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Hey undefined, can you make a "sell unit" button pleas, its the only niggle se naggle the games has! 10/5!!!!! :-)(-: Thanks!
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The Protector series of games have definitely jumped the shark. The first two are among the best Tower Defense games ever made. But then the designers kind of went crazy with adding features, and now it is just a mess of RPG-like upgrades and micromanagement that is simply tedious and repetitive. This is not what TD gaming is about.
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Why is the symbol for 'energy' yellowish white and the symbol for 'physical' a purple cloud??? Did anyone else get the two mixed up for a long time?
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auto save sucks.
I fired a hero the equipment on him dissapeared with him. weak. I tried to reload, and auto save screwed me.
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This game was fun, but it lacked a strong meta-game tie in. There were many skill points and factions and little interacting pieces, but they weren't actually meaningful. 4/5 for having a really great start; the amount of this game that hinted toward more but failed to deliver make it merely average, while the effort put into the visuals bring it up to near great.
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wizards are really overpowered... i bought chakona and the rest of the game became a cakewalk because both his units have such great coverage... one of them with a snare. all i really did was pump magic use every time he leveled. if there were any strong vs cold rounds he'd still be able to beat a lot of them, maybe with the help of another neutral element helping him.
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Game is pretty and complex, but you can beat it with one wizard (the energy trainee you start with) just by piling points into magic use and elemental swaps to get the best attack type on each level. I beat every level with almost no effort (38 wins 6 losses: 3h 36m), bought nothing except a the coins that give you tons of magic use bonus and ignored every other hero in the game.
You have to get rid of the elemental swap items ENTIRELY and nerf the magic use bonus & up the wisdom & other skill bonuses. Otherwise, all the other features of the game are useless. New heroes? don't need them. Search for cool items? I can buy the only stuff I need. Steal? Loot? Nope, why bother? There's just way too much not worth doing.
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Not half as difficult as previous games - takes away a lot from the new units and doesn't promote using them or even bothering to hire the hero who has them.. because your main hero has over 25skills, and you don't want to lvl a hero who starts with 3-5skill points.
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THIS IS THE BEST STRATEGY DEFENSE GAME EVER! 50/5 and added to favorites! it has twice as many features as all the other protectors put TOGETHER! :D
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I have a question about two skills. How does steal work? I have thief units with a +20ish steal chance and I never "see" it happen so I dont know if anything is going on. Second "Consecrate" I remember this allowed a unit to further exploit a weakness (Fire unit v fire weakness) is this still the case?
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I wish the last badge was an impossible for completing everything... All talents, all maxed relations, all protectomons collected
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I keep noticing my mouse randomly shifting to the top of my screen when playing this game. Has anyone else noticed this?
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dont know why, but with me at least.. sometimes when i got wave 20 in some levels start lagging too much and i cant keep playing, when i exit the level it fixes. In other levels and in final level it dont occured so i dont really know whats that.
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I miss the difficulty of the others, if your making a fifth game of one of the best series on kongregate please bring back the difficulty
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I did the same thing as DavOs, just powered up my fire-archers to ranged attack 100 and changed elements with Items when they absorbed fire.
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Great game overall, but I think there should be a most likely impossible, possibly hard, depends, medal for getting all the talents.
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My saved file is gone! What happened? I invested a lot of time in getting that uyp to snuff :( Can anyone tell me what happened, and hopw to avoid that happening in the future?
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Great game! The one thing I wish is that there were some way to sort items. Even the ability to highlight which items will, say, change my hero's element -- without having to laboriously search through dozens of roll-over texts, since you can't tell what an item does by looking at it -- would be an improvement.
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Wizard+Achwizard/energy (council) Footman+Huscarl/cold (Hillfolk) Patroller+Defender/fire (protectorate) and you have the most uber combo of hyper-specialized wizard+fighter+archer in the game.
No point even investing on anything else, except changing Phyisical attack to Cold/Energy to avoid resistances.
5/5