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what i don't really get is that things that were stradegy(hope i spelled that right) but now are with adventure/rpg which isn't making that much sense
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agreed. please fix the fast learner thing or explain it. or allow a reset for some gold, please... anything except forcing me to start all over.
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The "Fast learner" skill is completely useless... It boosts your experience gain by 5%, but the requirement to level up seems to grow by 20% each level, so even if you put all your points on to fast learner right away, you'll still take longer to learn the actually useful skills, than if you hadn't wasted time with it.
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er cat attacked keyboard lol. try playing with going Element-> consecrate -> specialist -> damage -> tactitian. getting 125% in consecrate might work better. It's a very close one without heros
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for little forest try just warriors all specced in concecrate. go 50 50 energy and physical and just spam damage (try maybe boossting speacil tio 1245%. Start filling from the back (I started on the the first row) so the units in the back get exp. A really ugly level btw (much harder than most hard maps) so getting skills for +damage and paving costs is important.
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Can any1 give me a solution how to beat f**king Little Forest? I've already tried every single f**king way of placing and upgrading units, but I guess there's one more that I've missed...
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Maybe it's just because I haven't played enough yet (4.5hrs, lv4, 17 wins), but so much of it seems pointless. Huge amounts of grinding for almost meaningless upgrades. Incredibly difficult (lots of grind) to even get a hero, but trying to save the money to place one on a map will cripple your basic units or come so late in a map as to be meaningless - so why bother with Heroes at all? But if the main "new" feature of the game is something to avoid and ignore.... what's the point?
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The awards make no sense, More than 20 is 21, Yet I don't get the bonus's until after 30 or 40. having to play the same maps over and over again is not how you enhance playability, It makes the game frustrating and ultimately boring. 2/5
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"The inability to sell a poorly placed unit is one of the key aspects of the strategy... ...Protector involves a lot more in-depth planning and forward thinking..."
So we can't sell units because... the developer is lazy? I've not seen a level yet where the pathing is obvious, even the one that LOOKED straightforward that I played has the enemies criss-crossing lines to keep them away from my warriors. So there's no way to forward-plan anything. The developer needs to either SHOW the paths or give us the ability to sell units.
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lackinglack1 Levelbug16 May. 08, 2009
hold on my bad the level up option for heroes IS done under the tavern. click on a picture of one of your heroes (avoid the 'X' lol) and then underneath their stats should say Level Up in white, click those words to do it with your TOTAL gold, not in-map gold. interesting
Im saying it will not allow me to click on the picture in the tavern to level up the heroes.
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on little forest,just pave the second to first tile and put a warrior there,then turn him into an archer,increase his damage,it instant kills so many enemies!!!!!!!
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I have comleted all with exception of: RoundaBout, Island of Woe, Massive Portal, Ritual Path and Hidden Path so Far... And took only Fast Learner SKILL. I STRONGLY SUGGEST to You to Use WARRIOR!!! and upgr him to Archer. He has more dmg than MAGE and can shoot Flying. Also You Can get "concentrate"- or what ever it got named and it rids of problem with STR with Your element.
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i have completed new sands and orc rage but i havent unlocked any new maps, do i have to complete the roundabout to unlock new ones?
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As others have said, this game is WAY too difficult. The motivation to play levels over and over again to have a tiny bit better chance just isn't motivating. The huge amount of different specializations and awards and all that is probably cool, but the game is just too hard for most people to even get that far.
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Solid game, but not quite what I'd hoped. Tower defense type games are all about balance, and Protector's always suffered from maps that don't take advantage of what it does well. No exception here. I'm enjoying the marathon challenge of playing through levels repeatedly, but longer levels and bigger maps would have been a much more satisfying way to go instead.
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this really is bad compared to the second one this could have been awesome with a skill tree and a bunch of awesome looking starting characters not just heros
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1. Your reading my comment ---2. Now your saying/thinking thats a stupid fact. ---4. You didnt notice that i skipped 3. ---5. Your checking it now. ---6. Your smiling. ---7. Your still reading my comment. ---8. You know all you have read is true. ---10. You didnt notice that i skipped 9. ---11. Your checking it now. ---12. You didnt notice there are only 10 facts ---copy to 2 dif games
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I was wondering the same thing as Kazgaroth even if your skills knock the price down by 30 there still isn't a map with enough.
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Is it possible to get "Heroic Efforts" award ?
I didn't see any level with enough starter cash to hire just heroes...
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only 821 beserk rages to go and i'll win a taste 1% chance to have them yay.
In case you can't tell i am being sarcastic about the yay bit
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try asking a specific question on a specific map and someone might answer you here. i hate when people make forum threads giving everything away.... it ruins the game.... who wants to win a game based totally on what other people told them to do? talk about stupid
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well considering that me and erikm and like loads of other people keep complaining i have to say that it's not that bad yer some upgrades arn't very good and the rewards suck it is a good game