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The only thing that really bugs me is that my mage just keeps hitting the enemies with his staff -____-
There should be a "casting mode" button so mages would actually work coz you can't hold off your rage when your mage attacks 5 times in a row with an useless melee attack.
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My rest skill says that it's improving, and when I hover over "rest at home" it says I get 23 rest, but I'm still only getting 21.
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Ok... I have tried this game several times and restarted several times too... just to see if I could get some fun out of it.... but the whole "resting" for 3 or 4 weeks is just insane. Overall this game has MASSIVE potential... but the "resting" gets tiresome, old, frustrating and is just plain USELESS! This is NOT a balanced game. I hope you abolish or seriously reconsider the amount of time needed to recover from exhaustion.
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There should be more dungeons. As far as I can tell there are only 25, and one of them (the red one with six skulls) is bugged so it is really only 24. At the end I didn't have anything to do and there wasn't any good way to get more materials. Again, we really should have a way to convert either stress or gold into materials.
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As with most of the Protector series, great game. Two things could do with adjusting in combat though. 1) A choice of attack type, nothing more frustrating than having a wizard down to a couple of health and your character decides to try his luck with a spell instead of hitting him with his giant broadsword. 2) It's been said before, but an option to speed up combat. An option to melee all, mage all, or choose hit by hit would be nice.
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I gave up on the 200th day because it was obvious I slept at home way to much. So I decided to sleep some more... for 100 more days. And forever am I known as the "The Entirely Awesome"
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Hey the demon is immune to my magic attack and reflect the damage to me, I guess I have to try more often the same attack again and again.
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I don't understand why building materials are the rarest resource in all the lands. Why isn't there a woodcutting training task that gives you resources? Why can't you buy resources from the general store? It really just doesn't make sense.
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Oh...my...freaking...DEITIES! How could I NOT see that freaking explore button??? I THOUGHT the game sucked @_@. god I feel like such an idiot...I'm sure it will be awesome now that I see the button!
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There's so much potential for a really great game here squandered because for some reason you think that the "stress" factor is essential - you've taken a game and added to it the exact thing you try to avoid by playing a game. Having a set amount of weeks and having to continually rest to offset the "stress" factor stresses out the player too. It's not really adding anything to the game, just wasting time.
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I have noticed 2 bugs: 1) I can level up first aid after reaching 1k. 2) One dungeon with 6 red skulls was bugged for me in world map description was showing NaN chests and monsters. I thought that it is some kind of unlimited dungeon, but when I started there wasn't even my character and I got bugged reward (reward was changing like in slot machines). Anyway, this game is some kind of step back: it has been simplified, it needs some balancing, work should give more stress on failure, normally less than it is now. If it would be first game of the new series I would definitely give 5/5, but with such great previous parts I can only give 4-/5
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relaxation stat DOES work, problem is it rounds off per day for actual resting and per week for what it shows as expected rest
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As far as I can tell, the Relaxation stat is not working. It may increase, and it may say next to the rest button that there is an increase, but the actual value that stress goes down by is not the correct value that relaxation should be giving
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Alter boying is actually the most efficient way to get money, because it's a ratio of eight money to one stress. So, if it cost five stress, it would give you 40 money, which is a lot more than any of the other jobs.
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I love these types of games and some of the elements are simply great, but the stress system alone makes this game sub-par.
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It could be great if you could increase the intelligence of your character ! Even if it cost 50 weeks, I'll still do it because I really doubt that Arkandia can be saved by a WIZARD (with no physical damage) who thinks that trying to attack (physically of course !) 3 times in a row a powerful WARRIOR (high resistance/evade rate against physical attacks) when he has (obviously) plenty of mana to use...
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okay guys here's what we need to do. We need to attract ducks to our park, gather as much gold and wood as you can, i have an idea
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great game with a couple minor bugs. i.e. first aid skill doesnt cap at 1000 for me. Also I found a bugged dungeon that didnt display anything and finished after i first moved. anyway I really enjoed this :)
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So there is a small problem. I'm a full warrior, this guy in the woods gave me plus 2 magic skill while I was exploring. Now instead of attacking and doing 20 damage, sometimes he shoots a fireball doing 4 damage instead...