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Needs the ability to toggle which missions are visible on the map (like Caulaincourt suggested) as well as the ability to toggle targeting modes for individual units as well as all units. Ex: Attack highest hp, lowest hp, closest, farthest, etc.
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found a glitch. the flags for mission "forged metal" and mission "grand cannons" does'nt become blue after completing them
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consecration is ability to make more damage even for creatures which are strong against this element
eg. your spearman is fire unit but that rat is strong against fire and absorbs! you take a consecration and now your unit can hit that rat :)
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Oh well, there goes the next week of my life. Could have a 4/3x speed thought. Stuff gets a bit draggy in the later levels.
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NEVER use a wipe memory item. You lose just some XP, it's true. But you lose ALL the skills that don't come with XP: Starting skills for heroes, Talent skills for you.
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can u make the map wider please and more epic monster faces .. that would scare me rawr .. enhance the graphics + sign
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If anyone else is like me, and wants to have an idea of what they'll get before using the 'basic authority' and 'advanced authority' items in order to customize their heroes, I've created a spreadsheet that more easily shows this data. All credit to Rykoffe's post in the forums (Complete Unit List) which has far more detail, I've just condensed the information most important to me for at-a-glance, being mostly familiar with the units: Base Damage, Range, and what specials.
http://img.movoda.net/aqstay5a.gif
+ If this helped you ;)
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Hi there, i dont know if anyone else expierience this, but i only have access to 1+3 stores still. im playin that game for several hours now, and only got costal, mountain and forest store additional to the 1st. therefor i finished round 20+ storylines, some multiple times, im not sure what the problem is. greets
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@Sankator - if I recall correctly, you have to recruit Theifs or Gentelmans.
@theunlimitedq - debuff increases damage from other towers. Like, 15% debuff = 15% damage increase on that critter.
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Hints for people who are having problems with certain levels: (+ so everyone can see): 1) Use the best suited type of units: if you now many enemy units have a certain weakness to an elemenant, take a hero with units with that element. 2) Place your units in the right place! The Archwizard is best placed in the center of a level because of it's wide range. The Footman, Paladin or Knight are best placed on a spot where enemies need to pass twice and not once! 3) Don't pile your units at the entrance, place some everywhere, to begin place a unit by the entrance, 1 in the centre and the last one close to the exit.
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"Most notably, element change as an item property no longer exists"
Hey I got a gem with elemental switch:Physical. It's right in the hillfolk hall store.
Is that not the same?
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Big fan of undefined games, but they all lack proper inventory organization. This is a feature that is badly needed when your inventory starts to expand dramatically.
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I can't decide if I like this or not, I'm normally opposed to taking a game and expanding, and then I saw 4.5 and I just couldn't believe it. I had to at least see WHY it's made it this far.
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There is a bug with the store, I just made 700k by buying and selling one and same item and reloading the game.
Btw very, very good game!
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I love TD games, esp the hard ones. but this feels like gemcraft.. endless statbuffs, making it a boring grind.. well polished, but too much achievments ,buffs and fiddeling for my liking. Less is more in my world. Undefined, please go back to Defender style.. simple and awesome.
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Fortunately, I never got very far in Protector IV, so this is kind of like playing a whole new game for me. I LOVE AUGMENTS! BLAARRG!!
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I love how Protector III's description says its the last game in the series, and here we are at IV.V and talking about V. Thank you for changing your mind.
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Are there ANY ranged or magic fire heroes? Or do I have to find a fire scroll? After about 50 missions I've seen ONE other fire hero, which is also melee. It is getting slightly frustrating.
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http://www.kickstarter.com/projects/extropia/bela-kovacs-wants-to-catch-more-bad-guys
please pledge to allow more games!
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Why did you get rid of the element change items? I'm now stuck grinding (and losing) normal quests until I can get a hero who's cold enabled and has ranged/magic units (e.g not useless.) You could've at least changed the starting units so that none of them are melee-only (e.g useless.)
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@Kingtarol: It's not a balance issue. You just have to put your first units towards the back and add units towards the front as the mission progresses. 4.5 games and you haven't figured that out yet?
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One of the most addictive series of Flash games ever! So many details and great ideas... thank you so much for ahring this with us for free! :)
@petiteetoile: For me new badgets are glowing till I move the mouse over them.
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@Kingatrol: The solution is to place your units nearest the exit first. As they level up, add new units in front of them so that they all stay close to the same level.
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Really not trying to be offensive here,
but have there actually been any changes
from protector II to III to IV to this?
While IV felt mostly like playing III,
this one seems to be exactly
the same game as IV...
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This is a fairly good game, but it seems like units at the front become EXP hogs until the enemies become too powerful, and then your weaker units can't help you. This is a huge balance issue that has never been corrected in the Protector games.