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If an updated version of this were to occur, or a sequel, more work options would be nice, as well as alternative ways to build stats. And choosing aprentice gender would be nice, as all of them seem to be male. A very good job with this. The achievements add to replay value, me thinks.
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I picked warrior, poor kid, and training benefits. It was clear that my apprentice would become Captain of the Guard, and I had a tier five result of: 60454
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(hint hint) when you start theres a place to the left that has good treasure but crazy strong monsters but theres 1 ungaruded treasure
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I like this a lot, but I have a couple comments.
One, the character acquires stress way too quickly. My input would be to lower the speed in which you get stress as you age - the hero learns to manage stress, just as people do.
Next, as far as I can tell, the shop only offers those few items. Is there a way to gain more I don't know about?
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i think u shoudl start with street urchin and get a set of basic equips, and if u keep missing alot, the trick is to not atk al the time but to atk, then use magic, then atk again and use the pattern
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dude youve got a good idea it needed more time you miss 3/5 turns your charecter gets stressed to easily the combat you always get your but kicked even if your apprentice is good no matter who you pick your barely any different once again i like the idea but it needed more time i would have liked it if you did all the things i said but pretty much a 2/5
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hrm so 1 week go alls badly another goes all well, chance that skill influences it = 2% chance. The odds are not good, nor is the programming
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so i can immediately leave when i get stressed out from any point but i have to return to the start to leave of my free will? If you ever want to make a decent rougelike game, use oblivions model