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I have never liked the Protector line of TD games. I tried this thinking there may be something new to get my attention, but alas, it was same of the more. I'm sure it's not a bad game, just not my taste.
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Please, please, please for all that is holy port this to the iOS system. This is the best TD I have ever played and I need a good time killer on iPhone, Dungeon Defenders aside.
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@DubiousMerit Melee units are not worthless, try -all- units before saying that. Including the Hillhome footman and Huscarl. Melee units do more damage overall, while not being able to attack flying units, its the opposite for (most) ranged units.
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I've played i think it was 3, is this worth playing? i didn't understand it and italways is on th top Adventure/RPG list, so i guess it has to be good
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Finding this to be incredibly easy. Melee units are worthless. A Ranger has consecrate, so it can do damage even against strong/absorbing enemies. Pump up the ranged stat above 20 and every screen is a breeze.
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This game does seem very good. I might have played it, but I think that it has tacked up on too much... for lack of a better word, crap. You have all these skills and different choices, and I'm not saying variety isn't a good thing. Just too complicated for me to have fun with.
Keep on keepin on Undefined.
-Deagonx
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I thought elemental switches were removed from items ? the book of energy in the council store still says switch to energy
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Too easy, just get a mage of each element type, pump your magic stat, get the 6 magic, 6 elemental hat x 3 from the council, place archwizards everywhere you can and win the game....no challenge, nothing will get past, no strategy required other than having 2 types of elements on the field when there are absorb mobs....by the end my archwizards were going 600+ damage to mobs that were "strong" against their element type.
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To all the people going RAOR ITS TEH SAME GAME.
it was an expansion pack, the actual new game is coming out soon, this is just to tide over protector fans while we wait
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@rikilord The "leadership" player skill allows you to hire one hero per leadership point. The "leadership" hero skill reduces the cost to upgrade that hero's units by 2% per leadership point.
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These games are amazing.. I only wonder ONE thing. How do they get those monsters to march down a road while hitting them with multiple weapons? I mean, what the heck? 5/5
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Alright, I like the game, but it hasn't changed very much at all... I was expecting new content, which really isn't what I'm getting. The biggest problem I have with this game is leveling up the units... it's simply stupid. There is practically no difference between units leveling up... advanced are slightly better but the scheme for mages, rangers, and melee are all the same. 2/5 for being a good game but being exactly the same as the previous protector games.
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There is some sort of bug. I left the game open for a bit an then my shockwave plugin crashed. After that my save data for the game disappeared.
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I think the Protectopedia could use some updating. It doesnt explain what the inflictions do. For the life of me, I just want to know what consecration does, but its not in the pedia!!!
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IDEA! could you make Protector 5 where u can control certain types of units for a limited amount of shots?(see Sentinels First Wave Beta2 for what i mean
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Undefined - you are so very talented, and we all look forward to your new games, always - but PLeeaaaassseee can you not bring your character graphics back in from Defender, they are so awesome?????
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Twice now the game's told me I've found a Protectormon while playing, but when I've checked my collection, there's nothing there. Do I need to do something special to unlock them, or is this a bug?
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your a jerk undefined. I was gonna spend the weekend out side and u ruined it. btw im just kidding if you didn't realize that
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honestly love these games.... keep up the good work they all kinda seem the same to mee but still sick games, played everysingle one, thumbs up if he should keeping making these!
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Great game and I only have 1 complaint: I know this is by design but I really dislike the "feature" that randomizes the Normal Quest flags when you fail to beat them. I'm the type of player that just wants to play the same one over and over and over until I beat it, making small tweaks every attempt. And this is especially for tower defense games.
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it's one of my favourite games here
honestly - the most one :)
BUT.
Why protectopedia is so.. small?
Where the articles about units, heroes, their skills, descriptions, etc?
Or maybe you can make protectopedia some kind of quest too:
- hire new hear - and the article about them become open
- hire new unit - the same thing as with hero.. etc etc etc
AND
Why you just coppied the older one protector's quests?
the same waves, same monsters, all the same.
just added the description for quest....
even the maps are OLD! it's very bad, I think.. but the game is still brilliant..
I hope that in next part there will be lots of new monsters and maps
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I think that the game will be better if you change a little the concept of the game because it's always the same creatures and "towers" but anyway very good game
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Im sure lots of people enjoy grinding etc, but for those for just like the game and want to see how the story progresses, an easy mode?