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helloevery: Having your unit selection being permanent is a feature of the entire Protector series. It is what makes the game unique. I don't think it is giong to be taken out.
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Good game, I am enjoying it greatly. one little bug, though. Often when I switch heroes the program does not update what is available for purchase properly. So if one advanced hero costs 90 gp and another costs 99, if you only had 95 it would not update to show the 90 cost one was available for purchase, or it would say the 99 cost one was (resulting in a negative gp value if you purchase it). This goes away once you gain gold from killing a monster, but can be annoying when you are fighting a big monster and want to get that last guy on the field but can't because it says you don't have enough when you do.
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Can you please do some sort of update that highlights absorb waves, like make those waves outlined in both the map and the actual playing (especially the map) since those are the only waves that cause issues later on? I think a lot of us would appreciate it a LOT.
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the only thing you should worry about is strength+absorb waves, if there are any. Otherwise, get a hero that has an archer with consecration and just pwn. For some reason the hero with trainees is the best if you put all your personal skills into "Magic use" and hero's into "Magic" and then "Elemental", have him carry highest +magic/+elemental equipment, along with element change if necessary, while your other heroes carry +loot, -pave, +lives stuff that's hero-independent. +steal is useless while you have no units that can steal.
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Meh every time ive played this game i get stuck with ONE hero that i actually use , and a million of the same dud heroes i don't want.
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mollila, why is it too powerful? It doesn't have an excessively high attack stat, or high range, so doesn't that make it weaker than other ranged units?
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It's hard scanning before every match for the elemental Strength & Weakness plus flying/not information from the little square icons. This slower more complicated process takes away from the fun of the earlier series of this game.
I'll also note that the Alchemist basic unit feels like cheating and too powerful: it has the same strong stats like a 1 range melee unit, but can attach also flyers.
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Energymages needs a nerf, played against a full "str: energy" map, and used energymages throughout it and it was no problem :)
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easy solve to the whole wisdom thing. USE ITEMS WITH IT. if you have items that use wisdom you dont have to waste skill points on a skill that obviously no one seems to care for and get the exp boost all the same
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Ok, finished the game and figured it out: wisdom is probably a good idea anyway, because there are XP reset items you can use to get your skill points back before the final battle/whenever you decide you need them. If you went for 20 wisdom at the start, you'll have a significantly higher number of skill points at the end. That said, I didn't bother doing this and won the last mission on my first try, so it's not likely to matter either way.
Incidentally, I'd like to recommend that the developers remove this stat effect in later editions - I don't think it helps long-term optimization at all, since I spent my first 20 levels on a combat-useless skill and finished the game around level 40.
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To be more precise I did some Excel work: When you have 10 skillpoints, somebody who invests in Wisdom first has 11 skillpoints. When you have 16 points, he has 19, and so on: 20vs25, 26vs34, 30vs40, 35vs47, 40vs 54. The break-even point is at 50vs70 Skillpoints, when he has those 20 extra points needed for Wisdom.
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@LordBucket there's a HUGE mistake in your calculation. You forgot that the exp return from later missions pay back it's investment cost very quickly. You buy wisdom cheap (50,100,...) in the beginning but sell their bonus very expensive (3000 + 40% = 1200exp bonus?) in the later levels. With my compound interest rate I have wisdom 20 by the time you have Ranged 15, and when have level 20 there, I get to have 20wis AND 20 Ranged, too.
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@ChessTyrant Each point of wisdom gives a 2% bonus to xp. So for every point you invest in wisdom, you need to get FIFTY levels to break even on the investment. The only venefit to levels is skillpoints, so it doesn't matter if you level faster, only the benefit you get from skills. Level 2 with 1 point in a useful skill is better than level 21 with 20 points in wisdom. Wisdom stat is pretty much a waste of points.
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@ChessTyrant: Yes, I'd recommend going straight for wisdom 20 because it's very effective once you hit 2000 exp needed for a level-up. Then the exp curve becomes flat, only increasing by +100 per level forever (next is 2100, 2200, 2300... and so on)
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This is the best tower defense on Kongregate and probably the best tower defense ever. I only wish that the UI were a little more integrated. If I want to compare a hero for hire to the heroes I already have, I need to leave the tavern and open a new menu. Similarly I can't sell magic items from the hero screen -- I have to close it and go to the shop screen. I can't even SEE my magic items until I click on a hero. The tabs on the left-hand side should behave like TABS, which is to say I should be able to jump from screen to screen so I can manage my heroes and items easily. But that's a quibble in what is otherwise a fantastic game. Love this series!
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To those who have finished the game: is it worth raising your Wisdom score to 20 as soon as you can, or is it a complete waste of skill points?
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I really like this series of games but it's still jarring to me how nice the overview, map and menu screens look and you get into an actual map and it's straight out of mspaint. I hope you are upgrading those graphics for 5 because its the only thing holding this game back now.
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Tyrian quest line completed – Note: This will probably be on the easier end of a hard badge for Protector veterans. That should've been a medium badge...