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Comments for Protector IV.V

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khoa900

Jul. 20, 2012

Under rating threshold (show) So many storylines. lol ^.^

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(1)

Unudu

Jul. 20, 2012

Under rating threshold (show) lost my save

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(0)

MrMortimer

Jul. 17, 2012

Under rating threshold (show) Is anyone else noticing a weird glitch where you can't place a hero that you should by all rights be able to afford? It's happened to me more than once.

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(3)

Raaaaarrrr

Jul. 16, 2012

Under rating threshold (show) "Gem of Toady One" -little nod to dwarf fortress

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(4)

frostsythe132

Jul. 13, 2012

Under rating threshold (show) well then dont play it walirocks1

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(2)

Mindrifter

Jul. 12, 2012

Under rating threshold (show) It might also be a good idea to bea ble to bookmark items to certain heroes so you can easily decide which ones to choose for each mission.

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(1)

RoarMalf

Jul. 12, 2012

Under rating threshold (show) So don't buy the scroll of investor (unless maybe you have an insane discount at the store). It cost me 2k and gives you 5gc after every quest. So after only 400 quests I'll make my money back! WOOO! I got scammed...

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(10)

RoarMalf

Jul. 11, 2012

Under rating threshold (show) Which of the starting emblems is hardest to get in game?

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(0)

Tarrock

Jul. 09, 2012

Under rating threshold (show) Tha mage!

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(0)

walirocks1

Jul. 09, 2012

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(-21)

Barragor

Jul. 09, 2012

Under rating threshold (show) Would be awesome if you could choose from a variety of starter hero's. But Im still loving this game :D

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(19)

lisbet

Jun. 30, 2012

Under rating threshold (show) Wow, loving the description of the quest called "Slitherin." Someone's a Harry Potter fan...

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(7)

The_Swift_Ninja

Jun. 28, 2012

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(-21)

chakawaka

Jun. 27, 2012

Under rating threshold (show) Time Wasted: 11hours

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(6)

niklas77

Jun. 27, 2012

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(-12)

Korroth

Jun. 26, 2012

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(-3)

TsubasaLover

Jun. 26, 2012

Under rating threshold (show) I had the same issue as puffdrawer, It doesnt save and I made sure to keep cookie and other data

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(2)

puffdrawer

Jun. 25, 2012

Under rating threshold (show) Also, would love to have a space bar or something to send the next wave. Always a protector fan!

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(2)

puffdrawer

Jun. 25, 2012

Under rating threshold (show) :( I played for like a bajiliion hours and then went back to the menu.. but it didn't save!

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(2)

Akontheman

Jun. 25, 2012

Under rating threshold (show) Hmm, "ankle shot." Just imagine how ridiculous this would really look haha

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(-1)

Ithkul

Jun. 24, 2012

Under rating threshold (show) Steamlining some of the gui elements. A continous waves without having to click would be great. Best flash game out there :) You should start looking into Unity. Its easier and more powerful than flash

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(-2)

rocktheworld315

Jun. 21, 2012

Under rating threshold (show) Some of my heroes are from Kingdom of Arkandia... Hmm. Why does that sound familiar? [Says this while playing this, Arkandian Crusade, Elements of Arkandia, a bunch of other Arkandian games, and Everybody Edits.]

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(0)

ploopyploopy101

Jun. 21, 2012

Under rating threshold (show) lucke13- that's the point of using strategy. if an enemy absorbs the units you have later on, play as few as possible and then switch to a different element.

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(9)

LuckE13

Jun. 20, 2012

Under rating threshold (show) Holy hell there NEEDS to be a way to sell units or atleast tell them to stop attacking especially when the enemy absorbs the attacks >:U

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(0)

Parsee

Jun. 20, 2012

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(-7)

mrmpower

Jun. 17, 2012

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(-16)

killakankillakan

Jun. 16, 2012

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(-14)

GoodOldGobi

Jun. 11, 2012

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(-13)

GoodOldGobi

Jun. 11, 2012

Under rating threshold (show) Who names somebody Dinkalot!?!?

