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Suggestions:
1) Faster speed!
2) Option to automatically send waves instead of clicking between each one.
3) Some reason to use melee units... like enemy types immune to magic and ranged attacks.
4) Easier way to compare heroes.
5) Easier way to see the faction affiliation of units.
6) Sort the in-game achievements.
7) Sort button for inventory.
8) More info in Protectopedia on... well, nearly everything.
9) Option to hide/dim completed quests.
10) More challenging enemies on later quests. (Maybe a toggle-able 'heroic' mode that doubles the difficulty and rewards of all quests?)
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is there anything new in this release? (This is a serious question. I don't want to play it just to re-play Protector IV)
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To be honest, I dont really enjoy the Pet Protecter series. However, this game has made me change my mind! This is a wonderful game.
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Best strategy ever : Get a poison hero and dig up easy gold and exp at good to be bad storyline quest. 20k gold and high level hero in NO time!
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this is a exact clone of the previous versions all he really did was update it by adding more units/monster types no real improvements, even the starting 3 heroes are the exact same
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Turn up the speed, chrissakes.
Also I don't see a reason why anyone would use melee when a simple bat is completely unaffected by the most powerful paladin. Ranged and magic have a huge advantage there, and melee doesn't offer anything they don't; in fact, ranged and magic -also- have a gigantic range compared to the 1 that melee gets.
So there's no type of enemy they can't hit, -and- they can hit them from further away. I repeat - why would anyone want to use melee?
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tehroxi they need adverts to pay for the site the bigger it gets the more money it needs and they dont last that long so dont complain
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@2pur4ulol you can't remove an unit from the map. If you want to change an unit your hero uses, then you need an item like the requisition order in the kingdom store.
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For some reason, I know that this game is really similar to the last ones, but I can't seem to stop playing, even if I have to attempt a level 5 times to beat it. 4/5
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anyone noticed that when you look at the numbers at the lower left of the screen that shows the incoming enemies doesn't show the stats of the enemies anymore? like in protector IV? well,anyways, epic game. waiting for protector V. more power to undefined
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I can appreciate an expansion pack. However, don't bill it as a "new" game when you didn't even bother to fix the typos from the original version. Oh, and element change as an item property still exists, so why are saves broken?!
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Incredible! With all the content in this game, you can spend hours at this. And I liked the factions concept-gives you a pat to choose in the game. Can't wait for Protector V!
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this game seriously needs a more intuitive way to level up your towers. having to exit out of every window and click on skill menu for each unit to level is unessiary, simply make it so when you do click to level up a tower, it shows skills first and click to see stats. a key bound to exiting menus would also be nice, as well as a key to hit to upgrade... such as the top line would be 1/2/3 secound level 4, 5, last tier 6 7 8 for each row... just my 2cp :D
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I still can't get friendly with using Hero's and their defined elemental affinities for unit creation. I liked the method used im first three games better and hope you get back to it. I also miss the talent tree.
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How is this different from IV? Also, when I close the skill tree can the game not ask me if I want to pave the spot underneath? That is such an obvious and annoying flaw from IV, why would it not be fixed in IV.V?
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"Hey guys, the exit is right next to where we came in, le- OMG A PENNY WAAAY AT THE OTHER END! Lets go down there, and THEN come back and leave!"
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Great expension, but you still can't know what new units do untill you used em. A mouse over disciption of unit capabilities such as splash, would be handy.