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Honestly, I wish there was a mode you could set that allowed you to play without having to worry about running out of time, because between all of the things you have to do while still trying to complete the story, it seems like you have to rush through everything and follow a set path to actually complete the game.
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game is badass nice concept and very well executed but......it still needs work! 1) movement is off u get stuck on walls or just stuck running in place. 2)the money and cost are off balance a lil when every thing u do causes stress. 3)TOTAL LACK OF INFO while the sim part of the game is put together well, the fighting part just lacks alot of info its just numbers with no explanation givin...... all n all `good game but really should have been polished off b4 being submitted.
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to dzihad
acually in this games theres no such a thing like time limit.Developer always give us play fo fun after time passed.
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Great game but it would be much more better if we can choose a game type without time limit...to play as much we want.that is my opinion
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The lesson I got from 'undefined' games is nothing in this world is perfect. For example, other protector game's achievements has effect if you get it. Hordes of Hordes is a little bit much easy and quick gameplay, but achievements in Hordes of Hordes doesn't give effects. Overall, 5/5 for your games, undefined!
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There should be a way to control my character my mage will always use melee and miss 5 or more times in a row, I'd much rather have a way to make him use magic and actually kill something.
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They should have a go back button on character creation because I hate accidentally going 1 ahead of what I want then repeatedly clicking on the arrow.
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JUST TOO EPIC
Lightsabers for all?Sure,why not.Damn wings?Yep we`ve got one special for you.Awesome vilage to build?Yeah,here you go.
Finalsupermegaboss, like damn cute rabbit? Nope,sorry. (maybe it was my lag but last dungeon with 800+ bravery was ll dark and ended immideatly)
Actually i love all this swords with 100% accuracy in after game :O don`t forget to add this staff every time - it just awesome
But where block and shields?T.T We have resistanse and decrease of damage to magic but only evade with weapons T.т
About tactiks.It`s just one more awesome thing.Actually if it will have some randomize it`ll be better.Or maybe more info in battles,hm...
Anyway thanks for one more cool game! it`s actually 20/5 and we all know it :D
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There seems to be a visual bug when in combat sometimes. When I do damage, -200 will be permanently stuck over the head of my enemy. When I miss or don't do damage, "RESISTED" will appear instead. The same applies when the enemy hits or misses me. This visual bug persists to the next combat screen and will appear every time I enter combat until I reload my browser. Is there any way to fix this?
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When filling up a skill bar or looking at the skills screen, please put a little red marker where the current cap is so we don't have to constantly go to the village screen just to see what the cap currently is.
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You seem to have removed skill gain from combat, which makes the game a little bit harder, when training is extremely slow going.
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I almost rated this game 5 stars (the Snow Crash reference gave it the 5th star), but the lack of a quality option brings it down a notch, almost 2 for a game like this.
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What on earth is the point of stress system? Waste us half a minute of spam clicking a rest location? Why don't you just take down say 1/5th of the weeks and remove the rest system...also, I feel like you aren't making improvements that we've asked for. Speed up buttons for the inevitably slow combat system, quality button...etc. What is a great idea, and I mean a really good idea, is squandered by average execution. 3.5/5.
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Shitloads of glitches, even a major one that sometimes when I kill an enemy it still says I was owned and gets me to 100 stress.
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Massive props for the new and improve dungeon exploration system, but the inventory still blows, and people have pointed that out on every single Undefined game. Have to take away stars for that, 3/5.
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there needs to be a forfeit button in combat b/c i just wasted about 5 health pots in a battle i could never hit them in