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andorusian you can beat the first level by jus building 2 mages and upgrading them to fire.
their specialty doesnt matter.
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@Typhoon00 for mountain of fire just spam mages w/o upgrading everywhere until wave 10, make sure that on 10 you have the 6 middle squares as cold units. Then at wave 18 you can start upgrading all of them to cold units.
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Dude...I just tried Strange Circle, one of my warriors had 6.66 experience, then I failed it and a skull just started flashing on the screen...I'm scared :(
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Ritual path...I like using dexers and waiting until all the initial element runs out, then upgrading to cold...fill the corners by you and create a line to the top left corner. Upgrade as this happens.
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http://protectoriiiwalkthrough.webs.com/
I've started making a walkthrough.
I hope you like it.
PS: Ignore the white area around the images.
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the race track gives you the most money.
i use a energy mage hero and i have enought money i buy a mage and into energy i use my remaining heros when i have enought moner
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balmafula: that seems interesting, but what is even more interesting is that hits seem to generate xp rather than kills.
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Apparently the formula for experience gained from battle is floor(S/(30-2*F)), where F= # of points invested in the "Fast Learner" skill and S is one's score in the level.
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megaghost: actually, easiest tactic for race track is 4 energy mages near monster entrance and upgrade as much as possible, I usually go the destructor or quickspell route as quite a few have immunities if i remember right. to eliminate monster escapage, the addition of the two unupgraded warriors near the end might not be a bad idea now that I think about it except for fliers.
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wow, I lost my save. guess what I did instead of moaning and groaning? I sent a bug report with good information. :-P
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My addition comment:
1) Reset your talents
2) Being able to lower your cost of basic units a bit further.
3) more variation on heroes (differend skills differend stats)
4) be more clear about the speed stats reload time 4 seconds? It shoots 2 times a second....
4) try adding a story line
5) Try using differend graphics 1 / 2 / 3 look the same.
6) Try making a differend and bigger map
Anyway good game!
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to beat the race track level u put 2 mages at the front and then a warrior on both sides of the end. make 1 mage infect and the other slow. make all your people energy. don't buy any warriors other than the two and don't upgrade them. you'll get about 900 points at the end
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there needs to be an auto send next wave toggle. i hate having o click proceed, then send next wave between every wave.
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I can beat little forest easily. In fact, I grind it.
1. Add a warrior on the second tile. (second from the right). Upgrade him to energy, then consecrate, then general/tactician/unholy.
2. Just before the swarm of experienced rats, pave 4 tiles on the back 2 rows (the ones on the corners where they have to go around) and add 4 new warriors.
3. Just keep upgrading the main guy. Shouldn't have any problems.
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pete
build the last row with warriors. thats 7 of em.
upgrade them:
energy>consecrate>specialism>tactician>damage
upgrade them all at the same times. so dont upgrade 1 to dmg first. but upgrade all to energy. then all to consecrate and so on.
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Summary: the games needs: 1) Earlier Heroes, and skill three was a good idea. 2) Undo Comand on placing units is a good idea too. 3) Reset skills is a must have. 4) Add a higer difficult level when finishing the game 5)More variety of music 6)Better graphics (they still look, and sound, too much like ultima online) 7)History: any good rpg needs a background history. 8)A satisfactory ending: so when u are finished playing u can say "it was worth the effort" Anyways, it a GREAT game, keep up the good work.
that's exactly what i wanted to say:)
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Yeah, I can't figure out the Little Forest level either. I've tried all sorts of combos. Nothing seems to work...it all either breaks down on the 12th or the last wave. It's much more difficult than many of the "difficult" levels.
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it sais you lose the custom maps because other wise you would get gold and exp which would make the whole thing to easy
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Summary: the games needs:
1) Earlier Heroes, and skill three was a good idea.
2) Undo Comand on placing units is a good idea too.
3) Reset skills is a must have.
4) Add a higer difficult level when finishing the game
5)More variety of music
6)Better graphics (they still look, and sound, too much like ultima online)
7)History: any good rpg needs a background history.
8)A satisfactory ending: so when u are finished playing u can say "it was worth the effort"
Anyways, it a GREAT game, keep up the good work
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1,1,1,1,1,1,1,1,1,1,3,28,3,28$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0#350,0,13,0,11,0,13,13,11,13#13,0,,13,13,13,13#11,0,,11,13,11,13&5,9999,9999*99,2,ahh,1,3,0,0,0,0,0,1,0,1,99999,99999,0,0,0,0*99,2,hbf,1,4,0,0,0,0,0,1,0,1,99999,99999,0,0,0,0*99,2,gthbjd,1,5,0,0,0,0,0,1,0,1,99999,99999,0,0,0,0*99,2,dfjzbhyjk,1,3,0,0,0,0,0,1,0,1,99999,99999,0,0,0,0*99,2,jytjdtjydgfd,1,2,0,0,0,0,0,1,00,1,99999,99999,0,0,0,0
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It is fun but the heroes and experience tracker don't add anything to the game and are generally useless.
Not sure if I have just gotten better at the game but this version seems easier.