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So easy to get all the Protectomons once you get a hero with scavengers...just play Hold the Gate with a scavenger and go for the item looting. Repeat while raising tatics up, and eventually you'll be able to max out the top (looting improve) tree while going against the devil thing. I got like 5+ Protectomons per wave that way :P Great game!
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one tiny bug: the crossybow protectomon doesnt move when i click on him in the protectomon screen. (i finally have them all! :))) ) and what i wanna say: the hero pics are awesome! some are so cute (Sylvi) that i could fall in love with them though im female, and others like the demonchild look so horrible that they they could make my nightmares. awesome work with the pics! 8D
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Thank for making the waves color clearer thought it would be much better if the strong elemental, flying and absorb status would be easier to notice by maybe making the text of a different color.
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For units, "Speed" is a misleading term because the higher this number is, the slower the unit fires. Please don't call it "Speed", call it "Reload Time" or "Reload". So far, I like this game.
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Finally finished! Really good game. What I did was max Ranged skill on my fire hero, then added +5 ranged items, then cover the last half of the map with cheap crossbowmen for many of the levels since fire isn't a very common strength. Then cover the first half in whatever the exceptions to fire weakness' weakness is. Not very strategic, but it worked for most maps :P
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Isn't there a way we (the fans) could make an elaborate protectopedia? Like a spreadsheet everyone can access and fill in info as they play the game, get new heroes and new units.
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What should be changed... Remove the artifacts that let you change the element of the hero, without them player will be forced to hire new heroes, which will spread a bit the playing field, right now all is needed are 3 heroes and element changing artifacts. I myself am using only 3 heroes that i got at the beginning, with changed basic and adv units, but still. Next thing are creeps waves, why so slow? Add another speed option, if i don't have enough exp on the unit or gold to lvl it up, waiting for the waves to come and go gets annoying very fast. The next thing are the units themselves, there should be more skills to go, right now I am just clicking same things over and over again, which makes it boring after first 2 minutes. Of course can't say there was no work put in the game, of course there was and huge amount at that, but this is just not it. 2/5 and even that is stretched.
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The game is just too easy and gets boring really fast. I know that you wanted to make a game that is long and all, but at one point it all comes to doing everything exactly the same way over and over again. Main flaws: Too easy, too long to stay entertaining.
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(Ah, how many comments I could make...this game is proving far more extensive than the others, to say the least. But right now, I have a particular comment in mind.) You know, The Forgotten Ruins are lovely. Bringing back a Protector location classic! It's a good idea, and I loved that location in the original, because of how many tiles there were. And it seems the monster types were ALSO lifted directly from its predecessors!
...Problem is, in all the other Protector games, you have access to all five elements. Instead of, oh, say, three at a time. Meaning, there is no single element on that map which is always going to be effective. Heck, three elements have absorb waves! Now in the original Protector, not a problem. Just create more of an element that unit is vulnerable to or--if you know that'll backfire later--a neutral unit.
...Not so much for this game. With only three elements, no matter what, I can only cover a fraction of the waves. Extremely annoying, to say the least.
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I spotted 2 problems: 1. When you fire a hero, he leaves with his items. 2. When you equip a hero with 2 different elemental-switching items, his elemental is permanently altered to the elemental of the first item. Just so you know...
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This game has kept my attention for quite awhile now... Shame that it's too easy - the badges are too easy as well. Easiest Hard badges I've ever acquired.
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One of the best game series I have ever had the chance of playing. I really hope you continue to contribute goods games to the community.
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The fact you can't sell your soldiers once placed is what makes the game so good. It makes you think more tactically: "Will this impact the level in the future? Should I put it over there, where it has better range, or here, where it will get most exp?"
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Well...I wish I wasn't going away tomorow. But I'll have more of a life that way. Probably thinking about this. A little.
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consecration = % dommage to enemy that has your element has strenght,so you can get more than 100% and thus dommage all the enemies,but only the paladin has that i think
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this game is very good . it makes you want more , hope the creators think about making another and even better one ,,
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The progression aspect outside of the map deviates greatly from the rest of the series, but this is still a great addition to the series as a whole. Only major gripe is its shortness compared to others and low level of difficulty. A further storyline with ever increasing maps, perhaps up to 50 rounds, would make this game great. 4/5*
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Never really played the others, aside from maybe 20-30 minutes to get some of the Achievements. This is easily the most fun I've ever had playing a Tower Defense game. Simply awesome, 5/5.
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Needs a way to increase the speed more. Maybe add 2x, 5x, and 10x speed buttons...or just the current Speed Up and a 10x Speed button.
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I've been a fan since Defender and this is the best incarnation yet. Thanks for all the good work. 4.5/5.
Suggestions: 1. It's just as, if not more, important to see the enemy's strengths for the upcoming battle. It would be nice if you could visually represent each wave's strength and weakness (maybe two colours?) in the battle preview window rather than me having to mouse over each wave individually.
2. I'd like to be able to click out of the upgrade window for a character and onto the next person without clicking the "X" button. I can do it when checking stats, but I can't do it after upgrading and that's most likely when I'll need to.
3. I don't get the Talents. Never paid much attention to them. I'm guessing they are why the game got easier the farther in I got. I'm already upgrading myself and my characters. Having random bonuses given to me as well unbalances the game, imo.
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This game is wow...the same... You music and first time player hook AMAZING!!!!! the game it's self...It's hard to comment on this SAME game again. I will say BOO! BOO! BOO! to your abuse of power for rating a comment high for how hosts this game. IMO same game better intro...1/5 for the same game just a new name...
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Fun game! Seems to have confused the folks who expected just a basic tower defense game, but that's their loss.
I do wish the terms and effects were more transparent: what is steal, what does debuff do now, which items traits/abilities help you even when that hero isn't selected (like reduced paving costs), how do traits stack (like multiple heroes with reduced paving costs), etc.
Also, hate the one-click sell. I bought a scroll to give me a skill, and it went into my inventory. What's a natural thing to do to try to get it to work? Click on it. Oops, still in the store, it sold it. There goes my money.