn't need to go back to working jobs for weeks at a time to fund basic gameplay.
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you need to lessen the stress of working, i don't think street sweeping is that stressful, unless h doesn't sleep the entire week...
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Things I like:
1. The new combat system mostly. There needs to be a melee only or magic only option.
2. Fixing towns is a interesting new concept. I like it.
3. New town graphics, smooth animation etc.
Things I don't like:
1. The rest system is unbalanced and pretty much messes up the whole game. Essentially you earn anywhere from 30-50 gold a week, if you try taking a job which many times is the only way to earn money.
2. Not enough materials. Building provide great benefits but gathering enough materials is next to impossible.
3. Training combat improves hit rate. Urgh that's annoying because that's weapon dependent.
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getting better every time! a very fun game, but a few problems still plague this series, and stress isn't it. its mostly the stat problems of being vague and confusing that have been said before. but still, a nice improvement over the others, the speedy combat was probably the best decision.
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Actually, I think I figured it out. Despite whatever your 'smarts' score says, your character is actually very stupid. he or she will work themselves to exhaustion during a week, forcing them to be bedridden for a week or two to recover.
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I really dislike the skill trade off from working. Too many skills are really needed, and building a few hurts the rest. I also find the idea of having to rest 5 times as much as I work very annoying. I keep running out of time cause this slacker is resting too much.
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i managed to get my second play 141317 "the Godlike Legend" and i am now the 95 place player in all-time, but it's been really hard, also i cant understand how can some people get 500000 billion life points on week scores, it doesnt appear on all-time. Also in all-time are people with almost 10 million life points. I suppose that is possible but I just can't imagine how...
when all dungeons seem to have been found and also finished, exploring gives very very little piety and prestige, so how can anybody get in each 8 weeks they buy 400 piety or 600 prestige to buy 8 more weeks? Perhaps they manage to exchange 600 prestige to get more than 500 piety? Or perhaps they manage to exchange 500 piety or more than 600 prestige? It must be possible to have the 2 options at a time to get to live so loooooong.... I'm gonna investigate this.... Cya
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114561 life points, no dungeons after root of evil, bought my wings but didn't see them since i couldn't go to a dungeon....
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A new bug seems to have been introduced. Yesterday I could play no problem, but now the keyboard doesn't work in game. I can give a new character a name, but I can't sell stuff using the shift key or walk in a dungeon using the arrow keys. I'm using chrome on a Mac.
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umm.. the combat system in dungeons is a bit bugged. It says i lose the battle although i didn't and drops me out of the dungeon