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I've logged about 6 hours played time and have not found any Protectomons. I actually dont even remember what they are. Anyone have a tip to find them?
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A great improvement on Protector 4, but we would appreciate a faster fast forward button, stages still take a bit too long ;) Other than that this game gets a 5/5, good work.
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Um...I got an item with elemental switch property from an expedition... 0_0 I don't know how to feel about this... lol
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I played this on Deadwhale and found that the icons of the colour flags for what's going to be inside a mission will fade over time. It's very, very annoying. I end up refreshing the page after three or four missions to get the bright colours back. Is this on purpose? If so, please save my eyes!
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I was just reeeally disappointed when I found out melee couldn't hit flying units rendering them usless. I have NEVER used a melee unit after that and I've completed 2 storylines so far.
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I don't know.. Maybe I'm used to the original protector.. This game became a full-blown TD game, and I don't like it. What's the use of picking character traits if I have no "character"? Maybe I haven't played this enough or something. I don't think this should be called "Protector" and maybe give it a new name all in it's own.
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i'm going to have to start all over-and this time have my main character put ALL his skill points into Leadership so it will be POSSIBLE to hire more heros! oh, and don't even bother with melee-type characters, being totally helpless against flying monsters is absurd! i definitely preferred the earlier protector-where you started out with plain mages and had them CHOOSE an element after they level up!
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God damn all off you guys suck. The Hamlar quest Forged metal is REALY easy. Just have a debuffer and the rest use melee soldier with the abilty to crush armor and high dmg. Like the Huscarl unit that can gain up to CA. 300% more dmg
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Now on the new ubuntu 11.04 64bit it works! It was a flash player issue for sure but why some games worked anyway? Great game by the way!
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This would have been an easier badge, if i could sort the map to show only the "tyrian" quest line. As it is, all the little flags look the same as most of the flags are shades of blue... and all of them say "storyline" and all of the persistent flags are "storyline" so it ends up as one big mess. I did get the badge, only after i finished the main questline.
the last tyrian quest is named "Don't you open that trap door" not "the root of all evil". :P
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Im sure every single person who played this awesome game missed a keyboard shortcut to close the upgrade window, also a esy to switch between troops without the needing to close and reopen the interface.
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Deathtide asked - "In this version are the items that allowed you to change the element of a hero gone?"
Answer: no, but they seem to be a touch rarer as random drops. One of the shops sells a bunch of different cheeses that allows you to change the elemental leaning of your heroes through a one-time use item.
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All my god, if you upgrade a patrol unit to max in the middle line of the skill tree, he has just became a chaingun sentry.
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Seems a little buggy, sometimes the same units of same level deal totally different amounts of damage without any explanation whatsoever.
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Supreme evil guy: alright men i know it has been a tough few years but i want you to continue to senselessy keep going around the enemy troops who are standing on some not so high ground, no matter who dies! Now Are You With ME!!!
Army of undead and evil: *Groans*
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HAHAHAHA OMG! Level 20 loot skill + 500% item drop potion from Arkandia Jones + powerful thieves w/3 titan earings + 2 gentleman's dress ring on alt + final Arkandian quest = 246 items found... nearly every critter dropped one. Problem is, what you get from stores/Arkandia Jones is still much better than random drops, and still misssing 2 of the non-store talent scrolls.
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"Hello, street urchin, please be our General. Your brother's life is in peril after getting into trouble with the Covenant, but you should just forget about him and lead us in a campaign you know even less about.." Priceless.
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excuse me, i meant that there is no way to raise reputation with hillhome, you can raise rep with convenent by buying artifacts at hermit shop.
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i was sad there were no quests given by either the chaotic convent or the hillhome invaders. would have been nice to get some insighte on who they are through a short quest line. there really should have been a quest lin for every faction. also there is no way to raise your relationship with the convent higher then freind, because of the lack of quests or artifacts.
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A pimped out "Dirty Harry" (Defender Jameson) and now another Defender Jameson available for hire?
Come now, he's broken enough as it is, but giving me a clone of him?
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come on man...every game fire is always the main weakness...then theres that 1 level in this game where they arent affected by it
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A feature that lets you select what you want your units to attack would be nice. I mean like you could select for a unit to attack the first units or the last units in his range.
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I love how if you get Elementalism high enough, monsters that are supposed to be resistant to your element actually get weaker.