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Comments for Protector IV

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runerocker864

Jun. 23, 2010

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(-5)

Edgar300

Jun. 23, 2010

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(-3)

Jmb301530

Jun. 23, 2010

Under rating threshold (show) So easy to get all the Protectomons once you get a hero with scavengers...just play Hold the Gate with a scavenger and go for the item looting. Repeat while raising tatics up, and eventually you'll be able to max out the top (looting improve) tree while going against the devil thing. I got like 5+ Protectomons per wave that way :P Great game!

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(3)

Shizzler

Jun. 23, 2010

Under rating threshold (show) Can someone tell me where the Savefiles are? I want to play it on different computers

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(2)

chippi

Jun. 23, 2010

Under rating threshold (show) one tiny bug: the crossybow protectomon doesnt move when i click on him in the protectomon screen. (i finally have them all! :))) ) and what i wanna say: the hero pics are awesome! some are so cute (Sylvi) that i could fall in love with them though im female, and others like the demonchild look so horrible that they they could make my nightmares. awesome work with the pics! 8D

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(4)

Omega17TheTrue

Jun. 23, 2010

Under rating threshold (show) Thank for making the waves color clearer thought it would be much better if the strong elemental, flying and absorb status would be easier to notice by maybe making the text of a different color.

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(4)

Cogitation

Jun. 23, 2010

Under rating threshold (show) For units, "Speed" is a misleading term because the higher this number is, the slower the unit fires. Please don't call it "Speed", call it "Reload Time" or "Reload". So far, I like this game.

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(21)

tyj1995

Jun. 23, 2010

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leomaaan

Jun. 23, 2010

Under rating threshold (show) Finally finished! Really good game. What I did was max Ranged skill on my fire hero, then added +5 ranged items, then cover the last half of the map with cheap crossbowmen for many of the levels since fire isn't a very common strength. Then cover the first half in whatever the exceptions to fire weakness' weakness is. Not very strategic, but it worked for most maps :P

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Zaros

Jun. 23, 2010

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Yamel

Jun. 23, 2010

Under rating threshold (show) Isn't there a way we (the fans) could make an elaborate protectopedia? Like a spreadsheet everyone can access and fill in info as they play the game, get new heroes and new units.

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(2)

JamesRevan

Jun. 23, 2010

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poorchava

Jun. 23, 2010

Under rating threshold (show) i've completed the root of all evil, but din't get an achievement? Is this a bug or it's supposed to be that way?

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(0)

JamesRevan

Jun. 23, 2010

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Tazarkul

Jun. 23, 2010

Under rating threshold (show) Thank god for those Cheeses... :D

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(2)

drivinthattrain

Jun. 23, 2010

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Sortus

Jun. 23, 2010

Under rating threshold (show) the leveling system makes the game mutch more easy... maybe too easy. But it's a very entertaining game!

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(1)

PigBag

Jun. 23, 2010

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ARanger2

Jun. 23, 2010

Under rating threshold (show) (Ah, how many comments I could make...this game is proving far more extensive than the others, to say the least. But right now, I have a particular comment in mind.) You know, The Forgotten Ruins are lovely. Bringing back a Protector location classic! It's a good idea, and I loved that location in the original, because of how many tiles there were. And it seems the monster types were ALSO lifted directly from its predecessors! ...Problem is, in all the other Protector games, you have access to all five elements. Instead of, oh, say, three at a time. Meaning, there is no single element on that map which is always going to be effective. Heck, three elements have absorb waves! Now in the original Protector, not a problem. Just create more of an element that unit is vulnerable to or--if you know that'll backfire later--a neutral unit. ...Not so much for this game. With only three elements, no matter what, I can only cover a fraction of the waves. Extremely annoying, to say the least.

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(3)

tree03

Jun. 23, 2010

Under rating threshold (show) I spotted 2 problems: 1. When you fire a hero, he leaves with his items. 2. When you equip a hero with 2 different elemental-switching items, his elemental is permanently altered to the elemental of the first item. Just so you know...

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(3)

emokid9

Jun. 22, 2010

Under rating threshold (show) did anyone else get the looter ability but not enchanting even tho they have the same requirement?

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(0)

DariusSongblade

Jun. 22, 2010

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dexs

Jun. 22, 2010

Under rating threshold (show) One of the best game series I have ever had the chance of playing. I really hope you continue to contribute goods games to the community.

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(1)

VolcanoTX

Jun. 22, 2010

Under rating threshold (show) "there's something truly hilarious about upright walking badgers" Badgers!? We don't need no steenkin' badgers!

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(2)

OverCire

Jun. 22, 2010

Under rating threshold (show) why cannot I buy the advanced unit first if I have the appropriate amount of logistics?

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(0)

kakashi11

Jun. 22, 2010

Under rating threshold (show) Snakes on a plain, best reference ever. I had it with these mudderflobbin snakes on this mudderflobbin plain!

