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@dtbc: The inability to move units once you put them down has always been a big point of the Protector series. It makes you 1: try harder not to make mistakes, and 2: try to see misplaced units as challenges instead of mistakes. Instead of just removing and placing a new soldier, you have to work around the new problem.
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be a lot easier if once you opened up the upgrade menu you could cycle through all characters instead of closing the window and clicking on the next character every time - apart from that great game:)
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REALLY needs targeting option. Really gets tiresome watching your retarded units fire at the wrong targets all the time. I'd honestly rather kill half the mobs than have ALL of them walking out with a minimum of HP....
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For anyone wondering about the badge and I hope I won't be flamed for this. The Tyrian line has blue flags so you want to be doing those Quests. The last one is Don't You Open That Trapdoor! Hope this helps xD I for one know that I was having trouble grasping something so simple *facepalm*
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Great game. Could use a way to remove units once placed. An accidental click can cause you to have to restart a level.
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If you don't have any money early in the game, buy something, then immediately refresh the page. Reload your save and you will have the item and your money.
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it takes 4 clicks to upgrade a unit! i have a keyboard and i want to use it, also buttons for closing all the popups and starting a new wave. And im missing an explanation of all the skills, ok "slow by x%" is self explaning, but wtf is consecration steal or gold return?
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It's a great game, just like its previous versions, but it could be even better with a few improvements:
1. make paving ctrl+click or shift+click instead of simple click, it is really annoying if you miss a unit you wish to improve quickly and have to look for X in order to close the "Do you wish to..." instead of...
2. click outside a box to close it. It will make upgrading units MUCH easier, and will get rid of problems with accidentally clicking somewhere you didn't want to.
3. Change the unit level-up "ding" script, right now it still checks the base exp needed to lvlup(like 500, 1000), instead of counting (leadership? logistics? I don't remember at the moment) bonus(which would make it 400 and 800 exp respectively).
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I've logged about 6 hours played time and have not found any Protectomons. I actually dont even remember what they are. Anyone have a tip to find them?
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A great improvement on Protector 4, but we would appreciate a faster fast forward button, stages still take a bit too long ;) Other than that this game gets a 5/5, good work.
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Um...I got an item with elemental switch property from an expedition... 0_0 I don't know how to feel about this... lol
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I played this on Deadwhale and found that the icons of the colour flags for what's going to be inside a mission will fade over time. It's very, very annoying. I end up refreshing the page after three or four missions to get the bright colours back. Is this on purpose? If so, please save my eyes!
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I was just reeeally disappointed when I found out melee couldn't hit flying units rendering them usless. I have NEVER used a melee unit after that and I've completed 2 storylines so far.
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I don't know.. Maybe I'm used to the original protector.. This game became a full-blown TD game, and I don't like it. What's the use of picking character traits if I have no "character"? Maybe I haven't played this enough or something. I don't think this should be called "Protector" and maybe give it a new name all in it's own.