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the quest "Ancient Rights" has appeared twice, once as a storyline quest and at the same time as a normal quest as 2 separate quests. the normal version gives 212 gold and is from the Protectorate and the storyline gives 154 gold and is from the Hamlar faction. consider fixing if this actually matters, just thought i'd point it out <(^_^)>
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am i wrong or should you never use melee units?
there is always a bunch of flying units and you lose totally when using too many melee's right?
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Do you want to pave this area? *clicks no* Do you want to pave this area? *Clicks no slightly harder* Do you want to pave this area? *clicks no really hard* Do you want to pave this area?
*Throws mouse across the room and walks out*
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Im playing this game again because it has a badge, but to be honest i seriously dislike this game. Your playing every wave easily until one wave, which you dont understand why, easily destoys the entire quest and youre finished...
USELESS and just totally out of balance. 1/5 for the first time...
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I wonder why they fear the Corruption.Simply stay away from the path of the monsters, and they will do nothing.Really, just build whole villages, and that's it.
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@Natron There is only one badge because this is not a completely new game. It is an upgrade to a game which I believe already has badges.
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How about an item that resets your skill points like those that do the same for your hero or maybe only make it available after you beat the game or something?
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The enemy balance VASTLY favors you using fire attacks...it's a fairly common weakness, and an extremely rare resistance!
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So what... you update the game and my save gets deleted? I have to re-earn the frickin badge? No thanks, 1/5 for failing long time players
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A few things this game needs.
1. A pause option.
2. The ability to choose different speed settings. (I.E. x2, x4, x8, etc.)
3. The ability to sell units (even if it's at a reduced amount)
4. The ability to tell what units you are up against before you pick your heroes.
5. I really do not get why the upgrades cost gold and experience. In my opinion it should be one or the other. This is also a problem because of the high cost to clear new spots for units. I suggest either remove the gold cost or lower the cost of clearing spots.
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I don't know; it's really just more of the same. There are only a few minor changes -- and I really approve of the "element change item" removal, I was abusing the heck out of it -- but they don't seem worth it for a whole new game. I love the gameplay, but... I've always felt that Protector's plot is really more of flavor text, and switching up the flavor text just doesn't make it a new experience for me. It's always been good flavor text, though.
Looking forward to 5, but I'm not sure I'll play this one much.
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It would be nice to be able to see a map preview, so you can decide on your units a lot better. I don't want to be playing a map where my footmen are completely inefficient...
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The game is so perfect,but i wish if they had special units that we can buy them and train them through battles. Also they can be used in any battle.