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very good game nice maps i like the hero idea nice improvement wwith the awards 5/5 great job hopefully ull change ur mind about making a number 4
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"leveling requires less experience." no it doesnt. on saturday to get from level 2 to level 3 it took 1200 exp. i started a new game and now it takes 1690 to get to level 3...that isnt less experience!!! its more!!!
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Well, see, I encountered a bug. I lost on a level (again, I may add) and suddenly, I get a pop-up aobut an unsafe script. I hit "Cancel," and then it goes to the return to menu screen. The skull in the backround flashes, it says I can't pay my hero (even though I didn't have one), and I can't return to menu.
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it'd be nice if people could at least make a specific complaint. i've noticed 9 times out of 10 the whiners are just morons and cant understand the "bug" or "problem" actually is their fault for not understanding something in the game.
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What do you get out of harping and whining and insulting the person who spent their own time to make this game so YOU could sit on your rumps and play it? Suck it up, princesses, or be constructive.
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The experience to go from level 2 to level 3 has increased from 1200 before today's update to 1690 after today's update...
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New game, and nothing has changed from what it was before the v.1.10 update. Experience and gold seems the same, cost to level up likewise.
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..wasn't done. What others are calling the "evolution of the game;" you kept the same programming and just added more special features that turn out to be useless. You still havnlt debugged the game!
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The fact that a random amount of spawns appear on each path just about makes me want to kill myself. It can kill a defense, especially when the sides are isolated. This was present in the first, second and third, and by now im just sick of it.
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The evolution of this game from the game protector 1 and protector 2 is bad i like more play the 2 then the 3th just because the dificulty of evolve and get money,the mages and the warrior should be more cheap start in 25 gold then it should go down like 20 or 22 something like that,that should get a little more exicting in the game
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I have to say I preferred the skill system used by the second one. I think if you changed that and threw in a bit more of a storyline, I would like this one even more than the second.
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Considering how cool the old games were, this one is very badly balanced, and the skills, money gaining, XP gaining and heroes are a joke. Lots of good ideas that are all horribly implemented. 1/5.
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The heroic effort is still not working. Now we can beat some maps with only heroes but that won't give you the award. I've completed Little Forest with all my seven heroes without losing any lives and got nothing. Later I found a big bug: we can buy a hero with insufficient gold! The remaining gold will just become negative. With this bug anyone can easily complete the first map with single hero, but again, no awards. I've tried.
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Guidoido, you need to create one unit of every element on a single map. This means you can have Fire, Cold, Energy, and Poison be either Mages or Dexers. You need Physical, so that HAS to be a Dexer, since Physical can only be dealt by Dexers.
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Is there an automatic wave option because manually hitting the next wave button gets old … especially if your doing other things while playing…
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Just finished it. And it sure was a fun game. But I agree it's my least favorite one of the series. It seems to me like the game is build so that we can keep playing and achieving stuff for weeks after we finished the original game.
Skills: level 6, yet 74 skills still to get.
Not even close to half of the awards....
Don't see the point for heroes.... rarely have the cash, and when I do I rather spend it elsewhere, and when I do place it perfectly without it causing a game over....it doesnt gain enough xp!
I'm not going to play the game 20x over just to get a hero I CAN use, or some extra achievements that will barely make me happy. Nope, if I'm bored later this year I guess I will boot up the original one... or part 2 for that matter.
Nice effort though. I really like this format for the game, too bad all the triggers (achievements, 80 skills, heroes) seem to be put for a play in the long run, not a single time from start to end (skill tree, 1 point each level).