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@TheFrozenTurtle: The issue is that only the highest number of something is taken. Having -30 pave cost on one character and -20 on another, will result in -30 pave cost, not -50. The same is certainly true for that. Lives may be in the same boat.
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On the Forged Metal Quest for Hamlar, I'll use 3-4Caskets of lives and always have 31 when I start. Can you fix this?
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Nice game but WAY to easy... Melee was pointless. My idea: buff non-flying units HP and armour to a level where ranged and macial units can not kill them. And then buff melee's dmg and armor piercing. Requires a complete rebalance of the game though... I hope there will be any use for melee in P-5^^
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in older protector versions you had necromancers who gain extra damage for every kill, is there still a unit like it in the game?
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Very nice =)
Would see the stats of the units (range, damage, speed) on the page of the heroes.
See the skills that have units.
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LordYinepu, try to stuff your foot in your mouth a bit further. There is no bug with the bugs: bugs have high armor. You need to have units with higher damage, get armor penetration, or level up your current units to hit them.
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This game is still way too easy and even trivial and boring if you simply stick with the first mage hero you get and put all your upgrades into Magic Use. You will always win as long as you exercise elementary common sense in unit placement and upgrade timing during quests... you might need to change elements for some quests but since you can scan waves in advance, simply change to whichever element does NOT get absorbed (and there will always be at least one). Game over, too easy !
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If your goal is to remove all the element switching equipable items you need to edit what the stores sell and what artifacts Arkandia Jones can find I just got a cold switch artifact from him
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Adeyy - you solve storyline quests. As you climb through the storylines you add new locations as your friendliness with the various factions increases.
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Pardus, quit spamming. This game already meets the rating requirement for badges. I doubt it will see any, though, since it is an update of an existing game on Kong. It is not a sequel, but rather the same game with more content.
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man, all the games you've made are WINNING! if I had to make a list of biggest timesinks then your games are second place only to World of Warcraft for me. keep em coming! awesome work on every game!
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I just hope that Little Protectors is not a foreshadow of things to come for the main Protector series. In Little Protectors you need both gold and resources to add a unit.
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The Protectopedia still needs a ton of work. It would be nice to have a quick reference of all the units/abilities without having to look around, imo.
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There's something called armor which the enemies have Yinepu, maybe you should read that stat for each wave before you start crying the game is bugged.
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Serious observation for the author: Flying units are immune to melee heroes, and they are on nearly every map. There does not seem to be any other common unit type similar to this. Absorbers are essentially immune to an element, but they are relatively rare. My point is, I have stopped having heroes with melee attacks altogether and I'd wager I'm not the only one. Game balance suggests that either flying units should be downgraded a bit (maybe a 50% miss chance instead of total immunity) or similar unit types exist for magic and ranged character types. Anyway, I'm a fan of the series and can't wait to see the next one, I haven't seen much added to 4.5 but it's still fun. TTFN
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The only complaint I really have with this game is the same with Protector IV. As soon as a hero with a thief unit appears in the game, my save magically disappears. Everything else is safe, my cookies are untouched. For whatever reason, the appearance of the Thief unit annihilates my save.
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Are you people really so daft as you seem to be ... You cant read at all for major part it seems ... or perhaps the game has bugs with immunity to everything seeing as it was clearly stated in my previous post ... Bugs have strength to poison, vulnerable to fire ... yet fire 0 damage, cold 0 damage, electrity 0 damage ... THAT HAS NOTHING TO DO WITH STRATEGY ... so perhaps, just perhaps you should take you head out from your arse, and learn to read. As I stated earlier love the series, but its a weird thing if one cant even state a BLOODY BUG with BUGS due to zealous fans who cant even read properly.
Now that said, perhaps you learn to read next time.
That was for Siraidan9 and who else felt its not proper to give comments when the game is bugged.
Latest map the bug happened was "Sealed Shrine" the old maps have no probs, but the new ones do have waves that take absolutely no damage from any source.