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Seems to me like a bland looking, generic TD game with awkward upgrades and nonexistant AI. Its allright but theres so many better ones then this on kong. Is everyone just giving it a 5/5 bacause its a kongregate game?
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use items to change hero's element. Then use second change element item. Remove both items and hero will have element of the first item permanently.
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Just wondering, do buffs override? Like does the mage debuff override an archwizards infection? Because if they do...well this stinks :P Also, would love to be able to sell units.
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The second unit I place has roughly x3 damage of all other units of the same type with the same upgrades, and I can't find any skills or items that might account for this... is this a bug? Has this happened to anyone else?
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For me it's from time to time too complex. I would apprecite a light mode with less tactic choices. The upgrading system of the units blows. It takes too much time to do upgrade.
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Great game. Only hink I found was that I accidently sold an item or two by accident. Just a confirmation box would be nice if you plan on selling something.
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great game, but the unit tree is a bit overcomplicated, and levelling up the units doesnt give them as much power as it used to - better to buy more units if you have tiles...
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The main bother I've found with this game: 2 specific storyline quests that more or less FORCE you into getting a paladin on a hero or doing some really stupid far out strategy you need to perfect after 300 playthroughs of the same level.
Why are there no other units than the paladin with consecrate? >.<
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where I can see the effect of debuff, consecrate and other abilities? The abilites don't have any explaination, so I feel a bit confused to choose.
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So sad Watchers were weakened, were overpowered before though. BTW:some funny names were Harry Potter the Mage, Greg, Yes That Greg the Patrol man, Kitchen Sink the Gifted and Gandalf the Archmage
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Somehow, when i quit and when i continue my save, i lose money. I had like 1800 gold (saving up for the Investment Scroll) and when i relogged, i only had 200? Show me the money!
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There are lots of viable strategies for this game, but what worked best for me was using only the hero Givani the Gifted and only the Watcher unit that he has . Leveled up range in both my character and the hero. Once you've put 20 points into range on the hero and maxed it, start maxing elemental to add even more damage. On the Watcher unit skill tree, always take the path that gives them more damage per kill. The game was very easy this way and I basically never used any other heroes unless I just felt like it. I just kept an elemental switch of each type to ensure I could use him in the most effective way on each map. Buy him the Arrow Flingers from the Forest Friend's store and you've got the best item in the game for him.
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best Melee Unit: Huscarl - lots of power upgrades. Yay!
Best Ranged Unit: Defender - lots of range, Anti-Air Boni, good speed
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How is the score calculated?
i know you get score for the gold you spend.
but i'll finish a map with 11000 score, and then it'l say i got 15000. o.o does it say somewhere?
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I think this is more of a strategy/defense game than an RPG/Adventure game. It does have an experience system but the gameplay is laid out in the classic tower defense fashion. Stationary attackers that can be upgraded. I realize there is an experience system used throughout/items/commanders/and that there is a storyline, But the game itself is really a defense and many strategy/defense games use these these same things.