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Kong is full of hackers but o well that's the net, series of games are pretty nice I just get a little tired of playing them that's all.
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i've loved the protector games since the first one; in fact, Protector 1 is the game that brought me to kongregate in the first place; therefore, don't take this as an insult and vote it down, as every negative comment on kongregate gets voted down...i don't get how this is 4.5, with such a title i was expecting some major additions, but the only new thing I can see so far is a few more storyline quests. can't wait for protector 5
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More badges for this game please! And at least one impossible in all protector games! Badges for protector chapter III!Rate this up if you agree!
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If you put all leader SP into "Ranged Combat", put all Hero SP into "Ranged combat"/"Leadership"/"Tactics"/"Logistics", equip 3 "Ranged Combat" buffers on each Hero and change the basic/advanced unit of all Heroes to "Crossbow", then any map on the entire map is ridiculously easy, even without any strategy used. There should be a diminishing return on skill power. In return, there could be more skill points available.
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also, by the way maxcrouch, the inability to sell units causes you to need to think more strategically making the game more of what it's supposed to be, about strategy
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Lol I thought I would just start again for something to do (finished this and the original one without the updates) and on my new profile my first kill got me the pot of gold! (something that I only ever got near the end of my first go on this version of the game)
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Maxcrouch, after you progress a little bit into the story, you'll be awarded the "scout" talent which gives you information about each wave. When you mouse over each wave icon on the battle map, it should show their health, armor, and a few other things in addition to how many enemies (under AMT). I'm not completely sure, but I believe it is the "scout the area" mission from the Legion of Tyria that awards it. I would definitely like to be able to sell units though, maybe for 50% initial cost. You could even have a talent that increases the cash back from selling.
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Sorry for spamming, but this surely is important to semi-experinged players:
Don't buy or upgrade units more than needed, gold that you use on this won't be counted to your payment. (If you want to level up hero, or do a talent, invest in adequate anmount of units, but only after you get enough to win a level. also don't mind losing some lives, there is no reward for keeping them all)
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So, some tweaking could be nice:
1)Some typing errors could be fixed, this could make the game less wonky-looking
2)Sorting of quests, as said before
3)Some way to compare items equipped to items in inventory
4)Streamlined shopping
5)way to see total influence of the stats (i.e: Tactics improves gold saving from quests, but for how much? I want to know this
6)Maybe make mission gold calculated this way: (Total gold looted/tactics+bonuses) +payment + extra gold + bonus based on relationship, experince racked up and faction relationship.
I know that's a long one, but these minior changes could make the game much smoother
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Whenever I place a unit on a map, the first unit always has an outrageous amount of damage output. When compared to the second unit the damage difference is noticeably different. I'll give you an example: I'm using two fire mages - the first unit deals 192 dmg with every hit (non critical) whereas the second unit deals only a measly 42 dmg, where the # of kills are the same (give or take 1-3 mobs) and the upgrades are the same. Not sure if this is known or not, but just wanted to point it out.
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I strongly encourage you to rethink the interface for future iterations or games. The amount of clicking necessary to accomplish the simplest task is absolutely ridiculous, and turns what would be a good TD game into an annoying, carpal tunnel-inducing snoozefest.
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The infinity symbol during the loading screen is in my opinion a bad choice. You don't want people thinking that the game will take an infinite amount of time too load. Good graphic though, very stylized