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The big, big, BIG problem with this game is that the heroes who can hit fliers take to long to come in elements other than energy and physical. Fire? Ice? Poison? Good luck getting those.
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It would be nice if we can choose throught 5 starting heroes with 5 different elements, or else: we can choose jude the miser, trainee kirana, sir alfred, peasant yun or advirsor gordan, so we can choose our strategies and etc.
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is it possible to get a mage whos element is fire? ive only gotten the starting one and all others that come are of other elements.
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This is too easy. Just get magic heroes, put everything you can on magic use, and hust save the physical hero with the paladin with consecrate, and by the time your hero has 30 and you have 10 magic use, all your units kill everything.
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am I the only one who think it would be cool to have non-human factions? cause in the descriptions, the ratmen and lizardmen are actually kind of cool, and then there could also be missions against all factions which would make the factions thing a bit more interesting.
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I used only the Magical Units from the Council of Magi and had great success. I raised my own magic use(not hero's magic use) and gained good reputation with the council for a nice bonus. You can cover all elements with the auth deed and element changers. The debuff and slow combo(w/ archwiz) works very well too, esp. if placed strategically. This is coming from someone that played pretty far. Its a pretty OP tactic(IMO), so you might get bored tho.
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kelvinthehero tips: in bosses if your unit are weak you can click the untis ar
fter your sommoning and you can click tree skills :D
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Liked the Original Protector IV, and this is more of the same. Some suggestions for future editions. 1. Allow you to choose your starting heroes Clan, Avatar, and Element. 2. When showing creature types in the mission summary, show use the colour to show the creatures Strength not their weakness or somehow show both. 3. Allow melee units to be setup in the road to overcome their weakness in range, and give them a weak ability to attack flyers because atm they are pointless to use.
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Over 26 hours of playtime = 21/46 Protectomons. Could you maybe tweak the drop rate next game, because this is grueling!
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IF YOUR SAVE FILES HAVE BEEN LOST, go here and scroll to the bottom to restore them. http://www.kongregate.com/forums/7-technical-support/topics/285054-google-chrome-21-0-save It has to do with a recent update to chrome. SPREAD THE WORD.
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I looks like at the very beginning of a map, whether or not a unit can be played is decided before applying logistics, This prevents playing units that you have enough money to play, and ruins some strategies that should work.
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Interesting fact: If you rename a recruited hero, they can reappear at the base camp. Also, Protectomon are 'looted' during quests like items, and you can increase your chances of getting them by replaying storyline quests. So just replay one map with units with the 'loot on kill' ability. (Took me 18 times on the hydra quest to get them all.)
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There's an advert for Protector Heroes in the game right now, but the link doesn't work and there's no info on the Undefined website. Anyone know anything about it?