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Is anyone else noticing a weird glitch where you can't place a hero that you should by all rights be able to afford? It's happened to me more than once.
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It might also be a good idea to bea ble to bookmark items to certain heroes so you can easily decide which ones to choose for each mission.
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So don't buy the scroll of investor (unless maybe you have an insane discount at the store). It cost me 2k and gives you 5gc after every quest. So after only 400 quests I'll make my money back! WOOO! I got scammed...
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with the game now not saving information like it used to I find it very unlickly for my to RESTART a fourth time to try and play this one through long enough to get the badge. Yay for lack of consistancy. all this after reading undefineds explanation. I'm done with this line of games.
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Steamlining some of the gui elements. A continous waves without having to click would be great. Best flash game out there :)
You should start looking into Unity. Its easier and more powerful than flash
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Some of my heroes are from Kingdom of Arkandia... Hmm. Why does that sound familiar? [Says this while playing this, Arkandian Crusade, Elements of Arkandia, a bunch of other Arkandian games, and Everybody Edits.]
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lucke13- that's the point of using strategy. if an enemy absorbs the units you have later on, play as few as possible and then switch to a different element.
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Holy hell there NEEDS to be a way to sell units or atleast tell them to stop attacking especially when the enemy absorbs the attacks >:U
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I didnt like it the battles were boring and it was boring when looking for things but i liked the music fitted it perfectly 2/5
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@eroge11 For me, I admit, it is laggy, but it doesn't carry over to other games on the site, and if you just refresh the game, it should be fine.
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FCKING BUBBLE TANKS 2 lags all computers just a warning never play it makes you lag baddly even after u leave the game
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1. The mute music button works fine, but the mute sound effects button has to pressed repeatedly each time a new map is played.
2. Just wondering, is there a way to play the game in full screen but on a small screen without having to scroll up and down to press various buttons ? Tried to play this game on various size screens, and apparently playing it full screen on a 10-inch screen is the most painful experience. A >17-inches screen are better !
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wat does consecration do? and on using poison for thieves i saw enemy MAX health dropping by bits of 1...i cant tell if actual health was dropping since it was under fire.
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@ Molordias are you taking into account the defencive capabilities of the enemy units? Sometimes making a few more powerful troops instead of a load of weaker ones can kill the bosses more easily. But, saying that, what you're suggesting does sound good.
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Is anybody else so sick of the seat belt commercials that they're considering driving without a seat belt just to spite everybody?
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Another comment. Melee units are currently practically useless. Since about 95% of the maps have flying units on them. All the melee units will do is suck up experience that your range characters need. If you invest your points right you can kill all the enemies with just ranged units (melee not needed), and they can kill flying units as well. My suggestion, either have flying units appear on only like 3/4 of the maps. Or make it so that all units can hit flying units. But ranged units can attack more than 1 square away from themselves. Whereas melee units can only attack 1 square away. Also Wisdom is useless, sure you'll gain experience faster. But since the next level requires more experience. It's still going to take longer and longer to level up, wisdom or no. The only difference is, you won't have any skill points in anything. Great game, but a little messy compared to previous protector game. Refreshing change though, hope you'll incorporate these suggestions into protector 5!
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Great game. My main issue. The leveling up of your individual units. The first few level ups give you some solid bonuses (+40% damage bonus). But after that you have to start investing in a bunch of abilities you don't want (why do I have to get de-buff to increase my damage more). Also the bonuses are way too small for way too much money. Later level ups can cost like 100gp for a +25% damage bonus. When you could just spend 25 gp to get another unit which will deal more overall damage than the boost you would've otherwise gotten. I would suggest that all units gain bonus damage when they level up. If they wish they can choose to further increase damage, or increase speed or one of their special effects (such as splash, critical, berserk etc.). They get to choose on every level up and none of the special effects are needed to buy other ones. + so the developer can see this.
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After I completed the tutorial, there was a clicky that told me about http://protectorheroes.com/ -- when I went there, though, it says: NOTICE: This domain name expired on 04/12/2012 and is pending renewal or deletion.
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The "speed up" button doesn 't scale time for all elements the same. It seems your units attack a bit slower in comparison with the mobs. The mobs get further with the speed up than normal.
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How does the gold return, steal and loot chance work? If you equip items that increase one of these, do they only work with units which have the items equiped? or do they work for all units? Pavement for example just works in general, no importance if one hero actually builds units. Does the gold return, loot and steal also work on a "global" level?