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This game does annoy me very much. AAAAARRRRGGGGHHHH
Why can't it be like the other games??? Then you didn't need to 'level up'
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Nothing works wthell buggy version. And I don't see any difference besides the fact that this has heroes and other maps (with the 2 version)
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superfrog, the "29 fire units" counts both fire mages and fire knights. the "20 fire mages" achievement only counts the mages
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wtf i hired a subzero then i pressed "X" where is it gone? PLEASE LEAVE ME A SHOUT ON MY PROFILE WITH ANSWER!!! btw i play any custom map and it says always YOU LOSE when i win
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The actually acquiring of awards is a bit spotty, because if you lose a map but get the award requirement, it doesn't award you the achievement. Or something like that. The actual awards work fine now, though. It's getting them that is still a bit sketchy. :p
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if you play this with your heros from tavarn they will get like 70,000 + exp
3,3,3,3,3$3,3,3,3,3$4,0,0,0,4$3,3,3,3,3$3,3,3,3,3#350,0,0,2,0,2,2,2,2,2#0,2,4,2,1,2,3,2,2,2,2,2#0,2,4,2,1,2,3,2,2,2,2,2&5,5000,5000*99,2,Monsters!,4,2,0,0,0,0,0,1,10,1,50000,50000,0,0,0,0*99,2,Monsters!,4,2,0,0,0,0,0,1,10,1,50000,50000,0,0,0,0*99,2,Monsters!,4,2,0,0,0,0,0,1,10,20,50000,50000,0,0,0,0*50,2,Monsters!,4,2,0,0,0,0,0,1,50,99999,99999,99999,0,0,0,0*1,2,Monsters!,4,2,0,0,0,0,0,1,20,20,1,1,0,0,0,0
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Architect Achievement not being awarded, despite having 21 tiles paved.
I really enjoy this family of games, even if this one was released without being fully polished. Thank you for continuing the development!
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heres a sample custom map i made for my self..
3,3,3,3,3$3,3,3,3,3$4,0,0,0,4$3,3,3,3,3$3,3,3,3,3#350,0,0,2,0,2,2,2,2,2#0,2,4,2,1,2,3,2,2,2,2,2#0,2,4,2,1,2,3,2,2,2,2,2&5,5000,5000*99,2,Monsters!,4,2,0,0,0,0,0,1,10,1,50000,50000,0,0,0,0*99,2,Monsters!,4,2,0,0,0,0,0,1,10,1,50000,50000,0,0,0,0*99,2,Monsters!,4,2,0,0,0,0,0,1,10,20,50000,50000,0,0,0,0*50,2,Monsters!,4,2,0,0,0,0,0,1,50,99999,99999,99999,0,0,0,0*1,2,Monsters!,4,2,0,0,0,0,0,1,20,20,1,1,0,0,0,0
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I wasted my first stat b/c I didn't realize I couldn't move them around like on protector 2... that should've been clear on the stats page.
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still need more XP/level, or decrease the XP increase to 10% instead of 20%
A way to 'respec' your skill points would be nice as well
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5/5 'cause it's Protector, but... O.O i finished it in 2 days, to easy perhaps but I like it the same. And the game told me I finished when it lasted one map to do.
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I like the protector games but they all have the same problem. There just isn't enough going on to explain the slow doiwn effect when more than a dozon enemies are involved. (They don't all have to be on the screen, just lining up.) Is anyone else noticing this?
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I am too lazy to make a good custom map. can some1 make a custom map with 1hp enemies and 9999exp to post the codes here?
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Fun game in the Protector line, however one thing I wish was changed was with the units, either have them pay to "upgrade" or level up through kills automatically. As it stands it's a double whammy because they need the kills and money (which is in short supply). Not to mention there's a huge disparity between putting down "towers" ones that are in the sweet spot get kills early, level up, others aren't strong enough to kill later monsters and as a result are useless because they can't level up.
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Hmm it's a bit annoying that the "You won" thing comes up after every map you play after you've beaten Ritual Path. Once should be sufficient. :P
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TO LEVEL UP YOUR HEROS.... make a custom map put your hero on it. then make sure the monsters have like 1hp and move slow and give like 9999 exp... trust me it will work....
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Never seen a bugged game liek this...
Award wont work and monsters are become stronger for each number of protector, but your unit are still s...t.
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got a slow script error when dieing one time. would like to see levels where i can fully upgrade at least one unit, within the first three levels. Also would like to see a tech tree to describe how to get the explosion effect.
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Personally I disagree, having the option to grind is fine for those that want to make sure they get everything the game has to offer. But REMOVING the ability to get rewards each time you go through a map seems deeply flawed, people will be repeating maps solely to get better rewards and being frustrated when they literally cannot. Just lower the costs of things.
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I Eclecto has a great point. A gemcraft like reward system would integrate wonderfully in the game.
I initially rated 5 but after playing for a while and realizing the flaw of the reward system and encountering some bugs in the skill section i change my rating to 3. Fix these problems that everyone is complaining about as it would be a pitty for the game to achieve it's full potential by the time the monthly contest ends.
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Early impressions: I like the idea that if I find a map really really hard I can go back to earlier maps to earn some more experience. But I don't like the prospect of having to "grind" maps dozens of times, and right now it looks like that's what it's going to take to get anywhere. Here's an idea: Go with a system like Gemcraft's. Give exp/gold rewards based on how a player performs in a given map, but only allow the player to increase those rewards by beating their personal best. Then change the price of everything accordingly to make it fair.
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I like this version of protector better than the others, but I do agree with other comments of people saying to do a large update for the game rather than small updates and posting it as a new game.
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Enjoying this game.
Volcanic puddles may need a tweek though.
Farming around 700+gold from it with little risk of faliure in around 5 minutes.
Of course, if this is intended, then disregard.
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You need to make it so that even when you lose, your heroes still get exp. As it is, there's a big incentive to just farm easy levels for a while.