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OH MAN on the forgotten cavern wave 24/25 i had 6 lives, and 5 guys at full hp and 1 guy at 1 hp on the board. THEY ATTACKED ALL THE WRONG GUYS and i lost. gg im out
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Me too Ascander, originally I had intended to do the same for this.. But it became obvious having a coloured sprite for each unit in each element would require so much art, time and file space it just wasn't possible. Let alone the restrictions of flash. Even with 46 variations things were getting slow to work with. If I'd elementalized them all in the way Protector III does I'd be looking at 230 individual sprites, about a 9mb filesize and a very high cost just to have coloured clothes on the units... If you then imagine having 4 levels so that they visually improve on level up... 920 sprites. Obviously I had to come up with another solution.
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@powerlius, if you want a high hit, use something with necromantic skills ie. watcher or paladin, can get very high hits
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i've realised that the projected wave of monsters shown when you click on a flag is different on the actual wave of monsters when you start playing it =X
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i miss the element colored tunic, not digging the "glow", that's for the visual part, the rest is really nice. And about gameplay, well there are some units that are the same like council trainee and kingdome mages (same ability tree) and it would be nice a place to see what does each ability and what unit have wich ability.
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Best of the series so far, due to the RPG elements and the unlinking of element and special ability. Things that could be fixed are duplications in skill scrolls and protectomons, and lack of visual notification for player and hero level-ups, other than comparing sets of numbers. For my taste, too much equipment to sort through.
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This is a good addition to the Protector series, just sad there's still the same problem that melee units are useless. Maybe if the high cost melee units could hit flying creeps, or have an upgrade to hit them, I would have some use for melee!! Heck their swords look long enough to reach :D
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A more in-depth Protectopedia would be nice, like the ones in earlier versions of Protector. That way, you can see what each unit type can do, and not have to figure it out by trial.
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5/5 AND FAVORITE!:D great job Undifined!And great idea if you ever plan on making a Protectot V.....Also if there is something that you coulddo about possibly moving the units buy paying with gold or such that would as alot of people would say the same about being able to change elements of units but it is still a great idea so please look into it!:D
this game is pure epicness
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Got the storyline hard badge with 3 days of off and on playing, ended up with 75/100 talents at the end. My tips: Save some paving cost reduction items for the later levels and put a lot of points in your heroes' Tactics skill to level units quickly. Use ranged units only, except for the Paladin on some mostly melee levels where he can rack up kills and use the lower skill tree to buff his attacks according to percentage of kills. The elemental switch items can be good midgame when you need ranged units of a certain type. Last level: use Cold Archwizards and build up their teleport skill, it even warps bosses. 5/5 very addicting and unique gameplay.
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Is this the beta version? Well I've got 1 problem with protector 4: It's 2 easy. The previous versions of the game were more of a challenge. I powerlevelled an energy hero, and finished every level without losing lives only using energy mages (except of some with monsters, energy absorb). Nice try, but I hope protector 5 will be more difficult.
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There are too many upgrades in the game, it makes the game a bit confusing. You can't even sell your deployed units, once you put them in the platfoorm you won't have any way to replace them with other units. A little bit time consuming, it's the purpose of a tower defense game though. yeah i don't have enough time to get the hard badge 3/5
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since the flieng oppenets are only attackable by ranged units i just use mages and wizards the whole time...... AND I WON!
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for those having trouble figuring what icon stands for what element ( I was), you can check after each wave when the next wave information pops up you can scroll over the strength and weaknesses icons for descriptions. Green orb = poison, gray fist = physical, lightning bolt = energy, etc.
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I'm loving this game but it does tend towards being a bit "too much". There are way too many items and its just annoying and not fun to have to sift through them all. And i know this has been said but theres really no point in having champions that don't have a ranged or magic unit. Every mission except one that ive done so far (14hrs of play time) has had flying units. I dont even bother hiring a champ without range capacity.
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@Crono86 if you wanted to play a classic protector you can play one of the old ones, the whole point of a new game is to have something different
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Great game overall, but it really needs a way to "sell" towers. (Even if you don't get money back, just being able to clear the space for a different or better tower.)
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letting you buy the items to change your atribute made this way to easy ...
oh well a good game overall not classic protector style gameplay but this does not make this any worse
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I'm sayin' we get an impossible badge for all 100 talents and/or "Like 'that'" for all factions(if the API can track factions).
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would be nice if u could set it so units will auto tech tree and just auto take the money when its time, very hard to level up 30+ units at once....
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Good game, many things are improved. However, the graphics seem to kind of merge into each other the way they're designed, it's hell on the eyes. Also, I kind of liked the old upgrade system and it's totally thrown out in this version. However, it's still a fun game to play. 4/5
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If I choose to build a unit, then change my mind before placing it and click something else, the range stays attached to my cursor. Maybe a cancel button is needed.
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WTH!!! Y did u drop the watcher's attack rate!!! Very few of my other heros are any good!!! I had lvl'd him up to max ranged & almost max talent!!! ugh!!!!!!
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I like everything about this game except the individual unit talent tree it becomes to micromanaging but otherwise 5/5
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For "The Great Hydra" you're going to have to use some of the 500g starting money to pave a place for your units. I had enough to clear out the four middle squares and put an advanced unit in all four.
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Please let us see how many kills a unit has....for the meditation/death damage boost, and also to see which ones are working better.
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p.s. Consecration is a skill where you gained additional damage(150% or about that) for any elemental attack which matched with the monster STRENGTH, not WEAKNESS like the other...