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I agree with Geordan, seriously who the hell cares about badges and levels, as far as i'm concerned i just want a good game
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i like the ideas of part III overall, but i'd say gold- and campaign exp-rates are way too low, which makes the game more sluggish than it had to be. an "easy" marathon map for farming would have been nice in this setup.
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Not a good reconfiguration of its predecessors. It would be nice to see something new with this game rather than twiddling around with how bonuses are acquired.
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Don't use the 3x speed button on maps that rely heavily on Infect/Cripple. You'll only get 1/3 of the intended effect while sped up.
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One of the better things of this game: The music... Usually not something you notice but all 8 tracks are random and fits the game really really well, always has :)
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I don't get why the difficulty of "little forest" is rated at "medium" - it's fiendishly difficult. I think I've tried it a dozen times now, with no success yet. The stream of tough, energy succeptible, physical resistant bugs near the end get me every time.
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It is a great game, but you should put some badges and maybe give experience and gold easier. People would not get frustrated.
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When a hero is fired, does it lose all accumulated experience? That is, if re-hired later, does it start at level 1 again with 0 experience?
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Something that annoys me is that Im 99% certain I should have the "For the Horde" award but I don't... had a similar issue with Architect (which I had to beat a level after reaching the required paved spaces to get).
Minor issues? Just me? :\
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THEGREATGATSBY, read the description for this game. Now I don't know about you, but "final game in the Protector series" sounds to me like there might not be a 4th :P