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i suggest you should put a difficulty in it, 1 on easy, the other on hard. then there are no complaints that it is to easy
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You cant destroy/sell units probs because if u had a fire unit out and the next monters absorb fire and are weak against cold, it would be less challenging/ fun to just switch out for a cold unit
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is it just me being pathetic, or is there no way of selling/firing units in battle to free up the space for other units
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Is it just me or is this by fat the easiest game of the series?
I enjoyed it, but the maker really seemed to cut us a lot of slack.
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the exploring tools is stuff you brings to the exploring dude then you can pay him 1k gold and he will find u items the more exploring parts u got the better items he will find...
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There's like 50 of everything. What's the point? Why would you want gamers to know what they're in for. A long tedious journey. Sigh... Rate down this comment as well. Gemcraft 2 will tear this series apart, just like the other Gemcraft games. At least the combat looks nice in them games.
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@Grimwalker If you can't see the text, it's likely more of an issue with your monitor and settings. I can see the text perfectly fine.
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Wisdom is useless: What's the reason with a fully upgraded hero with lots of wisdom?. Ye get there anyway, it just tales longer, and ye miss skills that could be used on other skills. The skills ye need to upgrade is Leadership, Tactics and maybe a little Ranged/Swordplay/Magic use.
Some will have use for Specialism, like arcwiz, crossbow and such who's got slow, infect, bleed, etc.
Wisdom, Logistics and Elemental has proven useless for me. Just use items for these.
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Where can I hire more heros? Im at the hero tab and I dont see anymore, even though it said after I beat a level that their was a new hero for hire.
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I think this game can be enhanced with a "sell unit" option or a active save. I also had some difficulty figuring out what element something is, a rollover explaining the units element, stats, and type would be great. Quite a great game. :D
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i was sad when the storyline ended...i had kinda hoped it would be longer with some epic marathon levels. great game though. 5/5
p.s. the alchemist rocks. I won every single level that didnt have a fire absorb wave with my fire alchemists alone
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Haven't liked protector earlier. You've really improved this one. Two thing that could be improved is to be able to select several units simultaneously and upgrade them and the possibility to see both str and weakness for the waves by looking at the number. Like if it is weak against cold and strong vs fire it could be a blue/red circle. Making it easier to set up strategies.
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hmm....Wis gives +2% each time....so say ammount of exp needed goes up by 20 each time so 20, 40, 60, 80 etc. if you get Wisdom 10 times (20%) you'll have used 200 exp but be getting back 44 exp back on 11th turn....if you get it twenty times you'll have used around 400 exp but be getting back 40% extra so on 21st turn you'll get 160 exp back per turn, so you'll get the exp back in three levels :D so in response toErikM there IS a reason for Wisdom :)
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Crafted balls lol what a skill name. This is a MUCH better version of protector I finally enjoy this series now. Kudos for the improvements, but you need to do a better job explaining skills and what they do. no idea what some of my soldiers can do.
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i see they've realised that 'watchers' were overpowered, they've increased their speed from 5 to 9, or my game is broke. :P anyway they were my favorite while they were.
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Warning: Never, ever take the Wisdom skill when leveling heroes. It's a trap, as they say. 2% increase in XP gained is worthless when further levels take more than 2% more time to go up a level. Use an item that gives Wisdom if you need to train a hero, then switch it out for something else in the important fights.
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It's a lot easier for weak units to "catch up" this time around.
The bonuses you get for leveling up characters are quite large. It might be helpful to have difficulty ratings for levels, and maybe even a description for each level, e.g., "this level has a lot of flying enemies, a few waves of moderately strong ground units, and at the end, one flying wave of each absorb type."
I've noticed that advanced units have the same upgrade costs as basic units, so getting an advanced unit out early can help a lot... sometimes. But it really depends.
It's maybe more fun and strategic if you keep using your newer, unleveled recruits and try to find teams suitable to the level. This is definitely the best Protector, and an example of what Defense games should be.
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Ok so I really wanted Enchanted Cave to win this month because of how much I liked it and because of the nostalgia from the Lufia cave. However, I love this game, so sorry Enchanted Cave, but 5/5.
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Too easy, just use the starting trainee hero, put all hero points into magic use and elemental. Put all personal points into magic use. Collect the items which switch your hero's element then just make sure there is nothing which can absorb your hero's current element on the level. You won't need any tactics, just spam trainees.
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If anyone else runs into this, I just hit continue and it said no save was found. I started a new game and when it asked for a save slot I saw my old one was there so I saved the new game in an empty slot and backed out to the menu and was able to continue my old game.
