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Protecters, Upgrade complete got higher then this game in ONE DAY!!!! Now im not saying its not a good game but cmon Protecters! We can do better then that! All the people who HAVENT rated and like this game please do. We need it.
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I was just playing around, i beat a boss and had "enough" money to get an augmented.(the icon wasnt faded out). I clicked on the icon, and looked at my money. The augmented cost 98, and i had 89 dollars. I bought it anyway, and i got this:
http://i762.photobucket.com/albums/xx266/pardusly/-9.png
Look at the money.
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It really should be noted, for all of those who were 'bored' or whatever with Protector 4: Overall balance and difficulty seem to have been tweaked significantly, especially with the removal of Element Change items, you need to rely more on strategy and a healthy stable of heroes at your command. +++
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For all you people who don't know what Consecration is...If the enemy's strong element is the same with the Consecration user's element, the user will do full damage, plus the Consecration bonus.
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Quick suggestion: Would be great if a newly earned talent badge would be highlighted on the "skills" screen so you could easily identify the associated bonus.
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I love this game! Maybe someday you guys can make something for video games with cool graphics and stuff! Thanks for all protector games, I played it all!
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Ok I am getting quite pissed now ... 6th map in row, with 2nd to last wave TAKING ZERO DAMAGE FROM ALL my units ... Vulnerable to fire my ass, 0 damage .... fix it please, so far Ive liked all the previous Protectors including this one, but this is getting pretty damn annoying.
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you should reconsider having so much stackable bonuses
one of my heroes reached a dmg boots of 400% (no including elemental bonuses)
that cant be balanced
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this game sucks just like the last 7 protectors... there needs to be some type of upgrades to the actual levels not the loading screen
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I just discovered that you could change the song that this game plays in maps. After playing for over 30 hours. I think this feature needs to be emphasized a little. >_>
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I have just one minor detail that I think needs to be fixed; the alchemist doesn't gain any experience from the poison damage he does while mages do. Otherwise, still a great game, can't wait till protector 5
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Has anybody worked how the level score is calculated. What is the better tactic (for scores - not for anything else), (1)fill every space with a beginner unit, (2)have as few units as possible but level them up as far as possible, (3)have as few beginner units and as many advanced units, (4)pave as many spaces as possible, and fill them - has anybody else ever thought about this, or am I the only one who is finicky enough to even care?!?!?!?!
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I agree Donnie. However, with those of you wanting to sell units, it won't happen. Undefined has always been against being able to sell units and I respect that. It adds more of a challenge to the game.
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It would be nice, when a game recieves this much attention, that the creator actually implements some changes that are suggested like the ones on the top comments box.
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solid improvement, very nice work. hotkeys would still make it so much easier. upgrading can get tedious, especially with having to click specifically on the x. maybe just clicking on another unit would bring you to their box? or hotkeys for changing between heroes... #1-6 for placing units, one for each... things like that would make the experience much more smooth imo.
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Never use scrolls to reset your skill points, they said they take away a little experience but they actually take away alot
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Bugs:
Sometimes two of the units of the same type have vastly diffrent damage outputs even if they aren't upgraded anyway. I had a scavenger do 19 dmg and another in the same wave and also not upgraded do over 80 dmg.
I used a potion that adds 200 exp on a new hero. After that I used the memory wiper, to get rid of two points in useless talents. I ended up with zero points, zero exp and needing 100 exp for the first level.
Looks to me as if there is something very wrong with the way variables are stored.