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the race track gives you the most money.
i use a energy mage hero and i have enought money i buy a mage and into energy i use my remaining heros when i have enought moner
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balmafula: that seems interesting, but what is even more interesting is that hits seem to generate xp rather than kills.
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Apparently the formula for experience gained from battle is floor(S/(30-2*F)), where F= # of points invested in the "Fast Learner" skill and S is one's score in the level.
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megaghost: actually, easiest tactic for race track is 4 energy mages near monster entrance and upgrade as much as possible, I usually go the destructor or quickspell route as quite a few have immunities if i remember right. to eliminate monster escapage, the addition of the two unupgraded warriors near the end might not be a bad idea now that I think about it except for fliers.
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wow, I lost my save. guess what I did instead of moaning and groaning? I sent a bug report with good information. :-P
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My addition comment:
1) Reset your talents
2) Being able to lower your cost of basic units a bit further.
3) more variation on heroes (differend skills differend stats)
4) be more clear about the speed stats reload time 4 seconds? It shoots 2 times a second....
4) try adding a story line
5) Try using differend graphics 1 / 2 / 3 look the same.
6) Try making a differend and bigger map
Anyway good game!
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to beat the race track level u put 2 mages at the front and then a warrior on both sides of the end. make 1 mage infect and the other slow. make all your people energy. don't buy any warriors other than the two and don't upgrade them. you'll get about 900 points at the end
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there needs to be an auto send next wave toggle. i hate having o click proceed, then send next wave between every wave.
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I can beat little forest easily. In fact, I grind it.
1. Add a warrior on the second tile. (second from the right). Upgrade him to energy, then consecrate, then general/tactician/unholy.
2. Just before the swarm of experienced rats, pave 4 tiles on the back 2 rows (the ones on the corners where they have to go around) and add 4 new warriors.
3. Just keep upgrading the main guy. Shouldn't have any problems.
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pete
build the last row with warriors. thats 7 of em.
upgrade them:
energy>consecrate>specialism>tactician>damage
upgrade them all at the same times. so dont upgrade 1 to dmg first. but upgrade all to energy. then all to consecrate and so on.
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Summary: the games needs: 1) Earlier Heroes, and skill three was a good idea. 2) Undo Comand on placing units is a good idea too. 3) Reset skills is a must have. 4) Add a higer difficult level when finishing the game 5)More variety of music 6)Better graphics (they still look, and sound, too much like ultima online) 7)History: any good rpg needs a background history. 8)A satisfactory ending: so when u are finished playing u can say "it was worth the effort" Anyways, it a GREAT game, keep up the good work.
that's exactly what i wanted to say:)
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Yeah, I can't figure out the Little Forest level either. I've tried all sorts of combos. Nothing seems to work...it all either breaks down on the 12th or the last wave. It's much more difficult than many of the "difficult" levels.
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it sais you lose the custom maps because other wise you would get gold and exp which would make the whole thing to easy
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Summary: the games needs:
1) Earlier Heroes, and skill three was a good idea.
2) Undo Comand on placing units is a good idea too.
3) Reset skills is a must have.
4) Add a higer difficult level when finishing the game
5)More variety of music
6)Better graphics (they still look, and sound, too much like ultima online)
7)History: any good rpg needs a background history.
8)A satisfactory ending: so when u are finished playing u can say "it was worth the effort"
Anyways, it a GREAT game, keep up the good work
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1,1,1,1,1,1,1,1,1,1,3,28,3,28$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0$1,1,1,1,1,1,1,1,1,1,3,0,3,0#350,0,13,0,11,0,13,13,11,13#13,0,,13,13,13,13#11,0,,11,13,11,13&5,9999,9999*99,2,ahh,1,3,0,0,0,0,0,1,0,1,99999,99999,0,0,0,0*99,2,hbf,1,4,0,0,0,0,0,1,0,1,99999,99999,0,0,0,0*99,2,gthbjd,1,5,0,0,0,0,0,1,0,1,99999,99999,0,0,0,0*99,2,dfjzbhyjk,1,3,0,0,0,0,0,1,0,1,99999,99999,0,0,0,0*99,2,jytjdtjydgfd,1,2,0,0,0,0,0,1,00,1,99999,99999,0,0,0,0
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It is fun but the heroes and experience tracker don't add anything to the game and are generally useless.
Not sure if I have just gotten better at the game but this version seems easier.
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:-( Is it me or is it realy so boring to play the same maps endless again and again to earn some needed exp and gold, only to win some more maps...
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Also after completing the game, there is no point to continue on a leveling anyone up. Who cares about getting a better score on each map, that's very boring.
Why not increase the difficulty and allow people to go through the game again on Hard Difficulty (monsters have more HP and stuff). Keeping your heroes and making it important to have high level heroes in order to beat the maps.
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I agree with Pontos. If you can get the heroes to have a bigger impact earlier, the player will "bond" with them more and want to keep around one that has helped them through the beginning stages. I imagine that part of the game could be more RPG-like with skill trees and such for their experience levels.
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STRANGE CIRCLE - put one warrior near the creatures' entrance, and later anoter one in the high right corner. Upgrade to cold - criticals - generalism - archer - damage ...and start when you have lot of gold to put other warriors in the free paves and level up when you need.
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Just finished playing through Protector III. I love the series, the original Protector is the reason I join Kongregate. I did enjoy the 3rd version of this game and it does have good potential, but there are some balance Issues that need to be fixed in order to make the game better.
The Whole point of PIII is the addition of the heroes but, they are not implemented well. They are too weak, it takes too long to level them up and you cannot afford them until late in the game. Heroes need to be more involved in the earlier stages of the game so you can level them up throughout the game.
As Heroes Level up their associated skills should get stronger not just their base damage. They are quite boring right now. It would be much more interesting if you got to choose the skills the Hero got after each level (Just like the regular Units do in the Game).
More Exp needs to be awarded for the Skills, I just finished the game and I only have 4/80 possible skills.
Thanks
Pontos
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I would add a Move or Sell command, or at least an Undo command when you place a wizard or a warrior on the wrong tile, or when you pick the wrong upgrade. There isn't any way to reset experience, also : this is missing.
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Does the highest level of a hero is ten? I can't level up my hero from LV10 to LV11. No level up button even I have enough EXP and gold.