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Whilst I appreciate that Watcher was previously far and away the best unit in the game and did need slowing down, dropping the speed to 9 is overkill turning it into, almost invariably, the worst.
It now fires so slowly and so weakly that it can't fire and kill a single, normal speed, first wave unit which is elementally weak to it.
If you position it after another unit, so that it can get a few kills (again, it fires so slowly it cannot hit more than one normal speed unit in three) then whilst it will get the kills needed for its ability, it won't then get any exp from the almost dead enemies in order to get the needed skills to become a meaningful threat later in the stage.
Upgrades don't help. Engineers fire faster, deal more, and still can't be counted to handle most waves, because speed is the god-stat. Too bad for my favourite unit I guess.
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PLEASE let us see the skill tree of a unit-type from a hero's description page. PLEASE change the in-combat unit stat page to include the skill tree. It doesn't take up that much room. If you won't do that, PLEASE put the XP required to get a skill on the same page as the current XP, and put the buttons to switch views in the same place so we don't need to move the mouse to get back and forth. Also: if it only does what it says it does, Wisdom is utterly worthless: the first level at which it has a useful effect at all is 50th level (exp to level again will be more than 2% more until then, so you're falling behind and not getting anything for it). Investor is not worth buying (pay ~2000 gold to get *5 gold per quest* -> payoff time = 400 quests later), and there's no way to know that before you paid for it.
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i got a questions, i finsihed th game and bought al the talent items u can buy at the sops, but still i miss 2 of the talents acuired from talent scroll.
- craftsman
- woodsman
please shout me how to get those 2, are thre specil shops? do u have to be lucky to get the like protectomons? does jones find them for you? please help!
P.S. there is a talent scroll i shop, crafty or something but that isn't the one i'm looking for.
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All that said, great work guys. When your foremost complait is "hey, keep me in your game for longer"... well, that's surely a good sign!
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-- Good solution would be to introduce "Epic Quests" right here right now. Some ultra-touch chalelnges unlocked by finishing a storyline. The ones like Forgotten Cavern (probably the only map where you cannot just spam one good unit svitched to one map-convinient element) but MUCH worse. So my 15+ magic use me with 25+ magic use hero have to go through hoola hoops (as opposed to have not archwizard but a lowly trainee get me through half the map singlehandedly). These challenges may pay in unique items uncomparable to anything else ("sacrifice a hero to get a portion of his experience for yourself". "Units of this hero have their level cap permanently removed. + 10 Tactics" - and so on and so on!)
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So I'm happy, it was a time well spent and so on, but it's just... too short, honestly! For all the potential in the whole system, with individual hero leveling as well as your own, all the unit types (never built a majority of it save for 1 to try. The balance... needs working on :*), the items and stats - it's all gets surprisingly irrelevant fast enough. The abovementioned GemCraft got much slower curve (which could be problematic aswell - I for one never bothered to finish "chapter 0" because it's too lamely stretched), but here, we've got a too steep one. I wouldn't mind spending another day or tow at this game "for real" (not pokemon grinding).
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My problem is, the "interesting" stage of the game is too short. Woops, you're a poor lame ass being pwned by anyone, and you're happy with a single loot item or gold point... about 4-5 hours later, you'd sell it by the bulk just to save the clicking, and the archwizard of your lv-infinity hero one-shots a "Strong Against Your Kind Of Damage" creeps. So fine, you hire a Gentleman hero (or just implant their "loot chance" units on another martial one you've got) and grind... but that's it. That's all it is. Right now, I've got 4 Protectomons and 11 skills to go (of skills, only 2 are those mysterious "given by unsold scroll" ones. The moment I use Relearn scroll on myself, I'll have everything else - have X of this and Y of that - covered.)
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However, speaking of GemCraft was for another dang reason too. This game, for all it's marvel, is too fast and too easy. Finished the storyline in about 5 hours of gaming time, and half of that was spent n00bing around. Now, with the final storyline quest being the supposed pinnacle of difficility (It's not, Forgotten Cavern is far more unconvinient), I've got nothing to do but to grind it with 2 (yep, the whole level!) for Protectomon collection... and that's truly boring. Why not have a "Stage Two" game part, that I can arrive at after completing the storyline?
-- For Jesus's sake, there is a skill requirement "total of 40 points", I am 2 points short of it (with 10's "Bonus Exp" skill on me, eh!), and I already can single-shot everything in the game from 2 of my "main" heroes, and almost - from any n00b hero I hire.