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would be a nice improvement if counting wouldn't be done in weeks but days, that way there could be, like, rest just takes 1-4 days, exploring/dungeon/work/... 5-7 days to give a balance to resting/stress
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Like the game, but its annoying to have a warrior character and then spend a battle watching him cast crappy little spells that do 7 damage instead of skull bashing that does 19 damage.
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There needs to be a "choose attack method" button for combat. Even better, if it's your turn the player should be forced to choose how to attack (with an option of an autopilot). As is, battles are tiresome and frequently take longer than is necessary as the AI of the character changes attack methods seemingly at random.
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My biggest problem with this game is the time constraint mixed with the necessity of sleeping through more than half of it.....
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A promising game, but when in the dungeons, even after updating my Flash Player and restarting, the character still alternates between not moving and running constantly in one direction until I clck outside of the game window. A patch is definitely needed.
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Relaxation does nothing except change the LISTED amount ones stress goes down, it does not change the actual stress-reduction. Mercantilism had it right, in that it shows you the formula used and what benefit it actually gives you.
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raise exploration through street sweeping then go exploring from map.
if you find church upgrade stained glass and do altar boyingfor unlimited gold
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THE OP STRATEGY P2: If You Have Followed The P1 Stage - After You Have The OP Mage Strategy, I Reccomed Getting 500 Mercantile, So Your Buying And Selling Skills Will Make You Be Able To Buy Items Cheaper/ Selling Items Cheaper, + With The OP MAGE!:D, After Getting 500 Mercantile Your Literary Set To Find Rares! + Tip: Do Street Sweeping For More RARE Finds, But I Suggest Doing This After Getting 500 In All The Mage Skills, Because Power Comes First Than Luck Of Finding Rares, (Likes Appreciated On Both To Keep These Comments Available)
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One thing that disappointed me is the utter lack of a boss in the ROOT OF ALL EVIL. I mean come on I'm at the root of all evil, there should at least be a small boss fight. Doesn't have to be grand just put something there to give me satisfaction since after this it's pointless to clear any more dungeons.
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Why can't my Wizard just use magic...
He has this habit of trying to just beat things with his stick, even at full mana.
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THE OP STRATEGY: Use MAGE Class, As soon as you start playing go to work, and click - Pond Skipping, Then Rack Up About 500Gold, Rest So Your 0Stress Then Train On Basik Magics!, Repeat These Steps Until You Have - 500 Magic Skill & 500 Magic Affinity, Once You Have Done This Go To Map Then Explore/Do Some Dungeon Battles, Your Mage Attacks Will Be OP! And You Should Have 180+ Days Left!:D, How Good Is That?!, 28+ Mage Attack, Kills Most Silver Skull Dungeons, Then Just Buy All Armor That Has Mage Attack & Defence, And Mana Regen & Hp Regen, After All This, Just Play With The Skills And Carry On As Normal, But This Time You Will Be OP = Over Powered. (Likes Appreciated For This Guide By Me, Zivert)
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I'm pretty sure this is a glitch; If I accidentally click the screen during or right after a battle, it automatically makes me lose and sends me back to the village.
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The AI of your character seems a bit stupid at times. It continues to attack with magic spells even when it can more strongly hit with physical attacks, or if the enemy has a high magical resistance. I guess my only request would be an option for the style of attacks, so you can go between magical, physical, or a combination.
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make a way to switch what atacks your guy does.
ill be in adungeon ill do 21 damage with my sword. then he starts using magic none stop for like 6 damage each time. ergo i lose
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I shall now sweep streets for money untill i can find a dungeon and sleep when i get stressed do not worry i will save your world!
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Generally, well done, with this installment the game is closer than ever to its obvious spiritual predecessor. However, there is one thing I really miss, and these are multiple, -real- endings, such as, when your dominant stat is forging for example, that your character was a blacksmith, perhaps, but not necessarily with a graphic to go with it. I played PM hundreds of times only to see what other things my protegé could possibly become, from nun to renowned hero, over politician, to court mage. Here, I face a naked score that holds no real meaning, meaning I will beat it 1 or 2 more times and then leave it alone for ever. Which is a pity, it is a game well done otherwise. 5/5 still, as no 4.5 exists, and it IS a good game.
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The ending is very anti-climactic. Just a screen with a bunch of phrases about how great I am? It's better than "Conglaturations" but I was really hoping for something more. 4/5, though; great gameplay.
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One thing I would add is hot key for the OKAY button that comes up specially if you want to repeat an action over and over again
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At the end of each training thing it shows your new stat but not the old stat. I can't see how much I've gained without it.
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Excuse me... how much wood and gold does it take to make a pointy stick?! All you need is ONE piece of wood, a knife and about 5 minutes, surely?
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...that's it? No final boss? I thought that given the last dungeon was named "The root of all evil" and after these games' themes, I would have to fight a corruptor, or the devil again, or something at all! Not just a bunch of mobs that couldn't even stand a chance against me at this point! Great game, don't get me wrong, the fact that you can prolong it by rejuvenation practically saves the whole idea from the previous editions' dissapointments, but this one does lack a sense of achievement. Seriously, how hard it is to put a freaking final boss at the end of the final freaking dungeon?!
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Just plain bad: no choice between magic and physical attacks (meaning you must learn both), boring and long combats, none of the jobs can be considered an achievement, impossible to achieve much in the timeframe given... I am going back number 2
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I've actually had quite a few problems while playing this. My main issue is that when I'm in dungeons, the arrow keys don't work. Also, sometimes when I click on something in my invo it'll sell without me pressing shift. When I died in a bandit hideout, it sent me back to town but I couldn't close the dungeon exploration bar thingy. The game is great, but the bugs have pissed me off XP I'll be back to play it soon anyways.
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The Little Known And Wretched Heavy.
Dreamer of Destiny. Adroit of the
Wilds. May He oftem be known as "The
Entirely Awesome"
Your Achievements have earned you
17533 Life Points.
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Thank You so much for finally making combat automatic. I've been playing these games since the first one and the constant amount of clicking that it took during one fight drove me insane. Agasin thank you, definitly this is the best one of the three