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only cheaters would play their heroes on custom maps like that..... you guys are ruining the experience of the game when you do that stuff.
anyway why the hell doesnt he fix the tavern bug? i cant level more than my first 2 heroes still this is crap.
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Every time I try to play my own map it crashes, then when I try to reload it in the editor all waves are "undefined" and there are no waypoints. Any help?
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Ah ty, RiotRazr, I found a really funny animation of him and just had to use it.
oh, and Applepwner, that will level it up in the Campaign?
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seeingeyes... create a map export it copy it, go to play custom level on the menu screen paste it in the box and play oh and REMEBER: you might have to set the gold dropped from enemies high as the exp cause the exp might give gold as well as the gold gives exp... wierd bug :O
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BUG: I hired Bob the Builder, and earned enough experience to level him, but in the Tavern screen, I can't select him to level him up. My other two heroes work fine; it's just Bob.
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91780: Were they warriors and the enemies flying enemies? Because warriors don't work against flying enemies unless they're archers.
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this can be helpful... 1.make a custom levle on protector 3 map editor and make the enemies have really low hp and give tons of exp. 2. set starting gol to 200 3. import the map to the game(make sure you have a hero) 4. place your hero and kill ll the enemies and finaly go to campaign and your hero will have the exp you earned:O
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oh, YES! I could not remember for the life of me what the protector series was like, absolutely loved the first 2! very pleased this has come out, looking forward to the experience!
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Before you can get an award, you have to win a map. You can up your stats by continually losing maps, though.
So, a comment - it seems you've shifted the focus away from skills and towards awards, with many awards being things you'd have had to buy in previous games. Mostly, these seem somewhat logical - dying a lot gives you more lives because you suck, winning perfectly gives you more lives because you're so awesome, the more you hire stuff the better they get. But then you have to pave loads of tiles to get cheaper paving and recruiting tons of units or only heroes is only really possible on the later maps whereas the rewards would've been nicer earlier. The skills themselves are somewhat less useful - percentage-based attack or inflictions don't really amount to much, especially at 1% a skill point. As mentioned, Fast Learner doesn't make you learn fast enough, but then again I haven't really experimented much with the skills yet.
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Lost my savegame again... Third time.
Local storage is set to unlimited.
Sorry, loved the first two games, but will not play this one again.
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Fast learner does work, but I'm not sure if the game is long enough to get to it's "break even point".
Level 10 fast learner gives you 150% the xp you would normal receive. Which means every next level will give you 50% xp you would never have received. When that total bonus xp over time matches the amount of xp wasted to get to level 10, you will have met your break even point.
Problem is: that I'm not sure if it is possible to reach that point without finishing the game.
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One thing I've noticed is that everyone (including myself originally) keeps saying "I've trainded more than 20 ____ mages, I haven't gotten the skill" however the statistics say total trained between mages and warriors. So while it seems like you should have the badge, you shouldn't. Very confusing.
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leader of men can make a hero cost 170 plus heros can lvl and stay the lvl so after awhile a hero will have amazing damage