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(0)

Dereks

Jun. 22, 2010

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LunchTimeNinja

Jun. 22, 2010

Under rating threshold (show) there's something truly hilarious about upright walking badgers

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(7)

Indy5000

Jun. 22, 2010

Under rating threshold (show) The fact you can't sell your soldiers once placed is what makes the game so good. It makes you think more tactically: "Will this impact the level in the future? Should I put it over there, where it has better range, or here, where it will get most exp?"

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(9)

Vampire777

Jun. 22, 2010

Under rating threshold (show) Well...I wish I wasn't going away tomorow. But I'll have more of a life that way. Probably thinking about this. A little.

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(0)

simonmax

Jun. 22, 2010

Under rating threshold (show) Thank you!

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(0)

lequebecois2

Jun. 22, 2010

Under rating threshold (show) consecration = % dommage to enemy that has your element has strenght,so you can get more than 100% and thus dommage all the enemies,but only the paladin has that i think

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(2)

Hayden785

Jun. 22, 2010

Under rating threshold (show) Woo. Great game. So addicting. One of my favourite games ever. VERY nice job. 10/10

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(0)

SOAD93

Jun. 22, 2010

Under rating threshold (show) Amazing game! Fun and very addicting. Cant wait for the next one!

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(3)

strifewind

Jun. 22, 2010

Under rating threshold (show) Anyone have any idea what exactly "Consecration" does?

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(1)

sentry78

Jun. 22, 2010

Under rating threshold (show) my strategy: MORE TROOPS!

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(4)

fdjzim84

Jun. 22, 2010

Under rating threshold (show) this game is very good . it makes you want more , hope the creators think about making another and even better one ,,

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(3)

angelnico

Jun. 22, 2010

Under rating threshold (show) AHHHH! Finished a Protector at last! Mwahahaha;p

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(0)

Fvry

Jun. 22, 2010

Under rating threshold (show) make it online

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(-1)

Marjorkid

Jun. 22, 2010

Under rating threshold (show) The progression aspect outside of the map deviates greatly from the rest of the series, but this is still a great addition to the series as a whole. Only major gripe is its shortness compared to others and low level of difficulty. A further storyline with ever increasing maps, perhaps up to 50 rounds, would make this game great. 4/5*

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(3)

mach2

Jun. 22, 2010

Under rating threshold (show) Never really played the others, aside from maybe 20-30 minutes to get some of the Achievements. This is easily the most fun I've ever had playing a Tower Defense game. Simply awesome, 5/5.

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(4)

nikozamo

Jun. 22, 2010

Under rating threshold (show) we want PROTECTOR 5! :D

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(6)

benfster

Jun. 22, 2010

Under rating threshold (show) Haha, great game. Only thing I don't like is that the music gets annoying after a while, heh.

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(2)

RagingGeneRay

Jun. 22, 2010

Under rating threshold (show) Needs a way to increase the speed more. Maybe add 2x, 5x, and 10x speed buttons...or just the current Speed Up and a 10x Speed button.

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(5)

paradoxymoron

Jun. 22, 2010

Under rating threshold (show) I've been a fan since Defender and this is the best incarnation yet. Thanks for all the good work. 4.5/5. Suggestions: 1. It's just as, if not more, important to see the enemy's strengths for the upcoming battle. It would be nice if you could visually represent each wave's strength and weakness (maybe two colours?) in the battle preview window rather than me having to mouse over each wave individually. 2. I'd like to be able to click out of the upgrade window for a character and onto the next person without clicking the "X" button. I can do it when checking stats, but I can't do it after upgrading and that's most likely when I'll need to. 3. I don't get the Talents. Never paid much attention to them. I'm guessing they are why the game got easier the farther in I got. I'm already upgrading myself and my characters. Having random bonuses given to me as well unbalances the game, imo.

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(9)

feelclose

Jun. 22, 2010

Under rating threshold (show) Weird. The game doesn't seem to be saving my progress on the map.

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W1nner12

Jun. 22, 2010

Under rating threshold (show) Best. Game. Ever.

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(4)

urak

Jun. 22, 2010

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(-20)

alien9963

Jun. 22, 2010

Under rating threshold (show) I kinda like the tendon shot on skeletons. I can slow them down by shooting something that isnt there

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(10)

Braingeyser

Jun. 22, 2010

Under rating threshold (show) Fun game! Seems to have confused the folks who expected just a basic tower defense game, but that's their loss. I do wish the terms and effects were more transparent: what is steal, what does debuff do now, which items traits/abilities help you even when that hero isn't selected (like reduced paving costs), how do traits stack (like multiple heroes with reduced paving costs), etc. Also, hate the one-click sell. I bought a scroll to give me a skill, and it went into my inventory. What's a natural thing to do to try to get it to work? Click on it. Oops, still in the store, it sold it. There goes my money.

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(27)

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