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(2)

GoodOldGobi

Jun. 11, 2012

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(-4)

eroge11

Jun. 11, 2012

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(-22)

skytrue

Jun. 09, 2012

Under rating threshold (show) 1. The mute music button works fine, but the mute sound effects button has to pressed repeatedly each time a new map is played. 2. Just wondering, is there a way to play the game in full screen but on a small screen without having to scroll up and down to press various buttons ? Tried to play this game on various size screens, and apparently playing it full screen on a 10-inch screen is the most painful experience. A >17-inches screen are better !

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(2)

2ToxicCookies

Jun. 08, 2012

Under rating threshold (show) Debuffing makes the enemy moar susceptible to damage.

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(0)

mikdoralpee

Jun. 03, 2012

Under rating threshold (show) i wish they'd make a 5th one

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(0)

BillyjoeB

May. 29, 2012

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(-4)

Patapon

May. 28, 2012

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(-5)

Yeni

May. 24, 2012

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(-5)

rikilord

May. 22, 2012

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(-5)

tribble

May. 21, 2012

Under rating threshold (show) Yo, undefined, your protector heroes domain is expired.

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(7)

BOSS55

May. 21, 2012

Under rating threshold (show) Why does the stats say 'time wasted'?I didn't waste time!

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(-1)

bonerdalf

May. 18, 2012

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(-15)

Molordias

May. 15, 2012

Under rating threshold (show) Another comment. Melee units are currently practically useless. Since about 95% of the maps have flying units on them. All the melee units will do is suck up experience that your range characters need. If you invest your points right you can kill all the enemies with just ranged units (melee not needed), and they can kill flying units as well. My suggestion, either have flying units appear on only like 3/4 of the maps. Or make it so that all units can hit flying units. But ranged units can attack more than 1 square away from themselves. Whereas melee units can only attack 1 square away. Also Wisdom is useless, sure you'll gain experience faster. But since the next level requires more experience. It's still going to take longer and longer to level up, wisdom or no. The only difference is, you won't have any skill points in anything. Great game, but a little messy compared to previous protector game. Refreshing change though, hope you'll incorporate these suggestions into protector 5!

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(14)

Molordias

May. 12, 2012

Under rating threshold (show) Great game. My main issue. The leveling up of your individual units. The first few level ups give you some solid bonuses (+40% damage bonus). But after that you have to start investing in a bunch of abilities you don't want (why do I have to get de-buff to increase my damage more). Also the bonuses are way too small for way too much money. Later level ups can cost like 100gp for a +25% damage bonus. When you could just spend 25 gp to get another unit which will deal more overall damage than the boost you would've otherwise gotten. I would suggest that all units gain bonus damage when they level up. If they wish they can choose to further increase damage, or increase speed or one of their special effects (such as splash, critical, berserk etc.). They get to choose on every level up and none of the special effects are needed to buy other ones. + so the developer can see this.

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(3)

Banaticus

May. 07, 2012

Under rating threshold (show) After I completed the tutorial, there was a clicky that told me about http://protectorheroes.com/ -- when I went there, though, it says: NOTICE: This domain name expired on 04/12/2012 and is pending renewal or deletion.

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(6)

spike1237

May. 03, 2012

Under rating threshold (show)

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(-36)

Sirskankalot

May. 03, 2012

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(-6)

redlikeme

May. 02, 2012

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(-24)

tchoco

Apr. 30, 2012

Under rating threshold (show) The "speed up" button doesn 't scale time for all elements the same. It seems your units attack a bit slower in comparison with the mobs. The mobs get further with the speed up than normal.

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(12)

tchoco

Apr. 29, 2012

Under rating threshold (show) WHat would be the range of the Splash damage? is it very very small? Splash damage doesnt seem to have a big effect.

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(2)

tchoco

Apr. 29, 2012

Under rating threshold (show) How does the gold return, steal and loot chance work? If you equip items that increase one of these, do they only work with units which have the items equiped? or do they work for all units? Pavement for example just works in general, no importance if one hero actually builds units. Does the gold return, loot and steal also work on a "global" level?

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(2)

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