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There are lots of viable strategies for this game, but what worked best for me was using only the hero Givani the Gifted and only the Watcher unit that he has . Leveled up range in both my character and the hero. Once you've put 20 points into range on the hero and maxed it, start maxing elemental to add even more damage. On the Watcher unit skill tree, always take the path that gives them more damage per kill. The game was very easy this way and I basically never used any other heroes unless I just felt like it. I just kept an elemental switch of each type to ensure I could use him in the most effective way on each map. Buy him the Arrow Flingers from the Forest Friend's store and you've got the best item in the game for him.
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best Melee Unit: Huscarl - lots of power upgrades. Yay!
Best Ranged Unit: Defender - lots of range, Anti-Air Boni, good speed
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How is the score calculated?
i know you get score for the gold you spend.
but i'll finish a map with 11000 score, and then it'l say i got 15000. o.o does it say somewhere?
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I think this is more of a strategy/defense game than an RPG/Adventure game. It does have an experience system but the gameplay is laid out in the classic tower defense fashion. Stationary attackers that can be upgraded. I realize there is an experience system used throughout/items/commanders/and that there is a storyline, But the game itself is really a defense and many strategy/defense games use these these same things.
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Excellent, as all the others were, but it seemed to plateau a little quicker (difficulty-wise) than the others...once you can get heroes (with item help) to a point where their basic unit's attack type (Sword/Ranged/Magic) in the 10-12 range (with item help) and a few points in Tactics/Leadership/Logistics each, you could mow things down pretty quickly--especially toward the end, if you favoured the units of the factions that like you alot. It also would have been nice to have a little more variety on upgrade paths, but, had I played around with a few more factions' units more, I might have found some a little more to my liking.
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OMG that game was long. I beat it in one day, it took me the entire afternoon and into the eavening. But the game was quite fun, a little bit easy.
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i enjoy this way much more there are some down sides but the little ones maybe like 2 but the rest of the game is pretty nice. this protector kept me on the game the other i got bored after a while. can wait to see the nextt one. your hard work paid off. For all fans of protector thanks for keeping him motivated thanks to you guys protector is still going.
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nice but I liked the earlier versions. the quest idea and all the trinkets to get does add flavor, but also makes it impossible to lose - ie, you can grind to eventually get enough extras to win regardless. still, great execution here.
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A way to sort items by specific stats affected (magic, special, ranged, loot chance, etc.) would be nice; so would having the shops refresh their stock every several completed missions. Other than those suggestions, I like this new entry in the series :]
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i dont like the idea of flying units only because some of the units that "fly" look like the average guy could smack with his sword
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If you look up Kongregate in the dictionary it say:
Kongregate (n.)- The greatest online free flash game website ever created. Period.
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Quick comments: Melee units are almost completely worthless in this game. Ranged and Magic are superior in virtually every aspect, as missing out on attacking an entire class of enemies (Flying) is a huge detriment. Anything the melee classes can do, the ranged/magic do significantly better.
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Completed with all achivements, like the rest of the protector-games ;)
I agree with most people, to many heroes*/skills/etc. Most maps reapare with a new "random" wave, not as much skill/thought as eralier games, to many other factors, and hard to get good heroes/much money. More like Protector 2-3 next time, and lesss pet protector, please?
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I like the new upgrade. 5star over the old version. I would suggest adding a difficulty level selection. I find the default to be too easy.
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I don't understand why everyone likes these games. There appears to be lots of depth, but I have a real difficult time picking it up because I don't commit a bunch of stuff (like which symbol is which element) to memory. I saw you were thinking about adding a mouse-over. If you add a few things like that, and maybe make the graphics not blow, this could be an incredible game.
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I noticed how some of the items in this game resembled to items in MapleStory ;o Anyways, still a good game if you're a fan of the previous versions or Defender. 5/5
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really dont see any improvement in the GAMEPLAY. the map and different characters are the only difference... and it IS boring and slow paced... not the best TD today =/
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you only need 2 TYPES of units of units in this game huscarls and archers. Huscarls have huge damages bonuses and can use berserks. When the enemies are flying use archers. Mages are also good debuff units. When leveling up heroes/ items go for tactics and elementals! If you apply all of the advice above you can finish the game in 6-7 hrs like me!!